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Author
2022-07-09
raise deprecation levels
Jesse Plamondon-Willard
2022-06-20
add flag to disable deprecated code
Jesse Plamondon-Willard
2022-06-10
tweak new code, update release notes
Jesse Plamondon-Willard
2022-06-10
Cleaning up and optimizing `ContentCache.cs`
Ameisen
2022-06-10
add IRawTextureData asset type
Jesse Plamondon-Willard
2022-05-15
reduce performance impact of deprecation warnings
Jesse Plamondon-Willard
2022-05-11
rewrite asset operations to reduce allocations
Jesse Plamondon-Willard
2022-05-08
use records for asset edit operations
Jesse Plamondon-Willard
2022-05-08
only build AssetWithoutLocale when it's used
Jesse Plamondon-Willard
2022-04-27
add backwards compatibility for loading content assets with .xnb extension
Jesse Plamondon-Willard
2022-04-23
fix ReplaceWith not working for legacy IAssetEditor implementations
Jesse Plamondon-Willard
2022-04-19
fix null reference when adding new layers in a map patch
Jesse Plamondon-Willard
2022-04-19
suppress some duplicate deprecation notices
Jesse Plamondon-Willard
2022-04-19
move deprecation code into namespace
Jesse Plamondon-Willard
2022-04-17
simplify ExtendMap usage
Jesse Plamondon-Willard
2022-04-16
fix broken unit tests
Jesse Plamondon-Willard
2022-04-14
track full mod & stack metadata in queued deprecation warnings
Jesse Plamondon-Willard
2022-04-13
remove reflection no longer needed after migration to MonoGame
Jesse Plamondon-Willard
2022-04-13
enable nullable annotations in the rest of SMAPI core (#837)
Jesse Plamondon-Willard
2022-04-13
enable nullable annotations in SMAPI where no logic changes are needed (#837)
Jesse Plamondon-Willard
2022-04-13
enable nullable annotations in SMAPI where no changes are needed (#837)
Jesse Plamondon-Willard
2022-04-11
add IAssetDataForMap.ExtendMap
Jesse Plamondon-Willard
2022-04-06
enable nullable annotations by default (#837)
Jesse Plamondon-Willard
2022-04-06
remove some unused/redundant code
Jesse Plamondon-Willard
2022-04-06
simplify with newer pattern features
Jesse Plamondon-Willard
2022-04-06
simplify 'is not' patterns
Jesse Plamondon-Willard
2022-04-06
use target-typed new
Jesse Plamondon-Willard
2022-03-27
split helper.Content API into game/mod content APIs
Jesse Plamondon-Willard
2022-03-26
expand obsolete attributes (#766)
Jesse Plamondon-Willard
2022-03-26
add deprecation notices for SMAPI 4.0.0 (#766)
Jesse Plamondon-Willard
2022-03-26
add asset edit priority (#766)
Jesse Plamondon-Willard
2022-03-26
add NameWithoutLocale fields (#766)
Jesse Plamondon-Willard
2022-03-25
extend load conflict resolution into load priority (#766)
Jesse Plamondon-Willard
2022-03-25
add load conflict resolution option (#766)
Jesse Plamondon-Willard
2022-03-25
add content pack labels (#766)
Jesse Plamondon-Willard
2022-03-22
encapsulate & cache asset operation groups (#766)
Jesse Plamondon-Willard
2022-03-20
encapsulate editor/loader operations (#766)
Jesse Plamondon-Willard
2022-02-18
add AssetName to encapsulate asset name handling (#766)
Jesse Plamondon-Willard
2022-02-09
Cleanup and performance/allocation improvement for AssetDataForImage.PatchImage
Ameisen
2021-12-20
auto-fix maps broken due to missing vanilla tilesheet
Jesse Plamondon-Willard
2021-11-28
add map overlay patches
Jesse Plamondon-Willard
2021-11-28
update for asset name format change
Jesse Plamondon-Willard
2021-11-28
drop support for XNA Framework
Jesse Plamondon-Willard
2021-09-02
drop support for unofficial 64-bit mode
Jesse Plamondon-Willard
2021-09-02
prepare path utilities for the upcoming Stardew Valley 1.5.5
Jesse Plamondon-Willard
2021-07-30
migrate to the new Harmony patch pattern used in my mods
Jesse Plamondon-Willard
2021-04-04
standardize spelling of 'macOS'
Jesse Plamondon-Willard
2021-04-02
fix asset key normalization for 64-bit hack (#767)
Jesse Plamondon-Willard
2021-03-21
add Constants.GameFramework field (#767)
Jesse Plamondon-Willard
2021-01-06
rework vanilla tilesheet checking to avoid keeping a copy of the vanilla maps...
Jesse Plamondon-Willard
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