Age | Commit message (Expand) | Author |
2022-04-16 | use specified nullability in reflection API (#837) | Jesse Plamondon-Willard |
2022-04-13 | remove reflection no longer needed after migration to MonoGame | Jesse Plamondon-Willard |
2022-04-13 | enable nullable annotations in the rest of SMAPI core (#837) | Jesse Plamondon-Willard |
2022-04-13 | enable nullable annotations in SMAPI where no logic changes are needed (#837) | Jesse Plamondon-Willard |
2022-04-11 | add IAssetDataForMap.ExtendMap | Jesse Plamondon-Willard |
2022-04-06 | fix all warnings to simplify migration to nullable annotations (#837) | Jesse Plamondon-Willard |
2022-04-06 | enable nullable annotations by default (#837) | Jesse Plamondon-Willard |
2022-04-06 | remove some unused/redundant code | Jesse Plamondon-Willard |
2022-04-06 | simplify 'is not' patterns | Jesse Plamondon-Willard |
2022-04-06 | fix asset name truncation when loading XNB mod file without file extension | Jesse Plamondon-Willard |
2022-04-03 | split mod content load method, make error-handling more consistent | Jesse Plamondon-Willard |
2022-04-01 | make mod file paths case-insensitive in all SMAPI APIs | Jesse Plamondon-Willard |
2022-04-01 | fix local file path asset name parsing locale codes in rare cases (#766) | Jesse Plamondon-Willard |
2022-04-01 | keep old XNB file extension behavior for backwards compatibility (#766) | Jesse Plamondon-Willard |
2022-03-27 | add asset type to AssetRequested event (#766) | Jesse Plamondon-Willard |
2022-03-26 | update asset propagation for new content API (#766) | Jesse Plamondon-Willard |
2022-03-26 | rewrite content loading to allow handling locale variants (#766, #786, #812) | Jesse Plamondon-Willard |
2022-03-26 | add asset edit priority (#766) | Jesse Plamondon-Willard |
2022-03-25 | extend load conflict resolution into load priority (#766) | Jesse Plamondon-Willard |
2022-03-25 | add load conflict resolution option (#766) | Jesse Plamondon-Willard |
2022-03-25 | add content pack label to more logs (#766) | Jesse Plamondon-Willard |
2022-03-25 | fix asset load conflict always showing multiple-mod form | Jesse Plamondon-Willard |
2022-03-25 | add content pack labels (#766) | Jesse Plamondon-Willard |
2022-03-25 | add AssetReady content event (#766) | Jesse Plamondon-Willard |
2022-03-22 | encapsulate & cache asset operation groups (#766) | Jesse Plamondon-Willard |
2022-03-20 | encapsulate editor/loader operations (#766) | Jesse Plamondon-Willard |
2022-03-05 | handle vanilla assets in DoesAssetExist (#766) | Jesse Plamondon-Willard |
2022-03-05 | add DoesAssetExist to support the upcoming Stardew Valley 1.6 (#766) | Jesse Plamondon-Willard |
2022-03-05 | migrate more internal code to IAssetName (#766) | Jesse Plamondon-Willard |
2022-03-05 | fix regression with mod XNB files in the content pipeline (#766) | Jesse Plamondon-Willard |
2022-02-22 | avoid SetData when premultiplying texture with no semi-transparency | Jesse Plamondon-Willard |
2022-02-19 | add Constants.GamePath & deprecate Constants.ExecutionPath | Jesse Plamondon-Willard |
2022-02-18 | add AssetName to encapsulate asset name handling (#766) | Jesse Plamondon-Willard |
2021-12-20 | auto-fix maps broken due to missing vanilla tilesheet | Jesse Plamondon-Willard |
2021-11-28 | add support for loading BmFont files for custom languages | Jesse Plamondon-Willard |
2021-11-28 | update for custom languages | Jesse Plamondon-Willard |
2021-11-28 | remove libgdiplus workaround on macOS | Jesse Plamondon-Willard |
2021-09-18 | add simpler error when an asset isn't found | Jesse Plamondon-Willard |
2021-07-30 | migrate to the new Harmony patch pattern used in my mods | Jesse Plamondon-Willard |
2021-07-20 | fix error loading .xnb files from the local mod folder since SMAPI 3.0 | Jesse Plamondon-Willard |
2021-05-02 | add verbose logs for map tilesheet changes | Jesse Plamondon-Willard |
2021-05-02 | add support for dot-ignoring local map tilesheet files (#732) | Jesse Plamondon-Willard |
2021-05-01 | match tilesheets without extension to .png files automatically if possible | Jesse Plamondon-Willard |
2021-03-14 | fix some assets not reapplied correctly when playing in non-English and retur... | Jesse Plamondon-Willard |
2021-02-21 | use inheritdoc, minor cleanup | Jesse Plamondon-Willard |
2021-02-21 | reduce performance impact of new cache fix | Jesse Plamondon-Willard |
2021-01-31 | rework aggressive memory optimization to minimize mod impact (#757) | Jesse Plamondon-Willard |
2021-01-31 | add experimental 'aggressive memory optimization' flag (#757) | Jesse Plamondon-Willard |
2021-01-20 | fix SDV 1.5 compatibility with content packs that still load XNB maps | Jesse Plamondon-Willard |
2021-01-20 | correct links | Jesse Plamondon-Willard |