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Author
2019-09-14
track texture asset keys, fix NPC portrait propagation
Jesse Plamondon-Willard
2019-09-14
add immutable collection watcher
Jesse Plamondon-Willard
2019-09-14
log skipped loose files
Jesse Plamondon-Willard
2019-09-14
fix asset changes not affecting cached asset loads in a specific case
Jesse Plamondon-Willard
2019-09-14
update for game draw changes (#638)
Jesse Plamondon-Willard
2019-09-14
update for game draw changes (#638)
Jesse Plamondon-Willard
2019-09-14
fix typos and inconsistent spelling
Jesse Plamondon-Willard
2019-09-14
update for disconnection change in SDV 1.4 (#638)
Jesse Plamondon-Willard
2019-09-14
normalise map tilesheets before custom-tilesheet changes to avoid errors
Jesse Plamondon-Willard
2019-09-14
apply tilesheet fixes to XNB map files too
Jesse Plamondon-Willard
2019-09-14
normalise custom map's tilesheet paths for the OS
Jesse Plamondon-Willard
2019-09-14
show versions in duplicate-mod errors, make folder paths in trace logs clearer
Jesse Plamondon-Willard
2019-09-14
update draw logic (#638)
Jesse Plamondon-Willard
2019-09-14
move environment utility into toolkit for reuse
Jesse Plamondon-Willard
2019-09-14
fix error when loading a mod asset through a translated content manager (#647)
Jesse Plamondon-Willard
2019-09-14
decouple updating watchers & raising event to fix some mod changes not being ...
Jesse Plamondon-Willard
2019-09-14
reorganise update loop a bit (#648)
Jesse Plamondon-Willard
2019-09-14
update code for SDV 1.4 changes (#638)
Jesse Plamondon-Willard
2019-09-14
disable mod-level asset caching (#644)
Jesse Plamondon-Willard
2019-09-14
ignore root content managers when handling managed asset keys (#644)
Jesse Plamondon-Willard
2019-09-14
no longer forward managed asset keys loaded through a mod content manager (#644)
Jesse Plamondon-Willard
2019-09-14
move most mod asset loading logic into content managers (#644)
Jesse Plamondon-Willard
2019-09-14
add separate LogNetworkTraffic option
Jesse Plamondon-Willard
2019-09-14
fix tilesheets seasonalised when loading an indoor map
Jesse Plamondon-Willard
2019-09-14
batch reload assets in some cases
Jesse Plamondon-Willard
2019-09-14
fix cache misses for non-English players
Jesse Plamondon-Willard
2019-09-14
fix inconsistent LoadStage behavior when creating a new save
Jesse Plamondon-Willard
2019-09-14
improve XNB mod and ignore file matching
Jesse Plamondon-Willard
2019-09-14
drop monitor.ExitGameImmediately method
Jesse Plamondon-Willard
2019-09-14
update code for SDV 1.4 (#638)
Jesse Plamondon-Willard
2019-09-14
fix cache miss when not playing in English (#634)
Jesse Plamondon-Willard
2019-09-14
fix translatable assets not updated when switching language (#586)
Jesse Plamondon-Willard
2019-09-14
list all detected issues in trace logs for incompatible mods
Jesse Plamondon-Willard
2019-09-14
load mods much earlier so they can intercept all content assets
Jesse Plamondon-Willard
2019-09-14
fix incorrect input check, update release notes
Jesse Plamondon-Willard
2019-09-14
add content pack translations
Jesse Plamondon-Willard
2019-09-14
fix log level for multiplayer 'received message' logs
Jesse Plamondon-Willard
2019-09-14
remove deprecated APIs (#606)
Jesse Plamondon-Willard
2019-09-14
better handle player reconnecting before disconnection is registered
Jesse Plamondon-Willard
2019-09-14
add HasFile content pack method
Jesse Plamondon-Willard
2019-09-13
fix 'unknown file extension' error not listing .json as a valid extension
Jesse Plamondon-Willard
2019-09-13
make Harmony patch names more consistent
Jesse Plamondon-Willard
2019-09-13
fix 'location list changed' verbose log not correctly listing changes
Jesse Plamondon-Willard
2019-09-13
fix unspecified log levels
Jesse Plamondon-Willard
2019-09-13
default Monitor.Log to trace
Jesse Plamondon-Willard
2019-09-13
fix formatting and code style (#636)
Jesse Plamondon-Willard
2019-09-13
checkEventPrecondition crash fix
berkay2578
2019-04-22
fix error on Mac when a custom map references a vanilla tilesheet that only e...
Jesse Plamondon-Willard
2019-03-16
add support for suppressing warnings in mod DB
Jesse Plamondon-Willard
2019-02-24
make it clear that mods will break in SMAPI 3.0 (#606)
Jesse Plamondon-Willard
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