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path: root/src/SMAPI/Framework/ContentManagers/ModContentManager.cs
AgeCommit message (Expand)Author
2022-05-04remove aggressive memory optimizations optionJesse Plamondon-Willard
2022-05-04disable case-insensitive paths by default pending performance reworkJesse Plamondon-Willard
2022-04-16move case-insensitive path lookup into toolkit for reuseJesse Plamondon-Willard
2022-04-13enable nullable annotations in the rest of SMAPI core (#837)Jesse Plamondon-Willard
2022-04-06enable nullable annotations by default (#837)Jesse Plamondon-Willard
2022-04-06remove some unused/redundant codeJesse Plamondon-Willard
2022-04-06fix asset name truncation when loading XNB mod file without file extensionJesse Plamondon-Willard
2022-04-03split mod content load method, make error-handling more consistentJesse Plamondon-Willard
2022-04-01make mod file paths case-insensitive in all SMAPI APIsJesse Plamondon-Willard
2022-04-01fix local file path asset name parsing locale codes in rare cases (#766)Jesse Plamondon-Willard
2022-04-01keep old XNB file extension behavior for backwards compatibility (#766)Jesse Plamondon-Willard
2022-03-27add asset type to AssetRequested event (#766)Jesse Plamondon-Willard
2022-03-26rewrite content loading to allow handling locale variants (#766, #786, #812)Jesse Plamondon-Willard
2022-03-05add DoesAssetExist to support the upcoming Stardew Valley 1.6 (#766)Jesse Plamondon-Willard
2022-03-05migrate more internal code to IAssetName (#766)Jesse Plamondon-Willard
2022-03-05fix regression with mod XNB files in the content pipeline (#766)Jesse Plamondon-Willard
2022-02-22avoid SetData when premultiplying texture with no semi-transparencyJesse Plamondon-Willard
2022-02-18add AssetName to encapsulate asset name handling (#766)Jesse Plamondon-Willard
2021-11-28add support for loading BmFont files for custom languagesJesse Plamondon-Willard
2021-11-28remove libgdiplus workaround on macOSJesse Plamondon-Willard
2021-07-30migrate to the new Harmony patch pattern used in my modsJesse Plamondon-Willard
2021-07-20fix error loading .xnb files from the local mod folder since SMAPI 3.0Jesse Plamondon-Willard
2021-05-02add verbose logs for map tilesheet changesJesse Plamondon-Willard
2021-05-02add support for dot-ignoring local map tilesheet files (#732)Jesse Plamondon-Willard
2021-05-01match tilesheets without extension to .png files automatically if possibleJesse Plamondon-Willard
2021-02-21use inheritdoc, minor cleanupJesse Plamondon-Willard
2021-01-31add experimental 'aggressive memory optimization' flag (#757)Jesse Plamondon-Willard
2021-01-20fix SDV 1.5 compatibility with content packs that still load XNB mapsJesse Plamondon-Willard
2020-12-26fix SMAPI using a cached translation when the game asks for an untranslated a...Jesse Plamondon-Willard
2020-12-20update for map tilesheet changesJesse Plamondon-Willard
2020-08-29format codeJesse Plamondon-Willard
2020-07-26use ordinal comparison/sorting instead of invariantJesse Plamondon-Willard
2020-06-07improve premultiplication performanceJesse Plamondon-Willard
2020-03-14fix semi-transparency issues on Linux/MacJesse Plamondon-Willard
2020-02-22fix errors loading spouse room content packs in SMAPI 3.3Jesse Plamondon-Willard
2020-02-20don't premultiply fully opaque pixelsJesse Plamondon-Willard
2020-02-19rework tilesheet loading to improve errors, allow future validation, and drop...Jesse Plamondon-Willard
2020-02-01add support for *.tmx map filesJesse Plamondon-Willard
2019-12-14fix private assets from content packs not having tracking infoJesse Plamondon-Willard
2019-11-18optimise map tilesheet fixing slightlyJesse Plamondon-Willard
2019-09-14fix typos and inconsistent spellingJesse Plamondon-Willard
2019-09-14normalise map tilesheets before custom-tilesheet changes to avoid errorsJesse Plamondon-Willard
2019-09-14apply tilesheet fixes to XNB map files tooJesse Plamondon-Willard
2019-09-14normalise custom map's tilesheet paths for the OSJesse Plamondon-Willard
2019-09-14fix error when loading a mod asset through a translated content manager (#647)Jesse Plamondon-Willard
2019-09-14disable mod-level asset caching (#644)Jesse Plamondon-Willard
2019-09-14ignore root content managers when handling managed asset keys (#644)Jesse Plamondon-Willard
2019-09-14no longer forward managed asset keys loaded through a mod content manager (#644)Jesse Plamondon-Willard
2019-09-14move most mod asset loading logic into content managers (#644)Jesse Plamondon-Willard
2019-09-14fix cache miss when not playing in English (#634)Jesse Plamondon-Willard