Age | Commit message (Expand) | Author |
2022-04-06 | enable nullable annotations by default (#837) | Jesse Plamondon-Willard |
2022-04-06 | remove some unused/redundant code | Jesse Plamondon-Willard |
2022-04-06 | fix asset name truncation when loading XNB mod file without file extension | Jesse Plamondon-Willard |
2022-04-03 | split mod content load method, make error-handling more consistent | Jesse Plamondon-Willard |
2022-04-01 | make mod file paths case-insensitive in all SMAPI APIs | Jesse Plamondon-Willard |
2022-04-01 | fix local file path asset name parsing locale codes in rare cases (#766) | Jesse Plamondon-Willard |
2022-04-01 | keep old XNB file extension behavior for backwards compatibility (#766) | Jesse Plamondon-Willard |
2022-03-27 | add asset type to AssetRequested event (#766) | Jesse Plamondon-Willard |
2022-03-26 | rewrite content loading to allow handling locale variants (#766, #786, #812) | Jesse Plamondon-Willard |
2022-03-05 | add DoesAssetExist to support the upcoming Stardew Valley 1.6 (#766) | Jesse Plamondon-Willard |
2022-03-05 | migrate more internal code to IAssetName (#766) | Jesse Plamondon-Willard |
2022-03-05 | fix regression with mod XNB files in the content pipeline (#766) | Jesse Plamondon-Willard |
2022-02-22 | avoid SetData when premultiplying texture with no semi-transparency | Jesse Plamondon-Willard |
2022-02-18 | add AssetName to encapsulate asset name handling (#766) | Jesse Plamondon-Willard |
2021-11-28 | add support for loading BmFont files for custom languages | Jesse Plamondon-Willard |
2021-11-28 | remove libgdiplus workaround on macOS | Jesse Plamondon-Willard |
2021-07-30 | migrate to the new Harmony patch pattern used in my mods | Jesse Plamondon-Willard |
2021-07-20 | fix error loading .xnb files from the local mod folder since SMAPI 3.0 | Jesse Plamondon-Willard |
2021-05-02 | add verbose logs for map tilesheet changes | Jesse Plamondon-Willard |
2021-05-02 | add support for dot-ignoring local map tilesheet files (#732) | Jesse Plamondon-Willard |
2021-05-01 | match tilesheets without extension to .png files automatically if possible | Jesse Plamondon-Willard |
2021-02-21 | use inheritdoc, minor cleanup | Jesse Plamondon-Willard |
2021-01-31 | add experimental 'aggressive memory optimization' flag (#757) | Jesse Plamondon-Willard |
2021-01-20 | fix SDV 1.5 compatibility with content packs that still load XNB maps | Jesse Plamondon-Willard |
2020-12-26 | fix SMAPI using a cached translation when the game asks for an untranslated a... | Jesse Plamondon-Willard |
2020-12-20 | update for map tilesheet changes | Jesse Plamondon-Willard |
2020-08-29 | format code | Jesse Plamondon-Willard |
2020-07-26 | use ordinal comparison/sorting instead of invariant | Jesse Plamondon-Willard |
2020-06-07 | improve premultiplication performance | Jesse Plamondon-Willard |
2020-03-14 | fix semi-transparency issues on Linux/Mac | Jesse Plamondon-Willard |
2020-02-22 | fix errors loading spouse room content packs in SMAPI 3.3 | Jesse Plamondon-Willard |
2020-02-20 | don't premultiply fully opaque pixels | Jesse Plamondon-Willard |
2020-02-19 | rework tilesheet loading to improve errors, allow future validation, and drop... | Jesse Plamondon-Willard |
2020-02-01 | add support for *.tmx map files | Jesse Plamondon-Willard |
2019-12-14 | fix private assets from content packs not having tracking info | Jesse Plamondon-Willard |
2019-11-18 | optimise map tilesheet fixing slightly | Jesse Plamondon-Willard |
2019-09-14 | fix typos and inconsistent spelling | Jesse Plamondon-Willard |
2019-09-14 | normalise map tilesheets before custom-tilesheet changes to avoid errors | Jesse Plamondon-Willard |
2019-09-14 | apply tilesheet fixes to XNB map files too | Jesse Plamondon-Willard |
2019-09-14 | normalise custom map's tilesheet paths for the OS | Jesse Plamondon-Willard |
2019-09-14 | fix error when loading a mod asset through a translated content manager (#647) | Jesse Plamondon-Willard |
2019-09-14 | disable mod-level asset caching (#644) | Jesse Plamondon-Willard |
2019-09-14 | ignore root content managers when handling managed asset keys (#644) | Jesse Plamondon-Willard |
2019-09-14 | no longer forward managed asset keys loaded through a mod content manager (#644) | Jesse Plamondon-Willard |
2019-09-14 | move most mod asset loading logic into content managers (#644) | Jesse Plamondon-Willard |
2019-09-14 | fix cache miss when not playing in English (#634) | Jesse Plamondon-Willard |
2019-09-13 | fix 'unknown file extension' error not listing .json as a valid extension | Jesse Plamondon-Willard |
2018-12-27 | tweak comment header convention | Jesse Plamondon-Willard |
2018-09-03 | fix transparency issues on Linux/Mac due to MonoGame bug (#279) | Jesse Plamondon-Willard |
2018-09-03 | rewrite PNG premultiplication so mods can load PNGs during a draw cycle | Jesse Plamondon-Willard |