Age | Commit message (Expand) | Author |
2022-07-06 | update code annotations | Jesse Plamondon-Willard |
2022-07-05 | fix PyTK compatibility mode not handling some edge cases | Jesse Plamondon-Willard |
2022-06-20 | add flag to disable deprecated code | Jesse Plamondon-Willard |
2022-06-10 | add image compatibility mode for PyTK | Jesse Plamondon-Willard |
2022-06-10 | fix accidental case-sensitivity change | Jesse Plamondon-Willard |
2022-06-10 | use IRawTextureData instead of intermediate tuple | Jesse Plamondon-Willard |
2022-06-10 | simplify asset type validaiton | Jesse Plamondon-Willard |
2022-06-10 | apply style conventions | Jesse Plamondon-Willard |
2022-06-10 | Refactored ModContentManager.cs so it actually fit on my 1440p screens. | Ameisen |
2022-06-10 | simplify pixel conversion loop | Jesse Plamondon-Willard |
2022-06-10 | encapsulate loading the raw image data for mod patching | Jesse Plamondon-Willard |
2022-06-10 | add validation error when loading XNB file as IRawTextureData | Jesse Plamondon-Willard |
2022-06-10 | enable raw image loading by default, rename setting | Jesse Plamondon-Willard |
2022-06-10 | add IRawTextureData asset type | Jesse Plamondon-Willard |
2022-06-10 | add experimental image load rewrite | Jesse Plamondon-Willard |
2022-05-27 | fix typo | Jesse Plamondon-Willard |
2022-05-24 | fix split-screen error when a mod provides a localized asset in one screen bu... | Jesse Plamondon-Willard |
2022-05-18 | simplify asset propagation a bit to prepare for the upcoming SDV 1.6 | Jesse Plamondon-Willard |
2022-05-18 | fix asset type when checking if a mod asset exists | Jesse Plamondon-Willard |
2022-05-15 | fix typo | Jesse Plamondon-Willard |
2022-05-15 | reduce performance impact of deprecation warnings | Jesse Plamondon-Willard |
2022-05-11 | rewrite asset operations to reduce allocations | Jesse Plamondon-Willard |
2022-05-11 | add error code to SContentLoadException | Jesse Plamondon-Willard |
2022-05-07 | simplify and rewrite case-insensitive file path feature | Jesse Plamondon-Willard |
2022-05-06 | fix content managers' LoadBaseString not recognizing localized mod assets | Jesse Plamondon-Willard |
2022-05-04 | remove aggressive memory optimizations option | Jesse Plamondon-Willard |
2022-05-04 | disable case-insensitive paths by default pending performance rework | Jesse Plamondon-Willard |
2022-04-19 | move deprecation code into namespace | Jesse Plamondon-Willard |
2022-04-16 | move case-insensitive path lookup into toolkit for reuse | Jesse Plamondon-Willard |
2022-04-16 | use specified nullability in reflection API (#837) | Jesse Plamondon-Willard |
2022-04-13 | remove reflection no longer needed after migration to MonoGame | Jesse Plamondon-Willard |
2022-04-13 | enable nullable annotations in the rest of SMAPI core (#837) | Jesse Plamondon-Willard |
2022-04-13 | enable nullable annotations in SMAPI where no logic changes are needed (#837) | Jesse Plamondon-Willard |
2022-04-11 | add IAssetDataForMap.ExtendMap | Jesse Plamondon-Willard |
2022-04-06 | fix all warnings to simplify migration to nullable annotations (#837) | Jesse Plamondon-Willard |
2022-04-06 | enable nullable annotations by default (#837) | Jesse Plamondon-Willard |
2022-04-06 | remove some unused/redundant code | Jesse Plamondon-Willard |
2022-04-06 | simplify 'is not' patterns | Jesse Plamondon-Willard |
2022-04-06 | fix asset name truncation when loading XNB mod file without file extension | Jesse Plamondon-Willard |
2022-04-03 | split mod content load method, make error-handling more consistent | Jesse Plamondon-Willard |
2022-04-01 | make mod file paths case-insensitive in all SMAPI APIs | Jesse Plamondon-Willard |
2022-04-01 | fix local file path asset name parsing locale codes in rare cases (#766) | Jesse Plamondon-Willard |
2022-04-01 | keep old XNB file extension behavior for backwards compatibility (#766) | Jesse Plamondon-Willard |
2022-03-27 | add asset type to AssetRequested event (#766) | Jesse Plamondon-Willard |
2022-03-26 | update asset propagation for new content API (#766) | Jesse Plamondon-Willard |
2022-03-26 | rewrite content loading to allow handling locale variants (#766, #786, #812) | Jesse Plamondon-Willard |
2022-03-26 | add asset edit priority (#766) | Jesse Plamondon-Willard |
2022-03-25 | extend load conflict resolution into load priority (#766) | Jesse Plamondon-Willard |
2022-03-25 | add load conflict resolution option (#766) | Jesse Plamondon-Willard |
2022-03-25 | add content pack label to more logs (#766) | Jesse Plamondon-Willard |