Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-04-29 | set SMAPI version from main build script | Jesse Plamondon-Willard | |
2022-04-19 | fix typo | Jesse Plamondon-Willard | |
2022-04-14 | prepare mod build package 4.0.1 for release | Jesse Plamondon-Willard | |
2022-04-14 | fix assembly version conflict error in mod build package | Jesse Plamondon-Willard | |
2022-04-09 | add environment variable form of new CLI args, update docs | Jesse Plamondon-Willard | |
2022-04-07 | reverse mod build package migration to .NET 5 (#837) | Jesse Plamondon-Willard | |
The migrated package didn't work consistently in VIsual Studio, so this suppresses nullable annotations in .NET Standard instead. | |||
2022-04-07 | migrate mod build package to .NET 5 to allow full nullable annotations (#837) | Jesse Plamondon-Willard | |
2022-04-06 | fix all warnings to simplify migration to nullable annotations (#837) | Jesse Plamondon-Willard | |
2022-03-06 | rework launch script argument parsing (#832) | Jesse Plamondon-Willard | |
This commit... * replaces the internal `--no-reopen-terminal` arg with a documented `--use-current-shell` arg that works on Linux too; * replaces the new SKIP_TERMINAL environment variable with the existing SMAPI_NO_TERMINAL one; * moves argument parsing out of the 'initial setup' section (so it's easier for players to edit if needed); * simplfies argument parsing (no need to support short opt names or add arguments for the default behavior); * fixes arguments not parsed after the first unrecognized argument, so `--unknown --no-terminal` would still open a terminal. | |||
2022-01-15 | add detection for Xbox app game folders | Jesse Plamondon-Willard | |
2021-12-05 | add Windows build process to fix application icon until .NET bug is fixed | Jesse Plamondon-Willard | |
2021-12-03 | add build script to set the release version | Jesse Plamondon-Willard | |
2021-12-02 | switch to scripted release package process | Jesse Plamondon-Willard | |
2021-12-01 | update mod build package release notes | Jesse Plamondon-Willard | |
2021-11-28 | add BundleExtraAssemblies package option for new .NET 5 reference model | Jesse Plamondon-Willard | |
2021-11-28 | remove GameFramework build property from package | Jesse Plamondon-Willard | |
2021-11-28 | remove GameExecutableName build property from package | Jesse Plamondon-Willard | |
2021-11-28 | add IgnoreModFilePaths option to package | Jesse Plamondon-Willard | |
2021-11-28 | update to .NET 5 and official 64-bit | Jesse Plamondon-Willard | |
2021-11-28 | drop support for XNA Framework | Jesse Plamondon-Willard | |
Stardew Valley 1.5.5 migrates to MonoGame on all platforms. | |||
2021-10-17 | update release process to use Windows 11 WSL instead of a Linux VM | Jesse Plamondon-Willard | |
2021-09-02 | drop support for unofficial 64-bit mode | Jesse Plamondon-Willard | |
2021-08-08 | enable parallel analyzer execution | Jesse Plamondon-Willard | |
2021-07-13 | migrate to Harmony 2.1 (#711) | Jesse Plamondon-Willard | |
2021-05-12 | clarify common mistake when setting game path | Jesse Plamondon-Willard | |
2021-04-23 | add 64-bit support to the SMAPI installer (#767) | Jesse Plamondon-Willard | |
2021-04-04 | standardize spelling of 'macOS' | Jesse Plamondon-Willard | |
2021-04-02 | add initial support for 64-bit Windows hack (#767) | Jesse Plamondon-Willard | |
2021-03-30 | prepare for release | Jesse Plamondon-Willard | |
2021-03-30 | prepare mod build package for 64-bit SMAPI (#767) | Jesse Plamondon-Willard | |
2021-03-21 | split compile flag into separate Windows + XNA flags (#767) | Jesse Plamondon-Willard | |
2021-03-21 | remove unused code (#767) | Jesse Plamondon-Willard | |
2020-09-23 | prepare mod build package for release | Jesse Plamondon-Willard | |
2020-09-23 | add SMAPI-ModTranslationClassBuilder files to mod build config ignore list | Jesse Plamondon-Willard | |
2020-09-23 | streamline mod build config package creation | Jesse Plamondon-Willard | |
2020-09-11 | prepare for release | Jesse Plamondon-Willard | |
2020-09-11 | fix default mods folder path in build package | Jesse Plamondon-Willard | |
2020-09-11 | improve logging in mod build package | Jesse Plamondon-Willard | |
2020-09-06 | prepare for release | Jesse Plamondon-Willard | |
2020-09-05 | copyedit package readme | Jesse Plamondon-Willard | |
2020-09-05 | add dates to package release notes, add missing notes | Jesse Plamondon-Willard | |
2020-09-05 | add mod build package option to change the Mods path | Jesse Plamondon-Willard | |
2020-09-04 | reorganize mod build package readme for readability | Jesse Plamondon-Willard | |
2020-08-09 | tweak release docs | Jesse Plamondon-Willard | |
2020-06-20 | prepare for release | Jesse Plamondon-Willard | |
2020-06-20 | add i18n schema to JSON validator | Jesse Plamondon-Willard | |
2020-06-20 | switch to custom build of Harmony 1.2.0.1 | Jesse Plamondon-Willard | |
2020-06-15 | temporarily restore Harmony 1.x support with compile flag (#711) | Jesse Plamondon-Willard | |
2020-06-14 | add support for using a custom Harmony build (#711) | Jesse Plamondon-Willard | |
2020-05-23 | drop MongoDB code | Jesse Plamondon-Willard | |
MongoDB support unnecessarily complicated the code and there's no need to run distributed servers in the foreseeable future. This keeps the abstract storage interface so we can wrap a distributed cache in the future. |