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SMAPI
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SGame.cs
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Author
2020-08-31
switch SGame back to callbacks
Jesse Plamondon-Willard
2020-08-24
minor tweaks
Jesse Plamondon-Willard
2020-08-24
switch to ILSpy for decompiled code
Jesse Plamondon-Willard
2020-08-23
centralise core SMAPI logic, decouple from Game1 where possible
Jesse Plamondon-Willard
2020-08-02
fix compile error on Linux/Mac
Jesse Plamondon-Willard
2020-07-26
use ordinal comparison/sorting instead of invariant
Jesse Plamondon-Willard
2020-07-25
log GPU info to simplify troubleshooting
Jesse Plamondon-Willard
2020-06-15
Merge pull request #723 from spacechase0/event-priority
Jesse Plamondon-Willard
2020-06-15
merge inconsistent event raise methods
Jesse Plamondon-Willard
2020-05-16
minor cleanup
Jesse Plamondon-Willard
2020-03-08
rework input handling to allow sending custom input to the game/mods
Jesse Plamondon-Willard
2020-03-07
add support for flipped and rotated map tiles
Jesse Plamondon-Willard
2020-02-22
fix mods receiving their own broadcasts
Jesse Plamondon-Willard
2020-02-22
update draw logic for recent game updates
Jesse Plamondon-Willard
2020-02-19
rename InputStatus to SButtonState for consistency
Jesse Plamondon-Willard
2020-01-26
tweak namespace
Jesse Plamondon-Willard
2020-01-26
refactor performance counter code
Jesse Plamondon-Willard
2020-01-15
Added documentation for all performance counter methods and members. Refactor...
Drachenkaetzchen
2020-01-11
Reworked the console implementation, added monitoring. Some internal refactor...
Drachenkaetzchen
2020-01-04
fix new asset invalidation code not correctly handling interceptors which bot...
Jesse Plamondon-Willard
2020-01-01
unify item diff logic for players & chests
Jesse Plamondon-Willard
2019-12-31
minor refactoring
Jesse Plamondon-Willard
2019-12-31
Finished chest events
wartech0
2019-12-31
minor refactoring
Jesse Plamondon-Willard
2019-12-31
Added the new ChestItemChanged event.
wartech0
2019-12-12
batch asset editor/loader changes
Jesse Plamondon-Willard
2019-11-16
update for more draw changes (#638)
Jesse Plamondon-Willard
2019-11-16
fix render events not raised during minigames
Jesse Plamondon-Willard
2019-11-16
update for more draw changes (#638)
Jesse Plamondon-Willard
2019-11-16
update for more draw changes (#638)
Jesse Plamondon-Willard
2019-11-16
update for more draw changes (#638)
Jesse Plamondon-Willard
2019-11-16
update for draw changes in SDV 1.4 (#638)
Jesse Plamondon-Willard
2019-10-01
auto-fix save data when a custom location mod is removed
Jesse Plamondon-Willard
2019-10-01
add support for core translation files
Jesse Plamondon-Willard
2019-09-14
update for game draw changes (#638)
Jesse Plamondon-Willard
2019-09-14
update for game draw changes (#638)
Jesse Plamondon-Willard
2019-09-14
fix typos and inconsistent spelling
Jesse Plamondon-Willard
2019-09-14
update for disconnection change in SDV 1.4 (#638)
Jesse Plamondon-Willard
2019-09-14
update draw logic (#638)
Jesse Plamondon-Willard
2019-09-14
decouple updating watchers & raising event to fix some mod changes not being ...
Jesse Plamondon-Willard
2019-09-14
reorganise update loop a bit (#648)
Jesse Plamondon-Willard
2019-09-14
update code for SDV 1.4 changes (#638)
Jesse Plamondon-Willard
2019-09-14
add separate LogNetworkTraffic option
Jesse Plamondon-Willard
2019-09-14
fix inconsistent LoadStage behavior when creating a new save
Jesse Plamondon-Willard
2019-09-14
drop monitor.ExitGameImmediately method
Jesse Plamondon-Willard
2019-09-14
update code for SDV 1.4 (#638)
Jesse Plamondon-Willard
2019-09-14
fix translatable assets not updated when switching language (#586)
Jesse Plamondon-Willard
2019-09-14
load mods much earlier so they can intercept all content assets
Jesse Plamondon-Willard
2019-09-14
remove deprecated APIs (#606)
Jesse Plamondon-Willard
2019-09-13
fix 'location list changed' verbose log not correctly listing changes
Jesse Plamondon-Willard
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