Age | Commit message (Expand) | Author |
2018-12-06 | disable paranoid detection if paranoid warnings are disabled | Jesse Plamondon-Willard |
2018-12-06 | move mod path into constants | Jesse Plamondon-Willard |
2018-12-05 | add friendly error when Steam isn't loaded | Jesse Plamondon-Willard |
2018-12-04 | update version parsing code (#606) | Jesse Plamondon-Willard |
2018-12-04 | add SMAPI 3.0 compatibility strict mode (#606) | Jesse Plamondon-Willard |
2018-12-04 | deprecate old events (#606) | Jesse Plamondon-Willard |
2018-11-16 | fix content packs always failing to load if they declare a dependency on a SM... | Jesse Plamondon-Willard |
2018-11-14 | update multiplayer code for Stardew Valley 1.3.22 (#480) | Jesse Plamondon-Willard |
2018-11-14 | patch GalaxyNetServer to support context sync pending game code changes to ma... | Jesse Plamondon-Willard |
2018-11-09 | fix console output during early game init not being logged | Jesse Plamondon-Willard |
2018-11-07 | add verbose logging as a monitor feature | Jesse Plamondon-Willard |
2018-11-07 | print deprecation messages in batches for easier reading | Jesse Plamondon-Willard |
2018-11-07 | deprecate version build field | Jesse Plamondon-Willard |
2018-11-07 | deprecate old manifest version format | Jesse Plamondon-Willard |
2018-11-06 | fix crash log deleted immediately on game relaunch | Jesse Plamondon-Willard |
2018-11-04 | update HTTP URLs to HTTPS | Jesse Plamondon-Willard |
2018-11-04 | update mod compatibility page URLs | Jesse Plamondon-Willard |
2018-11-04 | rewrite multiplayer sync to use generic callbacks from client/server for bett... | Jesse Plamondon-Willard |
2018-11-03 | add APIs to send/receive messages in multiplayer (#480) | Jesse Plamondon-Willard |
2018-11-02 | add internal mod.HasID helper (#480) | Jesse Plamondon-Willard |
2018-10-31 | sync SMAPI context between players in multiplayer (#480) | Jesse Plamondon-Willard |
2018-10-27 | add support for ignored mod folders | Jesse Plamondon-Willard |
2018-10-20 | recommend compatible SMAPI version in game version check error | Jesse Plamondon-Willard |
2018-10-11 | fix second-pass dependency check failing for optional dependencies | Jesse Plamondon-Willard |
2018-10-08 | prevent game crash caused by invalid dialogue | Jesse Plamondon-Willard |
2018-10-08 | make duplicate-mod more intuitive | Jesse Plamondon-Willard |
2018-10-01 | fix error in second-pass dependency checks if a mod is invalid | Jesse Plamondon-Willard |
2018-10-01 | add error if player has wrong version of SMAPI installed for their OS | Jesse Plamondon-Willard |
2018-09-29 | fix command errors logged as SMAPI instead of the affected mod | Jesse Plamondon-Willard |
2018-09-27 | log base update loop errors as 'game' instead of SMAPI | Jesse Plamondon-Willard |
2018-09-18 | fix content packs not loaded before the mods that read them | Jesse Plamondon-Willard |
2018-09-18 | fix error if mod doesn't have a loaded manifest | Jesse Plamondon-Willard |
2018-09-18 | fix trace logs not showing path for invalid mods | Jesse Plamondon-Willard |
2018-09-18 | fix dependencies not enforced if the dependency failed in the load phase | Jesse Plamondon-Willard |
2018-09-18 | unify logic for loading content packs & mods to simplify common validation | Jesse Plamondon-Willard |
2018-09-18 | fix translation issues not shown as warnings | Jesse Plamondon-Willard |
2018-09-06 | add support for parallel stable/beta unofficial versions (#594) | Jesse Plamondon-Willard |
2018-09-02 | only use valid update keys in update-check logic (#592) | Jesse Plamondon-Willard |
2018-08-31 | add paranoid warnings mode (#590) | Jesse Plamondon-Willard |
2018-08-24 | suppress the game's 'added cricket' debug output | Jesse Plamondon-Willard |
2018-08-24 | fix path init error-handling using monitor before it's initialised | Jesse Plamondon-Willard |
2018-08-23 | split core logic out of Program (#582) | Jesse Plamondon-Willard |