Age | Commit message (Expand) | Author |
2021-08-04 | undo Constants.Save* changes in 3.12.1 | Jesse Plamondon-Willard |
2021-08-02 | use more reliable method to get save folder name | Jesse Plamondon-Willard |
2021-07-30 | migrate to the new Harmony patch pattern used in my mods | Jesse Plamondon-Willard |
2021-07-30 | rename patch classes for consistency | Jesse Plamondon-Willard |
2021-07-30 | split patch classes which target multiple types | Jesse Plamondon-Willard |
2021-07-13 | migrate to Harmony 2.1 (#711) | Jesse Plamondon-Willard |
2021-03-07 | get patcher names automatically if needed | Jesse Plamondon-Willard |
2021-02-28 | add ReturningToTitle stage | Jesse Plamondon-Willard |
2021-02-28 | add load stages immediately after game adds initial locations | Jesse Plamondon-Willard |
2021-01-15 | move error-handling Harmony patches into a new Error Handler bundled mod | Jesse Plamondon-Willard |
2020-12-20 | update patches and asset propagation | Jesse Plamondon-Willard |
2020-09-05 | fix code docs | Jesse Plamondon-Willard |
2020-08-30 | use inheritdoc | Jesse Plamondon-Willard |
2020-06-15 | temporarily restore Harmony 1.x support with compile flag (#711) | Jesse Plamondon-Willard |
2020-05-05 | migrate to Harmony 2.0 finalizers (#711) | Jesse Plamondon-Willard |
2020-05-05 | migrate to Harmony 2.0 (#711) | Jesse Plamondon-Willard |
2020-04-15 | prevent object.loadDisplayName errors due to invalid/missing item data | Jesse Plamondon-Willard |
2020-03-22 | remove invalid-location check now handled by the game | Jesse Plamondon-Willard |
2020-01-25 | prevent load crashes due to invalid building types | Jesse Plamondon-Willard |
2020-01-07 | intercept schedule errors | Jesse Plamondon-Willard |
2019-10-01 | auto-fix save data when a custom location mod is removed | Jesse Plamondon-Willard |
2019-09-26 | auto-fix save data when a custom NPC mod is removed | Jesse Plamondon-Willard |
2019-09-14 | fix inconsistent LoadStage behavior when creating a new save | Jesse Plamondon-Willard |
2019-09-13 | prevent mods from crashing the game with invalid dialogue in more cases | Jesse Plamondon-Willard |
2019-09-13 | make Harmony patch names more consistent | Jesse Plamondon-Willard |
2019-09-13 | tweak patch code style | Jesse Plamondon-Willard |
2019-09-13 | prevent invalid items from breaking menus on hover | Jesse Plamondon-Willard |
2019-09-13 | avoid possible invalid state if checkEventPrecondition is called asynchronous... | Jesse Plamondon-Willard |
2019-09-13 | log underlying error (#636) | Jesse Plamondon-Willard |
2019-09-13 | fix formatting and code style (#636) | Jesse Plamondon-Willard |
2019-09-13 | Implement the return value of the original method | berkay2578 |
2019-09-13 | checkEventPrecondition crash fix | berkay2578 |
2018-12-24 | add Specialised.LoadStageChanged event | Jesse Plamondon-Willard |
2018-12-16 | fix error when hovering items in some cases | Jesse Plamondon-Willard |
2018-12-15 | prevent invalid items from crashing the game | Jesse Plamondon-Willard |
2018-11-14 | update multiplayer code for Stardew Valley 1.3.22 (#480) | Jesse Plamondon-Willard |
2018-11-14 | patch GalaxyNetServer to support context sync pending game code changes to ma... | Jesse Plamondon-Willard |
2018-11-14 | rework multiplayer code to allow for upcoming Galaxy server overrides (#480) | Jesse Plamondon-Willard |
2018-11-04 | rewrite multiplayer sync to use generic callbacks from client/server for bett... | Jesse Plamondon-Willard |
2018-10-31 | sync SMAPI context between players in multiplayer (#480) | Jesse Plamondon-Willard |
2018-10-28 | clarify dialogue patch name | Jesse Plamondon-Willard |
2018-10-08 | prevent game crash caused by invalid dialogue | Jesse Plamondon-Willard |