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path: root/src/SMAPI/Framework/SGame.cs
AgeCommit message (Collapse)Author
2018-10-08add more events (#310)Jesse Plamondon-Willard
2018-10-06add DayEnding event (#310)Jesse Plamondon-Willard
2018-10-06add save and day-started events for 3.0 (#310)Jesse Plamondon-Willard
2018-10-05tweak new event naming convention (#310)Jesse Plamondon-Willard
2018-09-29fix command errors logged as SMAPI instead of the affected modJesse Plamondon-Willard
2018-09-27log base update loop errors as 'game' instead of SMAPIJesse Plamondon-Willard
2018-09-18update for Stardew Valley 1.3.30Jesse Plamondon-Willard
2018-08-22update for Stardew Valley 1.3.29 beta (#585)Jesse Plamondon-Willard
2018-08-11add support for loading unpacked .json files through content API (#576)Jesse Plamondon-Willard
2018-07-27remove now-unneeded save guard (#568)Jesse Plamondon-Willard
We previously checked !SaveGame.IsProcessing to avoid running events while the game was saving. Due to a bug in Stardew Valley on Linux/Mac, this flag is never unset when the save completes. It's no longer needed anyway, since SMAPI now runs the save synchronously.
2018-07-15fix misnamed typesJesse Plamondon-Willard
2018-07-13fix console commands being invoked asynchronously (#562)Jesse Plamondon-Willard
2018-07-08add GameLoop events for SMAPI 3.0 (#310)Jesse Plamondon-Willard
2018-07-06run new-day task synchronouslyJesse Plamondon-Willard
This avoids issues when mod events are called asynchronously (like IAssetLoaders loading PNG tilesheets on season change while the game is drawing).
2018-07-04fix game freeze if the window loses focus while loadingJesse Plamondon-Willard
2018-06-30tweak world-ready events to handle edge casesJesse Plamondon-Willard
In particular: - world was never considered ready if the player's name was blank; - AfterReturnToTitle didn't trigger after being disconnected in multiplayer (#545).
2018-06-26update Game1.Draw overrideJesse Plamondon-Willard
2018-06-24add more verbose logs to simplify troubleshootingJesse Plamondon-Willard
2018-06-10add debris list changed event (#310)Jesse Plamondon-Willard
2018-06-10create watcher core (#310)Jesse Plamondon-Willard
2018-06-02tweak SGame update logic to avoid some edge cases (#310)Jesse Plamondon-Willard
2018-06-02remove suppression from new events, add convenience methods (#310)Jesse Plamondon-Willard
Mods should use the new input API to suppress input instead.
2018-06-02add input APIJesse Plamondon-Willard
2018-06-02add mouse scroll event (#310)Jesse Plamondon-Willard
2018-06-02use value watcher for cursor position (#310)Jesse Plamondon-Willard
2018-06-02add Input.CursorMoved event (#310)Jesse Plamondon-Willard
2018-06-02add new-style input events (#310)Jesse Plamondon-Willard
2018-06-02disambiguate legacy events internally (#310)Jesse Plamondon-Willard
2018-06-01add large terrain feature list changed event (#310)Jesse Plamondon-Willard
2018-06-01add NPC list changed event (#310)Jesse Plamondon-Willard
2018-06-01add terrain feature list changed event (#310)Jesse Plamondon-Willard
2018-06-01rename new events for clarity (#310)Jesse Plamondon-Willard
2018-05-31move location events into new event system (#310)Jesse Plamondon-Willard
2018-05-25suppress implicit cast warnings in code mirrored from gameJesse Plamondon-Willard
2018-05-24tweak context trace messages to make multiplayer context more clearJesse Plamondon-Willard
2018-05-22refactor content API to fix load errors with decentralised cache (#524)Jesse Plamondon-Willard
2018-05-10fix various issues with content core rewrite (#488)Jesse Plamondon-Willard
2018-05-09rewrite content logic to decentralise cache (#488)Jesse Plamondon-Willard
This is necessary due to changes in Stardew Valley 1.3, which now changes loaded assets and expects those changes to be persisted but not propagated to other content managers.
2018-05-06fix new events losing track of changed dataJesse Plamondon-Willard
2018-05-05fix input suppression not working in some casesJesse Plamondon-Willard
2018-05-05rewrite location events for multiplayerJesse Plamondon-Willard
2018-05-04add LocationEvents.ObjectsChanged eventJesse Plamondon-Willard
2018-05-04load game synchronously to fix asset loader/editor errorsJesse Plamondon-Willard
2018-04-30fix farmhand crash in some cases when host exits gameJesse Plamondon-Willard
2018-04-30fix input freeze on shipping screen (#482)Jesse Plamondon-Willard
2018-04-29fix multiplayer error after player joins but before location is loadedJesse Plamondon-Willard
2018-04-28add initial multiplayer API (#480)Jesse Plamondon-Willard
2018-04-27remove alias no longer needed in SDV 1.3 (#453)Jesse Plamondon-Willard
2018-04-27add multiplayer sync events (#479)Jesse Plamondon-Willard
2018-04-25update for SDV 1.3.0.38 (#453)Jesse Plamondon-Willard