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Author
2021-07-27
Fixing mono incompatibility (case exception type statement without variable)
bladeoflight16
2021-07-23
remove now-unneeded Mono.Cecil aliases (#711)
Jesse Plamondon-Willard
2021-07-23
use unmerged Harmony assembly (#711)
Jesse Plamondon-Willard
2021-07-21
Merge branch 'harmony-2' into develop
Jesse Plamondon-Willard
2021-07-20
fix error loading .xnb files from the local mod folder since SMAPI 3.0
Jesse Plamondon-Willard
2021-07-20
fix concurrency issue in interface proxying
Jesse Plamondon-Willard
2021-07-14
add workaround for Harmony 2.x breaking XNA content pipeline for some assets ...
Jesse Plamondon-Willard
2021-07-13
migrate to Harmony 2.1 (#711)
Jesse Plamondon-Willard
2021-07-11
alias Mono.Cecil references (#711)
Jesse Plamondon-Willard
2021-06-26
improve error if SMAPI fails to dispose on exit
Jesse Plamondon-Willard
2021-06-24
log trace message if conflicting software is detected
Jesse Plamondon-Willard
2021-05-26
Add `World.FurnitureListChanged` event
DiscipleOfEris
2021-05-19
fix 'loaded with custom settings' message shown with default settings
Jesse Plamondon-Willard
2021-05-09
fix error if a mod has a 'Dependencies' entry with no ID
Jesse Plamondon-Willard
2021-05-09
add validation for the manifest 'Dependencies' field
Jesse Plamondon-Willard
2021-05-09
normalize manifest array fields
Jesse Plamondon-Willard
2021-05-09
fix version zero validation
Jesse Plamondon-Willard
2021-05-02
add verbose logs for map tilesheet changes
Jesse Plamondon-Willard
2021-05-02
add support for dot-ignoring local map tilesheet files (#732)
Jesse Plamondon-Willard
2021-05-01
match tilesheets without extension to .png files automatically if possible
Jesse Plamondon-Willard
2021-04-23
add [64-bit] tag to window titles (#767)
Jesse Plamondon-Willard
2021-04-22
add update alerts for Stardew64Installer (#767)
Jesse Plamondon-Willard
2021-04-17
mark field readonly
Jesse Plamondon-Willard
2021-04-15
log Stardew64Installer patch version if applicable (#767)
Jesse Plamondon-Willard
2021-04-04
improve error-handling during asset propagation
Jesse Plamondon-Willard
2021-04-04
standardize spelling of 'macOS'
Jesse Plamondon-Willard
2021-04-03
log failed root dependencies in their own group
Jesse Plamondon-Willard
2021-04-02
fix asset key normalization for 64-bit hack (#767)
Jesse Plamondon-Willard
2021-04-02
add initial support for 64-bit Windows hack (#767)
Jesse Plamondon-Willard
2021-03-21
add Constants.GameFramework field (#767)
Jesse Plamondon-Willard
2021-03-21
split compile flag into separate Windows + XNA flags (#767)
Jesse Plamondon-Willard
2021-03-19
update NPC pathfinding cache when map warps change
Jesse Plamondon-Willard
2021-03-16
avoid asset propagation into the world if it's unloaded
Jesse Plamondon-Willard
2021-03-14
fix some assets not reapplied correctly when playing in non-English and retur...
Jesse Plamondon-Willard
2021-03-07
get patcher names automatically if needed
Jesse Plamondon-Willard
2021-03-07
add descriptive error for PathTooLongException which crashes SMAPI or the ins...
Jesse Plamondon-Willard
2021-03-04
fix RewriteMods option ignored when rewriting mod for OS
Jesse Plamondon-Willard
2021-02-28
fix edge case for non-English farmhands where content coordinator handled ret...
Jesse Plamondon-Willard
2021-02-28
fix mods with suppressed warnings counted for showing the log section
Jesse Plamondon-Willard
2021-02-21
use inheritdoc, minor cleanup
Jesse Plamondon-Willard
2021-02-21
reduce performance impact of new cache fix
Jesse Plamondon-Willard
2021-02-06
fix edge case in non-English asset cache after returning to title screen
Jesse Plamondon-Willard
2021-02-03
enable aggressive memory optimizations by default (#757)
Jesse Plamondon-Willard
2021-01-31
rework aggressive memory optimization to minimize mod impact (#757)
Jesse Plamondon-Willard
2021-01-31
add experimental 'aggressive memory optimization' flag (#757)
Jesse Plamondon-Willard
2021-01-24
minor cleanup
Jesse Plamondon-Willard
2021-01-23
remove unused AlternativeUrl field in metadata model
Jesse Plamondon-Willard
2021-01-20
rewrite C# 9 code not supported in Linux build tools yet
Jesse Plamondon-Willard
2021-01-20
fix SDV 1.5 compatibility with content packs that still load XNB maps
Jesse Plamondon-Willard
2021-01-20
correct links
Jesse Plamondon-Willard
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