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path: root/src/SMAPI/Framework/SGame.cs
AgeCommit message (Expand)Author
2021-07-30migrate to the new Harmony patch pattern used in my modsJesse Plamondon-Willard
2021-01-19add multi-key binding API (#744)Jesse Plamondon-Willard
2021-01-15add split-screen info to multiplayer peerJesse Plamondon-Willard
2021-01-15update for draw code changes in SDV 1.5.3Jesse Plamondon-Willard
2021-01-08update for draw changes in SDV 1.5.2Jesse Plamondon-Willard
2020-12-20update for draw changesJesse Plamondon-Willard
2020-12-20update for split-screen modeJesse Plamondon-Willard
2020-09-16fix typo in error messagesJesse Plamondon-Willard
2020-09-05minor cleanupJesse Plamondon-Willard
2020-08-31switch SGame back to callbacksJesse Plamondon-Willard
2020-08-24minor tweaksJesse Plamondon-Willard
2020-08-24switch to ILSpy for decompiled codeJesse Plamondon-Willard
2020-08-23centralise core SMAPI logic, decouple from Game1 where possibleJesse Plamondon-Willard
2020-08-02fix compile error on Linux/MacJesse Plamondon-Willard
2020-07-26use ordinal comparison/sorting instead of invariantJesse Plamondon-Willard
2020-07-25log GPU info to simplify troubleshootingJesse Plamondon-Willard
2020-06-15Merge pull request #723 from spacechase0/event-priorityJesse Plamondon-Willard
2020-06-15merge inconsistent event raise methodsJesse Plamondon-Willard
2020-05-16minor cleanupJesse Plamondon-Willard
2020-03-08rework input handling to allow sending custom input to the game/modsJesse Plamondon-Willard
2020-03-07add support for flipped and rotated map tilesJesse Plamondon-Willard
2020-02-22fix mods receiving their own broadcastsJesse Plamondon-Willard
2020-02-22update draw logic for recent game updatesJesse Plamondon-Willard
2020-02-19rename InputStatus to SButtonState for consistencyJesse Plamondon-Willard
2020-01-26tweak namespaceJesse Plamondon-Willard
2020-01-26refactor performance counter codeJesse Plamondon-Willard
2020-01-15Added documentation for all performance counter methods and members. Refactor...Drachenkaetzchen
2020-01-11Reworked the console implementation, added monitoring. Some internal refactor...Drachenkaetzchen
2020-01-04fix new asset invalidation code not correctly handling interceptors which bot...Jesse Plamondon-Willard
2020-01-01unify item diff logic for players & chestsJesse Plamondon-Willard
2019-12-31minor refactoringJesse Plamondon-Willard
2019-12-31Finished chest eventswartech0
2019-12-31minor refactoringJesse Plamondon-Willard
2019-12-31Added the new ChestItemChanged event.wartech0
2019-12-12batch asset editor/loader changesJesse Plamondon-Willard
2019-11-16update for more draw changes (#638)Jesse Plamondon-Willard
2019-11-16fix render events not raised during minigamesJesse Plamondon-Willard
2019-11-16update for more draw changes (#638)Jesse Plamondon-Willard
2019-11-16update for more draw changes (#638)Jesse Plamondon-Willard
2019-11-16update for more draw changes (#638)Jesse Plamondon-Willard
2019-11-16update for draw changes in SDV 1.4 (#638)Jesse Plamondon-Willard
2019-10-01auto-fix save data when a custom location mod is removedJesse Plamondon-Willard
2019-10-01add support for core translation filesJesse Plamondon-Willard
2019-09-14update for game draw changes (#638)Jesse Plamondon-Willard
2019-09-14update for game draw changes (#638)Jesse Plamondon-Willard
2019-09-14fix typos and inconsistent spellingJesse Plamondon-Willard
2019-09-14update for disconnection change in SDV 1.4 (#638)Jesse Plamondon-Willard
2019-09-14update draw logic (#638)Jesse Plamondon-Willard
2019-09-14decouple updating watchers & raising event to fix some mod changes not being ...Jesse Plamondon-Willard
2019-09-14reorganise update loop a bit (#648)Jesse Plamondon-Willard