Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-01-26 | refactor performance counter code | Jesse Plamondon-Willard | |
This commit performs some general refactoring, including... - avoid manually duplicating the event list; - rework the 'is important' event flag; - remove the new packages (Cyotek.Collections can be replaced with built-in types, and System.ValueTuple won't work in the Mono version used on Linux/Mac); - improve performance; - minor cleanup. | |||
2020-01-10 | Initial commit of the performance counters | Drachenkaetzchen | |
2020-01-04 | prepare for release | Jesse Plamondon-Willard | |
2019-12-02 | prepare for release | Jesse Plamondon-Willard | |
2019-12-02 | migrate from AWS to Azure | Jesse Plamondon-Willard | |
This commit migrates from subdomains to paths (due to the cost of a wildcard HTTPS certificate on Azure), adds a web project to redirect the old subdomains from AWS to Azure, and removes AWS-specific hacks. | |||
2019-11-24 | migrate package icon to the new NuGet format | Jesse Plamondon-Willard | |
2019-10-01 | add support for core translation files | Jesse Plamondon-Willard | |
2019-09-14 | only set game as start action for main SMAPI project | Jesse Plamondon-Willard | |
2019-09-14 | remove legacy AssemblyInfo and GlobalAssemblyInfo files, use consistent ↵ | Jesse Plamondon-Willard | |
assembly names | |||
2019-09-14 | bump .NET Standard version used by the mod build package to match toolkit | Jesse Plamondon-Willard | |
2019-09-14 | group technical docs, add general shortcut for mod build package docs (#651) | Jesse Plamondon-Willard | |
2019-09-14 | update game-not-found error messages | Jesse Plamondon-Willard | |
2019-09-14 | move assembly references out of common.targets | Jesse Plamondon-Willard | |
2019-09-14 | add $(GameExecutableName) to mod build package | Jesse Plamondon-Willard | |
2019-09-14 | move <GamePath> logic into separate .targets file file for reuse | Jesse Plamondon-Willard | |
2019-09-14 | move environment utility into toolkit for reuse | Jesse Plamondon-Willard | |
2019-09-14 | fix missing PDB file | Jesse Plamondon-Willard | |
2019-09-14 | update mods + mod build package for smapi-internal changes | Jesse Plamondon-Willard | |
2019-09-14 | simplify config.json and metadata.json names | Jesse Plamondon-Willard | |
2019-09-14 | simplify project names | Jesse Plamondon-Willard | |
2019-09-14 | add new DLL to SMAPI references, support older game versions in package, fix ↵ | Jesse Plamondon-Willard | |
name on Linux/Mac (#638) | |||
2019-09-14 | bump version to 3.0 | Jesse Plamondon-Willard | |
2019-09-14 | drop support for old versions of SMAPI and Visual Studio in mod build package | Jesse Plamondon-Willard | |
2019-09-13 | update for release | Jesse Plamondon-Willard | |
2019-09-13 | migrate to new project file format | Jesse Plamondon-Willard | |
2019-04-22 | prepare for 2.11.2 release | Jesse Plamondon-Willard | |
2019-03-17 | prepare for 2.11.1 release | Jesse Plamondon-Willard | |
2019-02-24 | update for Stardew Valley 1.3.35-beta support | Jesse Plamondon-Willard | |
SDV 1.3.35 changes the signature for a utility method related to text width checks. SMAPI just needs to be recompiled, but the build won't work with previous versions of the game. | |||
2019-02-08 | prepare for 2.10.2 release | Jesse Plamondon-Willard | |
2018-12-30 | update for release | Jesse Plamondon-Willard | |
2018-12-29 | update for release | Jesse Plamondon-Willard | |
2018-12-16 | update for release | Jesse Plamondon-Willard | |
2018-12-16 | update for release | Jesse Plamondon-Willard | |
2018-12-14 | fix unix launcher included in Windows installer | Jesse Plamondon-Willard | |
2018-12-07 | update for release | Jesse Plamondon-Willard | |
2018-12-07 | update for release | Jesse Plamondon-Willard | |
2018-12-04 | enable all build deploy tasks in release mode | Jesse Plamondon-Willard | |
2018-12-04 | also deploy SMAPI files in release builds | Jesse Plamondon-Willard | |
2018-11-19 | bump version for release | Jesse Plamondon-Willard | |
2018-11-19 | fix game crash in MacOS | Jesse Plamondon-Willard | |
This fixes a game crash in MacOS during startup by copying the Windows versions of those DLLs into SMAPI's internal folder. This was handled by the custom build scripts until SMAPI 2.8. | |||
2018-11-19 | bump versions for re-release | Jesse Plamondon-Willard | |
2018-11-19 | fix installer errors on Windows (#602) | Jesse Plamondon-Willard | |
2018-11-18 | shorten bundle file names (#602) | Jesse Plamondon-Willard | |
2018-11-18 | remove 0Harmony.pdb from build scripts (#602) | Jesse Plamondon-Willard | |
The file isn't included in the new Harmony NuGet package. | |||
2018-11-18 | add build logic from the custom scripts (#602) | Jesse Plamondon-Willard | |
2018-11-18 | hide installer's bundled files to avoid confusion (#602) | Jesse Plamondon-Willard | |
2018-11-14 | fix build error on Linux/Mac (#480) | Jesse Plamondon-Willard | |
2018-11-05 | fix build on Linux/Mac | Jesse Plamondon-Willard | |
2018-10-31 | sync SMAPI context between players in multiplayer (#480) | Jesse Plamondon-Willard | |
2018-08-31 | fix readme filename capitalisation | Jesse Plamondon-Willard | |