Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-06-07 | improve premultiplication performance | Jesse Plamondon-Willard | |
2020-06-03 | don't prevent mods from accessing game methods/properties extended by SMAPI | Jesse Plamondon-Willard | |
2020-06-03 | tweak new code, add release note (#718) | Jesse Plamondon-Willard | |
2020-06-02 | undo parallel loop (#716) | Jesse Plamondon-Willard | |
This caused errors during rewriting to be obfuscated with null reference exceptions. | |||
2020-06-02 | add release note (#716) | Jesse Plamondon-Willard | |
2020-05-31 | update TMXTile to fix void map issue on Android | Jesse Plamondon-Willard | |
2020-05-27 | fix BadImageFormatException error handling | Jesse Plamondon-Willard | |
Thanks to mouse for pointing it out! | |||
2020-05-24 | add update key overrides | Jesse Plamondon-Willard | |
2020-05-24 | update ModDrop URLs | Jesse Plamondon-Willard | |
2020-05-24 | ignore MacOS files starting with ._ | Jesse Plamondon-Willard | |
2020-05-24 | add update subkeys | Jesse Plamondon-Willard | |
2020-05-23 | refactor update check API | Jesse Plamondon-Willard | |
This simplifies the logic for individual clients, centralises common logic, and prepares for upcoming features. | |||
2020-05-23 | drop MongoDB code | Jesse Plamondon-Willard | |
MongoDB support unnecessarily complicated the code and there's no need to run distributed servers in the foreseeable future. This keeps the abstract storage interface so we can wrap a distributed cache in the future. | |||
2020-05-22 | add harmony_summary command | Jesse Plamondon-Willard | |
2020-05-21 | load .pdb file when mod is loaded from bytes (#711) | Jesse Plamondon-Willard | |
2020-05-20 | Merge branch 'mod/harmony-2.0' into develop | Jesse Plamondon-Willard | |
# Conflicts: # docs/release-notes.md # src/SMAPI/Framework/ModLoading/AssemblyLoader.cs | |||
2020-05-16 | migrate subdomain redirects to Azure | Jesse Plamondon-Willard | |
2020-05-16 | simplify single-instance deployment and make MongoDB server optional | Jesse Plamondon-Willard | |
2020-05-09 | fixed generic types in method references not rewritten (#711) | Jesse Plamondon-Willard | |
2020-05-09 | add GitHub licenses to mod compatibility list, update release notes | Jesse Plamondon-Willard | |
2020-05-09 | sort mod warning lists | Jesse Plamondon-Willard | |
2020-05-09 | simplify logged paranoid warnings | Jesse Plamondon-Willard | |
2020-05-09 | add attribute type rewriting (#711) | Jesse Plamondon-Willard | |
2020-05-04 | add Multiplayer.PeerConnected event | Jesse Plamondon-Willard | |
2020-05-04 | fix asset propagation for Gil's portraits | Jesse Plamondon-Willard | |
2020-04-27 | prepare for release, tweak readme | Jesse Plamondon-Willard | |
2020-04-25 | fix asset propagation for maps loaded through a temporary content manager | Jesse Plamondon-Willard | |
2020-04-24 | add support for getting a patch helper for arbitrary data | Jesse Plamondon-Willard | |
2020-04-24 | add map patching API | Jesse Plamondon-Willard | |
Migrated from the Content Patcher code. I'm the main author, with tile property merging based on contributions by hatrat. | |||
2020-04-17 | use better short date translations | Jesse Plamondon-Willard | |
2020-04-15 | tweak new code, update release notes | Jesse Plamondon-Willard | |
2020-04-15 | prevent object.loadDisplayName errors due to invalid/missing item data | Jesse Plamondon-Willard | |
2020-04-12 | add config option to disable console colors (#707) | Jesse Plamondon-Willard | |
2020-04-11 | update release notes | Jesse Plamondon-Willard | |
2020-04-05 | fix rare intermittent "CGI application encountered an error" errors | Jesse Plamondon-Willard | |
2020-04-01 | fix marriage dialogue left in invalid state after dialogue propagation | Jesse Plamondon-Willard | |
2020-03-29 | fix AutoQualityPatch version in compatibility list | Jesse Plamondon-Willard | |
2020-03-29 | fix path segmenting on Linux/Mac in asset propagation | Jesse Plamondon-Willard | |
2020-03-27 | update schema for Content Patcher 1.13 | Jesse Plamondon-Willard | |
2020-03-24 | prepare for release | Jesse Plamondon-Willard | |
2020-03-24 | fix mouse input suppression broken in SMAPI 3.4 (#705) | Jesse Plamondon-Willard | |
2020-03-23 | fix asset changes not propagating to NPCs in an event | Jesse Plamondon-Willard | |
2020-03-22 | prepare for release | Jesse Plamondon-Willard | |
2020-03-22 | remove invalid-location check now handled by the game | Jesse Plamondon-Willard | |
2020-03-22 | add monitor.LogOnce method | Jesse Plamondon-Willard | |
2020-03-22 | fix player_add error if the player has broken XNB mods | Jesse Plamondon-Willard | |
2020-03-14 | fix semi-transparency issues on Linux/Mac | Jesse Plamondon-Willard | |
Apparently Mono no longer premultiplies loaded PNGs by default. | |||
2020-03-08 | fix log parse issues | Jesse Plamondon-Willard | |
2020-03-08 | optimize log parser for very long multi-line messages | Jesse Plamondon-Willard | |
2020-03-08 | rework input handling to allow sending custom input to the game/mods | Jesse Plamondon-Willard | |
That will let Virtual Keyboard on Android work with the future multi-key binding API, and with mods that check input state directly (e.g. Pathoschild/StardewMods#520). It might also be useful as a public API in future versions. |