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SMAPI
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Framework
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ContentManagers
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ModContentManager.cs
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Author
2022-10-08
tweak new code
Jesse Plamondon-Willard
2022-10-08
use try..finally to make sure rented arrays are returned
Jesse Plamondon-Willard
2022-10-08
hide throwhelper from stack trace in dotnet 6
atravita-mods
2022-10-08
arraypool in the modcontentmanager, a bit of fussing
atravita-mods
2022-08-29
deprecate PyTK compatibility mode
Jesse Plamondon-Willard
2022-08-29
update compatibility workaround for the recent PyTK update
Jesse Plamondon-Willard
2022-08-08
tweak new error text
Jesse Plamondon-Willard
2022-08-05
Adds an error message for an invaild png
atravita-mods
2022-07-05
fix PyTK compatibility mode not handling some edge cases
Jesse Plamondon-Willard
2022-06-10
add image compatibility mode for PyTK
Jesse Plamondon-Willard
2022-06-10
fix accidental case-sensitivity change
Jesse Plamondon-Willard
2022-06-10
use IRawTextureData instead of intermediate tuple
Jesse Plamondon-Willard
2022-06-10
simplify asset type validaiton
Jesse Plamondon-Willard
2022-06-10
apply style conventions
Jesse Plamondon-Willard
2022-06-10
Refactored ModContentManager.cs so it actually fit on my 1440p screens.
Ameisen
2022-06-10
simplify pixel conversion loop
Jesse Plamondon-Willard
2022-06-10
encapsulate loading the raw image data for mod patching
Jesse Plamondon-Willard
2022-06-10
add validation error when loading XNB file as IRawTextureData
Jesse Plamondon-Willard
2022-06-10
enable raw image loading by default, rename setting
Jesse Plamondon-Willard
2022-06-10
add IRawTextureData asset type
Jesse Plamondon-Willard
2022-06-10
add experimental image load rewrite
Jesse Plamondon-Willard
2022-05-27
fix typo
Jesse Plamondon-Willard
2022-05-15
fix typo
Jesse Plamondon-Willard
2022-05-11
add error code to SContentLoadException
Jesse Plamondon-Willard
2022-05-07
simplify and rewrite case-insensitive file path feature
Jesse Plamondon-Willard
2022-05-04
remove aggressive memory optimizations option
Jesse Plamondon-Willard
2022-05-04
disable case-insensitive paths by default pending performance rework
Jesse Plamondon-Willard
2022-04-16
move case-insensitive path lookup into toolkit for reuse
Jesse Plamondon-Willard
2022-04-13
enable nullable annotations in the rest of SMAPI core (#837)
Jesse Plamondon-Willard
2022-04-06
enable nullable annotations by default (#837)
Jesse Plamondon-Willard
2022-04-06
remove some unused/redundant code
Jesse Plamondon-Willard
2022-04-06
fix asset name truncation when loading XNB mod file without file extension
Jesse Plamondon-Willard
2022-04-03
split mod content load method, make error-handling more consistent
Jesse Plamondon-Willard
2022-04-01
make mod file paths case-insensitive in all SMAPI APIs
Jesse Plamondon-Willard
2022-04-01
fix local file path asset name parsing locale codes in rare cases (#766)
Jesse Plamondon-Willard
2022-04-01
keep old XNB file extension behavior for backwards compatibility (#766)
Jesse Plamondon-Willard
2022-03-27
add asset type to AssetRequested event (#766)
Jesse Plamondon-Willard
2022-03-26
rewrite content loading to allow handling locale variants (#766, #786, #812)
Jesse Plamondon-Willard
2022-03-05
add DoesAssetExist to support the upcoming Stardew Valley 1.6 (#766)
Jesse Plamondon-Willard
2022-03-05
migrate more internal code to IAssetName (#766)
Jesse Plamondon-Willard
2022-03-05
fix regression with mod XNB files in the content pipeline (#766)
Jesse Plamondon-Willard
2022-02-22
avoid SetData when premultiplying texture with no semi-transparency
Jesse Plamondon-Willard
2022-02-18
add AssetName to encapsulate asset name handling (#766)
Jesse Plamondon-Willard
2021-11-28
add support for loading BmFont files for custom languages
Jesse Plamondon-Willard
2021-11-28
remove libgdiplus workaround on macOS
Jesse Plamondon-Willard
2021-07-30
migrate to the new Harmony patch pattern used in my mods
Jesse Plamondon-Willard
2021-07-20
fix error loading .xnb files from the local mod folder since SMAPI 3.0
Jesse Plamondon-Willard
2021-05-02
add verbose logs for map tilesheet changes
Jesse Plamondon-Willard
2021-05-02
add support for dot-ignoring local map tilesheet files (#732)
Jesse Plamondon-Willard
2021-05-01
match tilesheets without extension to .png files automatically if possible
Jesse Plamondon-Willard
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