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2017-09-23
drop support for SMAPI 1.x (#360)
Jesse Plamondon-Willard
2017-09-23
update file name (#336)
Jesse Plamondon-Willard
2017-09-23
add mod update checks based on manifest fields (#336)
Jesse Plamondon-Willard
2017-09-23
migrate SMAPI update check to new web API (#336)
Jesse Plamondon-Willard
2017-09-20
remove mod metadata from instruction handlers, no longer needed (#347)
Jesse Plamondon-Willard
2017-09-20
warn for mods which change the serialiser (#347)
Jesse Plamondon-Willard
2017-09-20
add support for detecting game patching via Harmony (#347)
Jesse Plamondon-Willard
2017-09-19
encapsulated duplicate code (#347)
Jesse Plamondon-Willard
2017-09-19
rename file to match new type name (#347)
Jesse Plamondon-Willard
2017-09-19
generalise IInstructionRewriter into IInstructionHandler (#347)
Jesse Plamondon-Willard
2017-09-19
move rewriters into metadata class (#347)
Jesse Plamondon-Willard
2017-09-19
pass mod metadata into rewriters (#347)
Jesse Plamondon-Willard
2017-09-19
move monitor.LogOnce into internal extensions for reuse (#347)
Jesse Plamondon-Willard
2017-09-19
merge assembly rewriters into main SMAPI project (#347)
Jesse Plamondon-Willard
2017-09-08
fix errors loading some custom map tilesheets on Linux/Mac
Jesse Plamondon-Willard
2017-09-03
fix '.dll.dll' in logs (#355)
Jesse Plamondon-Willard
2017-09-03
handle maps referencing a non-spring seasonal variation (#352)
Jesse Plamondon-Willard
2017-09-02
account for game loading tilesheets from either Content or Content\Maps (#352)
Jesse Plamondon-Willard
2017-09-01
fix IAssetLoader instances not able to load a map tilesheet if it doesn't ↵
Jesse Plamondon-Willard
also exist in the content folder (#352)
2017-08-24
simplify & fix asset disposal (#352)
Jesse Plamondon-Willard
2017-08-24
restructure content manager to better handle asset disposal (#352)
Jesse Plamondon-Willard
2017-08-24
fix game's main temporary content manager not being intercepted (#352)
Jesse Plamondon-Willard
2017-08-24
fix map tilesheet load not handling seasonal variations (#352)
Jesse Plamondon-Willard
2017-08-23
fix incorrect 'mod already loaded' errors in some cases
Jesse Plamondon-Willard
2017-08-21
show friendlier error when players have two copies of a mod
Jesse Plamondon-Willard
2017-08-17
break loops when loading assets through a mod loader
Jesse Plamondon-Willard
2017-08-16
only invalidate cache entries matched by new interceptors
Jesse Plamondon-Willard
2017-08-14
add content helper properties for the current language
Jesse Plamondon-Willard
2017-08-09
Fix building SMAPI 1.x
spacechase0
2017-08-07
add asset editors & loaders to content API in 2.0 (#255)
Jesse Plamondon-Willard
2017-08-01
remove support for invalidating mod assets per discussion (#335)
Jesse Plamondon-Willard
2017-07-31
fix GraphicsEvents.Resize being raised before the game updates its window ↵
Jesse Plamondon-Willard
data (#328)
2017-07-31
fix AfterDayStarted event being raised during the new-game intro (#332)
Jesse Plamondon-Willard
2017-07-31
prevent mods from accessing SMAPI internals using its own reflection helper ↵
Jesse Plamondon-Willard
(#334)
2017-07-23
use more flexible approach to core asset reloading (#335)
Jesse Plamondon-Willard
2017-07-23
let mods invalidate cached assets by name or type (#335)
Jesse Plamondon-Willard
2017-07-23
add support for partial cache invalidation (#335)
Jesse Plamondon-Willard
2017-07-23
improve handling of legacy non-semantic game versions (#333)
Jesse Plamondon-Willard
2017-07-23
add support for disambiguating IDs in mod compatibility list
Jesse Plamondon-Willard
2017-07-23
simplify compatibility list by defaulting compatibility type, update readme
Jesse Plamondon-Willard
2017-07-23
simplify compatibility skip message in 2.0 & combine update URL fields
Jesse Plamondon-Willard
2017-07-23
simplify mod compatibility model parsing
Jesse Plamondon-Willard
2017-07-23
rename ManifestFieldConverter for broader usage
Jesse Plamondon-Willard
2017-07-13
use more readable colours if player has a light-backgrounded terminal (#327)
Jesse Plamondon-Willard
2017-07-13
fix crash in unique-ID check when mod has no manifest (#323)
Jesse Plamondon-Willard
2017-07-10
change SMAPI 2.0 link in deprecation warnings
Jesse Plamondon-Willard
2017-07-10
normalise unique IDs in mod registry lookups, update release notes
Jesse Plamondon-Willard
2017-07-10
enable SMAPI 2.0 mode by default
Jesse Plamondon-Willard
This commit replaces the SMAPI_2_0 compile flag with SMAPI_1_x.
2017-07-10
fail mods if their unique ID isn't unique (#323)
Jesse Plamondon-Willard
2017-07-08
tweak deprecation meta-warning
Jesse Plamondon-Willard
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