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2022-07-08fix installer partly applying color theme before it's selectedJesse Plamondon-Willard
2022-07-08add log parser warning for PyTK compatibility modeJesse Plamondon-Willard
2022-07-06prepare for releaseJesse Plamondon-Willard
2022-07-06update compatibility list for broken CFAutomate unofficial updateJesse Plamondon-Willard
2022-07-05update release notesJesse Plamondon-Willard
2022-07-05fix trace logs not tracking reloaded map tilesheets as asset propagationJesse Plamondon-Willard
2022-07-05improve log parser's 'suggested fixes' stylesJesse Plamondon-Willard
2022-07-05detect missing/outdated Error Handler for 'suggested fixes' sectionJesse Plamondon-Willard
2022-07-05fix PyTK compatibility mode not handling some edge casesJesse Plamondon-Willard
2022-06-28migrate update checks to FluentHttpClientJesse Plamondon-Willard
WebClient isn't needed for compatibility with macOS after the .NET 5 update in Stardew Valley 1.5.5, and causes noticeable lag for some players even when running on a background thread.
2022-06-28update schema for Content Patcher 1.27.0Jesse Plamondon-Willard
2022-06-24fix config.user.json overrides no longer appliedJesse Plamondon-Willard
2022-06-22avoid unneeded overhead of ConcurrentQueueJesse Plamondon-Willard
2022-06-20deprecate support for updating ancient versions of SMAPIJesse Plamondon-Willard
2022-06-20add flag to disable deprecated codeJesse Plamondon-Willard
2022-06-19fix mod count in log parser metadataJesse Plamondon-Willard
2022-06-16prepare for releaseJesse Plamondon-Willard
2022-06-16fix case-sensitive mod ID checkJesse Plamondon-Willard
2022-06-12update compatibility listJesse Plamondon-Willard
2022-06-10update PintailJesse Plamondon-Willard
2022-06-10update Newtonsoft.JsonJesse Plamondon-Willard
2022-06-10tweak new code, update release notesJesse Plamondon-Willard
2022-06-10link to SMAPI 3.15 release highlightsJesse Plamondon-Willard
2022-06-10update to Harmony 2.2.1Jesse Plamondon-Willard
2022-06-10drop support for pre-Pintail proxyingJesse Plamondon-Willard
2022-06-10enable raw image loading by default, rename settingJesse Plamondon-Willard
2022-06-10add IRawTextureData asset typeJesse Plamondon-Willard
2022-06-10add experimental image load rewriteJesse Plamondon-Willard
2022-06-10rework VerboseLogging option to allow enabling for specific modsJesse Plamondon-Willard
2022-06-08avoid NPC pathfinding rebuild if reachable locations didn't changeJesse Plamondon-Willard
2022-06-01prepare for releaseJesse Plamondon-Willard
2022-05-31replace MemoryCache with custom cacheJesse Plamondon-Willard
This was causing significant frame stutters for some players since the migration to .NET 5 in Stardew Valley 1.5.5.
2022-05-31remove `System.Reflection.Metadata.MetadataUpdater.IsSupported: false` in ↵Jesse Plamondon-Willard
runtime config This doesn't seem to be needed, and was probably added as part of the early experimenting with self-contained .NET.
2022-05-27prepare for releaseJesse Plamondon-Willard
2022-05-24fix split-screen error when a mod provides a localized asset in one screen ↵Jesse Plamondon-Willard
but not another
2022-05-23fix readme headings for mod build packageJesse Plamondon-Willard
2022-05-22 prepare for releaseJesse Plamondon-Willard
2022-05-21fix error when mod localizes an unlocalizable asset and then stops doing soJesse Plamondon-Willard
2022-05-19defer asset reload during propagation when possibleJesse Plamondon-Willard
2022-05-18update for the new CurseForge APIJesse Plamondon-Willard
2022-05-15prepare for releaseJesse Plamondon-Willard
2022-05-15reduce performance impact of deprecation warningsJesse Plamondon-Willard
Creating a stack is *very* slow, so it should be avoided if possible until after the duplicate-warning check.
2022-05-14remove warning for mods which use `dynamic`Jesse Plamondon-Willard
2022-05-12prepare for releaseJesse Plamondon-Willard
2022-05-11log time change in verbose modeJesse Plamondon-Willard
2022-05-11rewrite asset operations to reduce allocationsJesse Plamondon-Willard
• When raising AssetRequested, SMAPI now creates a single event args model and reuses it for each handler. • There's now a single AssetOperationGroup per asset, which tracks the loaders/editors registered by every mod for that asset. • The operation group's loader/editor lists are now used directly instead of querying them.
2022-05-11optimize raising events for the most common casesJesse Plamondon-Willard
2022-05-11fix error when mod loads XNB mod file without extensionJesse Plamondon-Willard
2022-05-10fix asset propagation for player sprite recolor masksJesse Plamondon-Willard
2022-05-09update schema for Content Patcher 1.26.0Jesse Plamondon-Willard