summaryrefslogtreecommitdiff
path: root/docs
AgeCommit message (Collapse)Author
2020-06-07improve premultiplication performanceJesse Plamondon-Willard
2020-06-03don't prevent mods from accessing game methods/properties extended by SMAPIJesse Plamondon-Willard
2020-06-03tweak new code, add release note (#718)Jesse Plamondon-Willard
2020-06-02undo parallel loop (#716)Jesse Plamondon-Willard
This caused errors during rewriting to be obfuscated with null reference exceptions.
2020-06-02add release note (#716)Jesse Plamondon-Willard
2020-05-31update TMXTile to fix void map issue on AndroidJesse Plamondon-Willard
2020-05-27fix BadImageFormatException error handlingJesse Plamondon-Willard
Thanks to mouse for pointing it out!
2020-05-24add update key overridesJesse Plamondon-Willard
2020-05-24update ModDrop URLsJesse Plamondon-Willard
2020-05-24ignore MacOS files starting with ._Jesse Plamondon-Willard
2020-05-24add update subkeysJesse Plamondon-Willard
2020-05-23refactor update check APIJesse Plamondon-Willard
This simplifies the logic for individual clients, centralises common logic, and prepares for upcoming features.
2020-05-23drop MongoDB codeJesse Plamondon-Willard
MongoDB support unnecessarily complicated the code and there's no need to run distributed servers in the foreseeable future. This keeps the abstract storage interface so we can wrap a distributed cache in the future.
2020-05-22add harmony_summary commandJesse Plamondon-Willard
2020-05-21load .pdb file when mod is loaded from bytes (#711)Jesse Plamondon-Willard
2020-05-20Merge branch 'mod/harmony-2.0' into developJesse Plamondon-Willard
# Conflicts: # docs/release-notes.md # src/SMAPI/Framework/ModLoading/AssemblyLoader.cs
2020-05-16migrate subdomain redirects to AzureJesse Plamondon-Willard
2020-05-16simplify single-instance deployment and make MongoDB server optionalJesse Plamondon-Willard
2020-05-09fixed generic types in method references not rewritten (#711)Jesse Plamondon-Willard
2020-05-09add GitHub licenses to mod compatibility list, update release notesJesse Plamondon-Willard
2020-05-09sort mod warning listsJesse Plamondon-Willard
2020-05-09simplify logged paranoid warningsJesse Plamondon-Willard
2020-05-09add attribute type rewriting (#711)Jesse Plamondon-Willard
2020-05-04add Multiplayer.PeerConnected eventJesse Plamondon-Willard
2020-05-04fix asset propagation for Gil's portraitsJesse Plamondon-Willard
2020-04-27prepare for release, tweak readmeJesse Plamondon-Willard
2020-04-25fix asset propagation for maps loaded through a temporary content managerJesse Plamondon-Willard
2020-04-24add support for getting a patch helper for arbitrary dataJesse Plamondon-Willard
2020-04-24add map patching APIJesse Plamondon-Willard
Migrated from the Content Patcher code. I'm the main author, with tile property merging based on contributions by hatrat.
2020-04-17use better short date translationsJesse Plamondon-Willard
2020-04-15tweak new code, update release notesJesse Plamondon-Willard
2020-04-15prevent object.loadDisplayName errors due to invalid/missing item dataJesse Plamondon-Willard
2020-04-12add config option to disable console colors (#707)Jesse Plamondon-Willard
2020-04-11update release notesJesse Plamondon-Willard
2020-04-05fix rare intermittent "CGI application encountered an error" errorsJesse Plamondon-Willard
2020-04-01fix marriage dialogue left in invalid state after dialogue propagationJesse Plamondon-Willard
2020-03-29fix AutoQualityPatch version in compatibility listJesse Plamondon-Willard
2020-03-29fix path segmenting on Linux/Mac in asset propagationJesse Plamondon-Willard
2020-03-27update schema for Content Patcher 1.13Jesse Plamondon-Willard
2020-03-24prepare for releaseJesse Plamondon-Willard
2020-03-24fix mouse input suppression broken in SMAPI 3.4 (#705)Jesse Plamondon-Willard
2020-03-23fix asset changes not propagating to NPCs in an eventJesse Plamondon-Willard
2020-03-22prepare for releaseJesse Plamondon-Willard
2020-03-22remove invalid-location check now handled by the gameJesse Plamondon-Willard
2020-03-22add monitor.LogOnce methodJesse Plamondon-Willard
2020-03-22fix player_add error if the player has broken XNB modsJesse Plamondon-Willard
2020-03-14fix semi-transparency issues on Linux/MacJesse Plamondon-Willard
Apparently Mono no longer premultiplies loaded PNGs by default.
2020-03-08fix log parse issuesJesse Plamondon-Willard
2020-03-08optimize log parser for very long multi-line messagesJesse Plamondon-Willard
2020-03-08rework input handling to allow sending custom input to the game/modsJesse Plamondon-Willard
That will let Virtual Keyboard on Android work with the future multi-key binding API, and with mods that check input state directly (e.g. Pathoschild/StardewMods#520). It might also be useful as a public API in future versions.