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path: root/src/SMAPI/Framework/SCore.cs
AgeCommit message (Expand)Author
2022-04-06fix all warnings to simplify migration to nullable annotations (#837)Jesse Plamondon-Willard
2022-04-06enable nullable annotations by default (#837)Jesse Plamondon-Willard
2022-04-06drop update checks for Stardew64InstallerJesse Plamondon-Willard
2022-04-06remove some unused/redundant codeJesse Plamondon-Willard
2022-04-06simplify 'is not' patternsJesse Plamondon-Willard
2022-04-03fix incorrect deprecation warnings for helper.ContentJesse Plamondon-Willard
2022-04-02switch to 'processing tick' for tick cachingJesse Plamondon-Willard
2022-04-01make mod file paths case-insensitive in all SMAPI APIsJesse Plamondon-Willard
2022-03-27split helper.Content API into game/mod content APIsJesse Plamondon-Willard
2022-03-27add asset type to AssetRequested event (#766)Jesse Plamondon-Willard
2022-03-26add LocaleChanged content event (#766)Jesse Plamondon-Willard
2022-03-26add deprecation notices for SMAPI 4.0.0 (#766)Jesse Plamondon-Willard
2022-03-26add NameWithoutLocale fields (#766)Jesse Plamondon-Willard
2022-03-25add content pack labels (#766)Jesse Plamondon-Willard
2022-03-25add AssetReady content event (#766)Jesse Plamondon-Willard
2022-03-24add AssetInvalidated content event (#766)Jesse Plamondon-Willard
2022-03-23fix unneeded cloning (#766)Jesse Plamondon-Willard
2022-03-23add initial AssetRequested content event (#766)Jesse Plamondon-Willard
2022-02-25restore InterfaceProxyFactory to encapsulate Pintail (#830)Jesse Plamondon-Willard
2022-02-25Merge pull request #830 from Shockah/api-proxy-tryproxy-objectJesse Plamondon-Willard
2022-02-24update PintailShockah
2022-02-19change proxy prepare behaviorShockah
2022-02-18Fix support for custom locale codes in asset names (#766)Jesse Plamondon-Willard
2022-02-16move proxying to a separate NuGet libraryShockah
2022-02-11use Array.Empty to avoid unneeded array allocationsJesse Plamondon-Willard
2021-11-28remove GameFramework build property from packageJesse Plamondon-Willard
2021-11-28update for custom languagesJesse Plamondon-Willard
2021-11-28use new mod hooks to synchronize tasksJesse Plamondon-Willard
2021-11-28update to .NET 5 and official 64-bitJesse Plamondon-Willard
2021-11-28drop support for XNA FrameworkJesse Plamondon-Willard
2021-09-27fix SMAPI's display device not hooked correctly in split-screen modeJesse Plamondon-Willard
2021-09-18add more visible log output for players during early startupJesse Plamondon-Willard
2021-09-08fix error when loading corrupted translation filesJesse Plamondon-Willard
2021-09-03remove asset propagation for Data/BundlesJesse Plamondon-Willard
2021-09-02drop support for unofficial 64-bit modeJesse Plamondon-Willard
2021-09-01fix translations not initialized for temporary content packsJesse Plamondon-Willard
2021-09-01tweak new codeJesse Plamondon-Willard
2021-08-26only check 64-bit compatibility if an assembly fails to loadJesse Plamondon-Willard
2021-08-25add 64-bit compatibility check before loading modsJesse Plamondon-Willard
2021-08-04undo Constants.Save* changes in 3.12.1Jesse Plamondon-Willard
2021-08-03increase software conflict message to warning level to simplify troubleshootingJesse Plamondon-Willard
2021-08-02use more reliable method to get save folder nameJesse Plamondon-Willard
2021-07-30migrate to the new Harmony patch pattern used in my modsJesse Plamondon-Willard
2021-07-30rename patch classes for consistencyJesse Plamondon-Willard
2021-07-30split patch classes which target multiple typesJesse Plamondon-Willard
2021-07-29reduce ErrorHandler's direct references to internal SMAPI codeJesse Plamondon-Willard
2021-07-14add workaround for Harmony 2.x breaking XNA content pipeline for some assets ...Jesse Plamondon-Willard
2021-06-26improve error if SMAPI fails to dispose on exitJesse Plamondon-Willard
2021-06-24log trace message if conflicting software is detectedJesse Plamondon-Willard
2021-05-26Add `World.FurnitureListChanged` eventDiscipleOfEris