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Author
2022-10-15
make asset name comparing lazy.
atravita-mods
2022-10-09
set texture name earlier to support mods like SpriteMaster
Jesse Plamondon-Willard
2022-10-08
tweak new code
Jesse Plamondon-Willard
2022-10-08
use try..finally to make sure rented arrays are returned
Jesse Plamondon-Willard
2022-10-08
fix indexing math again.
atravita-mods
2022-10-08
Avoid copying memory for contingous buffers.
atravita-mods
2022-10-08
fix indexing again, because apparently I'm bad at math now?
atravita-mods
2022-10-08
cleanup and comments
atravita-mods
2022-10-08
use startindex/endindex since I've already calculated those...
atravita-mods
2022-10-08
Skip transparent rows at the start and end when doing a patch overlay.
atravita-mods
2022-10-08
Avoid making copy if the source image is just taller than the sourceArea.
atravita-mods
2022-10-08
fix fast-track array copying
atravita-mods
2022-10-08
Partially revert "Favor record structs when there are four or fewer elements."
atravita-mods
2022-10-08
Favor record structs when there are four or fewer elements.
atravita-mods
2022-10-08
Skip math if above is fully opaque.
atravita-mods
2022-10-08
arraypool in the modcontentmanager, a bit of fussing
atravita-mods
2022-10-08
Use array pools in editing images.
atravita-mods
2022-07-09
raise deprecation levels
Jesse Plamondon-Willard
2022-06-20
add flag to disable deprecated code
Jesse Plamondon-Willard
2022-06-10
tweak new code, update release notes
Jesse Plamondon-Willard
2022-06-10
Cleaning up and optimizing `ContentCache.cs`
Ameisen
2022-06-10
add IRawTextureData asset type
Jesse Plamondon-Willard
2022-05-15
reduce performance impact of deprecation warnings
Jesse Plamondon-Willard
2022-05-11
rewrite asset operations to reduce allocations
Jesse Plamondon-Willard
2022-05-08
use records for asset edit operations
Jesse Plamondon-Willard
2022-05-08
only build AssetWithoutLocale when it's used
Jesse Plamondon-Willard
2022-04-27
add backwards compatibility for loading content assets with .xnb extension
Jesse Plamondon-Willard
2022-04-23
fix ReplaceWith not working for legacy IAssetEditor implementations
Jesse Plamondon-Willard
2022-04-19
fix null reference when adding new layers in a map patch
Jesse Plamondon-Willard
2022-04-19
suppress some duplicate deprecation notices
Jesse Plamondon-Willard
2022-04-19
move deprecation code into namespace
Jesse Plamondon-Willard
2022-04-17
simplify ExtendMap usage
Jesse Plamondon-Willard
2022-04-16
fix broken unit tests
Jesse Plamondon-Willard
2022-04-14
track full mod & stack metadata in queued deprecation warnings
Jesse Plamondon-Willard
2022-04-13
remove reflection no longer needed after migration to MonoGame
Jesse Plamondon-Willard
2022-04-13
enable nullable annotations in the rest of SMAPI core (#837)
Jesse Plamondon-Willard
2022-04-13
enable nullable annotations in SMAPI where no logic changes are needed (#837)
Jesse Plamondon-Willard
2022-04-13
enable nullable annotations in SMAPI where no changes are needed (#837)
Jesse Plamondon-Willard
2022-04-11
add IAssetDataForMap.ExtendMap
Jesse Plamondon-Willard
2022-04-06
enable nullable annotations by default (#837)
Jesse Plamondon-Willard
2022-04-06
remove some unused/redundant code
Jesse Plamondon-Willard
2022-04-06
simplify with newer pattern features
Jesse Plamondon-Willard
2022-04-06
simplify 'is not' patterns
Jesse Plamondon-Willard
2022-04-06
use target-typed new
Jesse Plamondon-Willard
2022-03-27
split helper.Content API into game/mod content APIs
Jesse Plamondon-Willard
2022-03-26
expand obsolete attributes (#766)
Jesse Plamondon-Willard
2022-03-26
add deprecation notices for SMAPI 4.0.0 (#766)
Jesse Plamondon-Willard
2022-03-26
add asset edit priority (#766)
Jesse Plamondon-Willard
2022-03-26
add NameWithoutLocale fields (#766)
Jesse Plamondon-Willard
2022-03-25
extend load conflict resolution into load priority (#766)
Jesse Plamondon-Willard
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