Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-05-03 | switch back to shared project due to installer issues | Jesse Plamondon-Willard | |
2018-05-02 | compile separate Linux/Mac installer to avoid WMI reference errors (#485) | Jesse Plamondon-Willard | |
2018-05-02 | reorganise to avoid errors deploying web app, fix WMI error in Linux installer | Jesse Plamondon-Willard | |
2018-05-01 | unify SMAPI.AssemblyRewriters and SMAPI.Common projects | Jesse Plamondon-Willard | |
2018-04-30 | fix install package on Windows | Jesse Plamondon-Willard | |
2018-04-25 | update for upcoming 2.6 beta release | Jesse Plamondon-Willard | |
2018-04-25 | add default GOG install path | Jesse Plamondon-Willard | |
2018-04-13 | add MacOS detection | Jesse Plamondon-Willard | |
2018-04-13 | split mod DB into a separate file | Jesse Plamondon-Willard | |
The mod metadata has grown over time, and there's no need to keep it in memory after mod loading. This lets us load the config earlier (since it has a smaller impact on memory usage which affects the game's audio code), and lets us discard the mod metadata when we're done with it. | |||
2018-04-11 | drop support for Stardew Valley 1.2 (#453) | Jesse Plamondon-Willard | |
2018-04-11 | update for 2.5.5 release | Jesse Plamondon-Willard | |
2018-04-09 | add mod code analyzers to detect implicit net field conversion issues (#471) | Jesse Plamondon-Willard | |
2018-03-26 | update for 2.5.4 release | Jesse Plamondon-Willard | |
2018-03-11 | add initial compatibility with Stardew Valley 1.3 (#453) | Jesse Plamondon-Willard | |
2018-03-04 | bump version for release | Jesse Plamondon-Willard | |
2018-02-25 | update for 2.5.2 release | Jesse Plamondon-Willard | |
2018-02-24 | update for 2.5.1 release | Jesse Plamondon-Willard | |
2018-02-24 | update for 2.5 release and simplify assembly info | Jesse Plamondon-Willard | |
2018-02-17 | add install scripts for Linux/Mac (#434) | Jesse Plamondon-Willard | |
2018-01-21 | update for release | Jesse Plamondon-Willard | |
2017-12-16 | bump version for upcoming release | Jesse Plamondon-Willard | |
2017-11-28 | update for 2.2 release | Jesse Plamondon-Willard | |
2017-11-01 | update for 2.1 release | Jesse Plamondon-Willard | |
2017-10-27 | rename TrainerMod to Console Commands to clarify purpose | Jesse Plamondon-Willard | |
2017-10-07 | reorganise repo structure | Jesse Plamondon-Willard | |
2017-10-07 | move mod build config files into subfolder | Jesse Plamondon-Willard | |
2017-10-07 | move manifest version parsing into method | Jesse Plamondon-Willard | |
2017-10-07 | switch create-zip task to class type to simplify encapsulation | Jesse Plamondon-Willard | |
2017-10-07 | add version support to zip filenames (#7) | Death | |
2017-10-07 | Updates exported mod zip files to use a base folder | Death | |
Instead of all of the mod files being in the root directory of the zip file, they are now in /ModName/, making it easier for modders to export upload-ready zip files of their mods. | |||
2017-07-28 | fix duplicate manifest/i18n files added to release zip if they're also ↵ | Jesse Plamondon-Willard | |
copied to build output | |||
2017-07-28 | fix i18n folder being flattened | Jesse Plamondon-Willard | |
2017-07-28 | add option to create release zip files (Windows-only) | Jesse Plamondon-Willard | |
CodeTaskFactory doesn't seem to be available on Linux/Mac. | |||
2017-07-27 | also reference Microsoft.Xna.Framework.Xact by default | Jesse Plamondon-Willard | |
2017-07-10 | combine Linux/Mac paths | Jesse Plamondon-Willard | |
Mono may report Mac as either 'Unix' or 'OSX', and we don't really need to distinguish them for our purposes anyway. | |||
2017-07-10 | remove undocumented & unneeded GamePlatform variable | Jesse Plamondon-Willard | |
2017-07-09 | clear GamePlatform if unknown | Jesse Plamondon-Willard | |
2017-07-09 | improve OS and game path detection to avoid crossplatform issues | Jesse Plamondon-Willard | |
2017-06-05 | add support for deploying mods to game folder automatically | Jesse Plamondon-Willard | |
2017-06-05 | add error if a game folder is detected, but it doesn't contain Stardew ↵ | Jesse Plamondon-Willard | |
Valley or SMAPI | |||
2017-01-22 | add support for setting a custom game path globally | Jesse Plamondon-Willard | |
2017-01-22 | Add GOG Mac path | Jesse Plamondon-Willard | |
Thanks to LeonBlade for the path. | |||
2017-01-10 | remove support custom target platform (never used) | Jesse Plamondon-Willard | |
2017-01-10 | remove support for Silverplum (discontinued), update release notes | Jesse Plamondon-Willard | |
2017-01-10 | remove unneeded duplicate path for GOG, update nuspec (#2) | Jesse Plamondon-Willard | |
2017-01-10 | fix GOG registry support (#2) | Jesse Plamondon-Willard | |
2017-01-10 | Let MSBuild find steam again. | Patrick Müssig | |
Also fixed MsBuild wont find Gogs on x86 computer | |||
2016-12-31 | use simplified registry syntax, update nuspec (#1) | Jesse Plamondon-Willard | |
2016-12-31 | add support for non default Stardew Valley pathes (Steam and gog) | Patrick Müssig | |
2016-10-24 | no longer copy game binaries to build output | Jesse Plamondon-Willard | |