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SMAPI
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Author
2021-07-21
Merge branch 'harmony-2' into develop
Jesse Plamondon-Willard
2021-07-21
add error if some SMAPI DLLs have mismatched versions
Jesse Plamondon-Willard
2021-07-20
fix error loading .xnb files from the local mod folder since SMAPI 3.0
Jesse Plamondon-Willard
2021-07-20
fix concurrency issue in interface proxying
Jesse Plamondon-Willard
2021-07-17
add error if player manually installs wrong SMAPI bitness
Jesse Plamondon-Willard
2021-07-14
add workaround for Harmony 2.x breaking XNA content pipeline for some assets ...
Jesse Plamondon-Willard
2021-07-13
migrate to Harmony 2.1 (#711)
Jesse Plamondon-Willard
2021-07-11
alias Mono.Cecil references (#711)
Jesse Plamondon-Willard
2021-07-09
prepare for release
Jesse Plamondon-Willard
2021-06-26
improve error if SMAPI fails to dispose on exit
Jesse Plamondon-Willard
2021-06-24
log trace message if conflicting software is detected
Jesse Plamondon-Willard
2021-06-11
fix edge case where save constants aren't set correctly
Jesse Plamondon-Willard
2021-05-27
add asset propagation for paint masks
Jesse Plamondon-Willard
2021-05-26
Update FurnitureListChangedEventArgs.cs
DiscipleOfEris
2021-05-26
Add `World.FurnitureListChanged` event
DiscipleOfEris
2021-05-19
fix 'loaded with custom settings' message shown with default settings
Jesse Plamondon-Willard
2021-05-09
fix error if a mod has a 'Dependencies' entry with no ID
Jesse Plamondon-Willard
2021-05-09
add validation for the manifest 'Dependencies' field
Jesse Plamondon-Willard
2021-05-09
normalize manifest array fields
Jesse Plamondon-Willard
2021-05-09
fix version zero validation
Jesse Plamondon-Willard
2021-05-03
prepare for release
Jesse Plamondon-Willard
2021-05-03
prepare for release
Jesse Plamondon-Willard
2021-05-02
add verbose logs for map tilesheet changes
Jesse Plamondon-Willard
2021-05-02
add support for dot-ignoring local map tilesheet files (#732)
Jesse Plamondon-Willard
2021-05-01
match tilesheets without extension to .png files automatically if possible
Jesse Plamondon-Willard
2021-04-23
add [64-bit] tag to window titles (#767)
Jesse Plamondon-Willard
2021-04-22
add update alerts for Stardew64Installer (#767)
Jesse Plamondon-Willard
2021-04-22
add SMAPI version and bitness to console title earlier
Jesse Plamondon-Willard
2021-04-17
mark field readonly
Jesse Plamondon-Willard
2021-04-15
log Stardew64Installer patch version if applicable (#767)
Jesse Plamondon-Willard
2021-04-04
fix error when mod edits bundle data while a split-screen player is joining
Jesse Plamondon-Willard
2021-04-04
fix Context.IsMainPlayer incorrectly true when split-screen player is joining
Jesse Plamondon-Willard
2021-04-04
improve error-handling during asset propagation
Jesse Plamondon-Willard
2021-04-04
standardize spelling of 'macOS'
Jesse Plamondon-Willard
2021-04-03
log failed root dependencies in their own group
Jesse Plamondon-Willard
2021-04-02
fix asset key normalization for 64-bit hack (#767)
Jesse Plamondon-Willard
2021-04-02
add initial support for 64-bit Windows hack (#767)
Jesse Plamondon-Willard
2021-04-02
fix asset propagation for localized movie data
Jesse Plamondon-Willard
2021-03-21
prepare for release
Jesse Plamondon-Willard
2021-03-21
add Constants.GameFramework field (#767)
Jesse Plamondon-Willard
2021-03-21
split compile flag into separate Windows + XNA flags (#767)
Jesse Plamondon-Willard
2021-03-21
simplify creating keybind list for single key
Jesse Plamondon-Willard
2021-03-19
update NPC pathfinding cache when map warps change
Jesse Plamondon-Willard
2021-03-16
avoid asset propagation into the world if it's unloaded
Jesse Plamondon-Willard
2021-03-14
add asset propagation for interior door sprites
Jesse Plamondon-Willard
2021-03-14
fix some assets not reapplied correctly when playing in non-English and retur...
Jesse Plamondon-Willard
2021-03-13
disable aggressive memory optimizations by default
Jesse Plamondon-Willard
2021-03-08
prepare for release
Jesse Plamondon-Willard
2021-03-07
prepare for release
Jesse Plamondon-Willard
2021-03-07
get patcher names automatically if needed
Jesse Plamondon-Willard
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