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AgeCommit message (Collapse)Author
2020-11-23let players specify game path by running the installer from within itJesse Plamondon-Willard
2020-11-21prepare for releaseJesse Plamondon-Willard
2020-11-21split older release notes into a separate fileJesse Plamondon-Willard
2020-11-21update to TMXTile 1.5.8Jesse Plamondon-Willard
2020-11-17update to TMXTile 1.5.7Jesse Plamondon-Willard
2020-11-10fix 'collection was modified' error when using 'harmony summary' command in ↵Jesse Plamondon-Willard
rare cases
2020-10-30apply fish pond rules for roe spawningJesse Plamondon-Willard
2020-10-24add character-customization-only shirts to item repoJesse Plamondon-Willard
2020-10-17fix error in heuristic rewritingJesse Plamondon-Willard
2020-10-16prepare for releaseJesse Plamondon-Willard
2020-10-16reapply the game's town map changes in asset propagationJesse Plamondon-Willard
2020-10-03prepare for releaseJesse Plamondon-Willard
2020-10-03update dependenciesJesse Plamondon-Willard
2020-09-27fix update-check error for Chucklefish mods due to site changeJesse Plamondon-Willard
2020-09-24fix error in case-insensitive content pack code when mod passes in a null pathJesse Plamondon-Willard
2020-09-23prepare mod build package for releaseJesse Plamondon-Willard
2020-09-23add SMAPI-ModTranslationClassBuilder files to mod build config ignore listJesse Plamondon-Willard
2020-09-23streamline mod build config package creationJesse Plamondon-Willard
2020-09-22update release notes, format codeJesse Plamondon-Willard
2020-09-19fix asset propagation for Data\MoviesReactionsJesse Plamondon-Willard
2020-09-18update JSON schema for Content Patcher 1.18Jesse Plamondon-Willard
2020-09-16prepare for releaseJesse Plamondon-Willard
2020-09-16fix error when a mod rewrite adds instructions that break a short jumpJesse Plamondon-Willard
2020-09-16fix conflict with PyTK's map display deviceJesse Plamondon-Willard
2020-09-15make IContentPack file paths case-insensitiveJesse Plamondon-Willard
2020-09-13add support for renewing uploaded JSON/log filesJesse Plamondon-Willard
2020-09-11prepare for releaseJesse Plamondon-Willard
2020-09-11fix default mods folder path in build packageJesse Plamondon-Willard
2020-09-11improve logging in mod build packageJesse Plamondon-Willard
2020-09-08prepare for releaseJesse Plamondon-Willard
2020-09-08rename PathUtilities.NormalizePathSeparator, add normalization for more casesJesse Plamondon-Willard
2020-09-08prepare for releaseJesse Plamondon-Willard
2020-09-07Add 'release highlights' links to release notesJesse Plamondon-Willard
2020-09-06prepare for releaseJesse Plamondon-Willard
2020-09-06fix asset propagation for title menu buttonsJesse Plamondon-Willard
2020-09-05make PathUtilities available to modsJesse Plamondon-Willard
2020-09-05copyedit package readmeJesse Plamondon-Willard
2020-09-05add dates to package release notes, add missing notesJesse Plamondon-Willard
2020-09-05set max game version to prepare for upcoming SDV 1.5 updateJesse Plamondon-Willard
2020-09-05add mod build package option to change the Mods pathJesse Plamondon-Willard
2020-09-04reorganize mod build package readme for readabilityJesse Plamondon-Willard
2020-09-04simplify error shown for duplicate modsJesse Plamondon-Willard
2020-09-04extend game's input logic instead of replacing itJesse Plamondon-Willard
2020-08-28fix map tile rotation broken when you return to titleJesse Plamondon-Willard
2020-08-26add heuristic rewrite for field => const changesJesse Plamondon-Willard
2020-08-26fix some broken field references not detectedJesse Plamondon-Willard
2020-08-24add rewriter for method references with missing optional parametersJesse Plamondon-Willard
2020-08-24support mapping fields to a different type in FieldReplaceRewriterJesse Plamondon-Willard
2020-08-24add heuristic field-to-property rewriterJesse Plamondon-Willard
2020-08-24simplify console interception flowJesse Plamondon-Willard
The console interceptor now uses a marker in the string (instead of a state field) to track whether the message should intercepted. This makes each write more atomic, so it's less affected by multithreading in some cases.