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Author
2022-10-08
tweak new code
Jesse Plamondon-Willard
2022-10-08
use try..finally to make sure rented arrays are returned
Jesse Plamondon-Willard
2022-10-08
Partially revert "Favor record structs when there are four or fewer elements."
atravita-mods
2022-10-08
hide throwhelper from stack trace in dotnet 6
atravita-mods
2022-10-08
Favor record structs when there are four or fewer elements.
atravita-mods
2022-10-08
arraypool in the modcontentmanager, a bit of fussing
atravita-mods
2022-08-29
deprecate PyTK compatibility mode
Jesse Plamondon-Willard
2022-08-29
update compatibility workaround for the recent PyTK update
Jesse Plamondon-Willard
2022-08-08
tweak new error text
Jesse Plamondon-Willard
2022-08-05
Adds an error message for an invaild png
atravita-mods
2022-07-06
update code annotations
Jesse Plamondon-Willard
2022-07-05
fix PyTK compatibility mode not handling some edge cases
Jesse Plamondon-Willard
2022-06-20
add flag to disable deprecated code
Jesse Plamondon-Willard
2022-06-10
add image compatibility mode for PyTK
Jesse Plamondon-Willard
2022-06-10
fix accidental case-sensitivity change
Jesse Plamondon-Willard
2022-06-10
use IRawTextureData instead of intermediate tuple
Jesse Plamondon-Willard
2022-06-10
simplify asset type validaiton
Jesse Plamondon-Willard
2022-06-10
apply style conventions
Jesse Plamondon-Willard
2022-06-10
Refactored ModContentManager.cs so it actually fit on my 1440p screens.
Ameisen
2022-06-10
simplify pixel conversion loop
Jesse Plamondon-Willard
2022-06-10
encapsulate loading the raw image data for mod patching
Jesse Plamondon-Willard
2022-06-10
add validation error when loading XNB file as IRawTextureData
Jesse Plamondon-Willard
2022-06-10
enable raw image loading by default, rename setting
Jesse Plamondon-Willard
2022-06-10
add IRawTextureData asset type
Jesse Plamondon-Willard
2022-06-10
add experimental image load rewrite
Jesse Plamondon-Willard
2022-05-27
fix typo
Jesse Plamondon-Willard
2022-05-24
fix split-screen error when a mod provides a localized asset in one screen bu...
Jesse Plamondon-Willard
2022-05-18
simplify asset propagation a bit to prepare for the upcoming SDV 1.6
Jesse Plamondon-Willard
2022-05-18
fix asset type when checking if a mod asset exists
Jesse Plamondon-Willard
2022-05-15
fix typo
Jesse Plamondon-Willard
2022-05-15
reduce performance impact of deprecation warnings
Jesse Plamondon-Willard
2022-05-11
rewrite asset operations to reduce allocations
Jesse Plamondon-Willard
2022-05-11
add error code to SContentLoadException
Jesse Plamondon-Willard
2022-05-07
simplify and rewrite case-insensitive file path feature
Jesse Plamondon-Willard
2022-05-06
fix content managers' LoadBaseString not recognizing localized mod assets
Jesse Plamondon-Willard
2022-05-04
remove aggressive memory optimizations option
Jesse Plamondon-Willard
2022-05-04
disable case-insensitive paths by default pending performance rework
Jesse Plamondon-Willard
2022-04-19
move deprecation code into namespace
Jesse Plamondon-Willard
2022-04-16
move case-insensitive path lookup into toolkit for reuse
Jesse Plamondon-Willard
2022-04-16
use specified nullability in reflection API (#837)
Jesse Plamondon-Willard
2022-04-13
remove reflection no longer needed after migration to MonoGame
Jesse Plamondon-Willard
2022-04-13
enable nullable annotations in the rest of SMAPI core (#837)
Jesse Plamondon-Willard
2022-04-13
enable nullable annotations in SMAPI where no logic changes are needed (#837)
Jesse Plamondon-Willard
2022-04-11
add IAssetDataForMap.ExtendMap
Jesse Plamondon-Willard
2022-04-06
fix all warnings to simplify migration to nullable annotations (#837)
Jesse Plamondon-Willard
2022-04-06
enable nullable annotations by default (#837)
Jesse Plamondon-Willard
2022-04-06
remove some unused/redundant code
Jesse Plamondon-Willard
2022-04-06
simplify 'is not' patterns
Jesse Plamondon-Willard
2022-04-06
fix asset name truncation when loading XNB mod file without file extension
Jesse Plamondon-Willard
2022-04-03
split mod content load method, make error-handling more consistent
Jesse Plamondon-Willard
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