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path: root/src/SMAPI
AgeCommit message (Collapse)Author
2018-11-04rewrite multiplayer sync to use generic callbacks from client/server for ↵Jesse Plamondon-Willard
better extensibility (#480)
2018-11-03add APIs to send/receive messages in multiplayer (#480)Jesse Plamondon-Willard
2018-11-02add internal mod.HasID helper (#480)Jesse Plamondon-Willard
2018-10-31sync SMAPI context between players in multiplayer (#480)Jesse Plamondon-Willard
2018-10-28clarify dialogue patch nameJesse Plamondon-Willard
2018-10-28fix Context.IsPlayerFree being true before player finishes transitioning to ↵Jesse Plamondon-Willard
a new location in multiplayer
2018-10-27add support for ignored mod foldersJesse Plamondon-Willard
2018-10-27fix friendly error no longer shown when SMAPI isn't run from the game folderJesse Plamondon-Willard
2018-10-20recommend compatible SMAPI version in game version check errorJesse Plamondon-Willard
2018-10-11update for beta releaseJesse Plamondon-Willard
2018-10-11fix second-pass dependency check failing for optional dependenciesJesse Plamondon-Willard
2018-10-09fix compile error on Linux/MacJesse Plamondon-Willard
2018-10-08move marker files into smapi-internal (#582)Jesse Plamondon-Willard
2018-10-08prevent game crash caused by invalid dialogueJesse Plamondon-Willard
2018-10-08make duplicate-mod more intuitiveJesse Plamondon-Willard
The error now shows the relative folder paths (instead of manifest IDs), and only one error will be logged instead of one per duplicate.
2018-10-08add more events (#310)Jesse Plamondon-Willard
2018-10-06add DayEnding event (#310)Jesse Plamondon-Willard
2018-10-06add save and day-started events for 3.0 (#310)Jesse Plamondon-Willard
2018-10-05tweak new event naming convention (#310)Jesse Plamondon-Willard
2018-10-01fix error in second-pass dependency checks if a mod is invalidJesse Plamondon-Willard
2018-10-01add error if player has wrong version of SMAPI installed for their OSJesse Plamondon-Willard
2018-09-29fix command errors logged as SMAPI instead of the affected modJesse Plamondon-Willard
2018-09-27log base update loop errors as 'game' instead of SMAPIJesse Plamondon-Willard
2018-09-25simplify alpha blendingJesse Plamondon-Willard
2018-09-25add support for semi-transparency when overlaying imagesJesse Plamondon-Willard
2018-09-21fix crash when mods add an invalid location with no nameJesse Plamondon-Willard
2018-09-18fix content packs not loaded before the mods that read themJesse Plamondon-Willard
2018-09-18fix error if mod doesn't have a loaded manifestJesse Plamondon-Willard
2018-09-18fix trace logs not showing path for invalid modsJesse Plamondon-Willard
2018-09-18fix dependencies not enforced if the dependency failed in the load phaseJesse Plamondon-Willard
2018-09-18unify logic for loading content packs & mods to simplify common validationJesse Plamondon-Willard
2018-09-18fix translation issues not shown as warningsJesse Plamondon-Willard
2018-09-18update for Stardew Valley 1.3.30Jesse Plamondon-Willard
2018-09-06bump versions for betaJesse Plamondon-Willard
2018-09-06add support for parallel stable/beta unofficial versions (#594)Jesse Plamondon-Willard
2018-09-03fix transparency issues on Linux/Mac due to MonoGame bug (#279)Jesse Plamondon-Willard
2018-09-03rewrite PNG premultiplication so mods can load PNGs during a draw cycleJesse Plamondon-Willard
2018-09-02only use valid update keys in update-check logic (#592)Jesse Plamondon-Willard
2018-09-01migrate to new NuGet package reference formatJesse Plamondon-Willard
2018-08-31bump versions for betaJesse Plamondon-Willard
2018-08-31enable paranoid warnings automatically in debug mode (#590)Jesse Plamondon-Willard
2018-08-31add paranoid warnings mode (#590)Jesse Plamondon-Willard
2018-08-26delete data API entries when they're set to null (#468)Jesse Plamondon-Willard
2018-08-24bump versions for betaJesse Plamondon-Willard
2018-08-24suppress the game's 'added cricket' debug outputJesse Plamondon-Willard
2018-08-24fix path init error-handling using monitor before it's initialisedJesse Plamondon-Willard
2018-08-23bump versions for betaJesse Plamondon-Willard
2018-08-23tweak data API keys (#468)Jesse Plamondon-Willard
2018-08-23split core logic out of Program (#582)Jesse Plamondon-Willard
This is needed because Mono validates Program's instance fields before the static Main runs, so the custom assembly resolution isn't set up until the app has already crashed due to invalid property types.
2018-08-22let mods access mod.IsContentPack property (#534)Jesse Plamondon-Willard