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path: root/src/SMAPI/Framework/ContentManagers
AgeCommit message (Expand)Author
2022-10-09drop UseRawImageLoading optionJesse Plamondon-Willard
2022-10-09split PyTK raw-image-load check into a separate method so it can be patched b...Jesse Plamondon-Willard
2022-10-09set texture name earlier to support mods like SpriteMasterJesse Plamondon-Willard
2022-10-08tweak new codeJesse Plamondon-Willard
2022-10-08 use try..finally to make sure rented arrays are returnedJesse Plamondon-Willard
2022-10-08Partially revert "Favor record structs when there are four or fewer elements."atravita-mods
2022-10-08hide throwhelper from stack trace in dotnet 6atravita-mods
2022-10-08Favor record structs when there are four or fewer elements.atravita-mods
2022-10-08arraypool in the modcontentmanager, a bit of fussingatravita-mods
2022-08-29deprecate PyTK compatibility modeJesse Plamondon-Willard
2022-08-29update compatibility workaround for the recent PyTK updateJesse Plamondon-Willard
2022-08-08tweak new error textJesse Plamondon-Willard
2022-08-05Adds an error message for an invaild pngatravita-mods
2022-07-06update code annotationsJesse Plamondon-Willard
2022-07-05fix PyTK compatibility mode not handling some edge casesJesse Plamondon-Willard
2022-06-20add flag to disable deprecated codeJesse Plamondon-Willard
2022-06-10add image compatibility mode for PyTKJesse Plamondon-Willard
2022-06-10fix accidental case-sensitivity changeJesse Plamondon-Willard
2022-06-10use IRawTextureData instead of intermediate tupleJesse Plamondon-Willard
2022-06-10simplify asset type validaitonJesse Plamondon-Willard
2022-06-10apply style conventionsJesse Plamondon-Willard
2022-06-10Refactored ModContentManager.cs so it actually fit on my 1440p screens.Ameisen
2022-06-10simplify pixel conversion loopJesse Plamondon-Willard
2022-06-10encapsulate loading the raw image data for mod patchingJesse Plamondon-Willard
2022-06-10add validation error when loading XNB file as IRawTextureDataJesse Plamondon-Willard
2022-06-10enable raw image loading by default, rename settingJesse Plamondon-Willard
2022-06-10add IRawTextureData asset typeJesse Plamondon-Willard
2022-06-10add experimental image load rewriteJesse Plamondon-Willard
2022-05-27fix typoJesse Plamondon-Willard
2022-05-24fix split-screen error when a mod provides a localized asset in one screen bu...Jesse Plamondon-Willard
2022-05-18simplify asset propagation a bit to prepare for the upcoming SDV 1.6Jesse Plamondon-Willard
2022-05-18fix asset type when checking if a mod asset existsJesse Plamondon-Willard
2022-05-15fix typoJesse Plamondon-Willard
2022-05-15reduce performance impact of deprecation warningsJesse Plamondon-Willard
2022-05-11rewrite asset operations to reduce allocationsJesse Plamondon-Willard
2022-05-11add error code to SContentLoadExceptionJesse Plamondon-Willard
2022-05-07simplify and rewrite case-insensitive file path featureJesse Plamondon-Willard
2022-05-06fix content managers' LoadBaseString not recognizing localized mod assetsJesse Plamondon-Willard
2022-05-04remove aggressive memory optimizations optionJesse Plamondon-Willard
2022-05-04disable case-insensitive paths by default pending performance reworkJesse Plamondon-Willard
2022-04-19move deprecation code into namespaceJesse Plamondon-Willard
2022-04-16move case-insensitive path lookup into toolkit for reuseJesse Plamondon-Willard
2022-04-16use specified nullability in reflection API (#837)Jesse Plamondon-Willard
2022-04-13remove reflection no longer needed after migration to MonoGameJesse Plamondon-Willard
2022-04-13enable nullable annotations in the rest of SMAPI core (#837)Jesse Plamondon-Willard
2022-04-13enable nullable annotations in SMAPI where no logic changes are needed (#837)Jesse Plamondon-Willard
2022-04-11add IAssetDataForMap.ExtendMapJesse Plamondon-Willard
2022-04-06fix all warnings to simplify migration to nullable annotations (#837)Jesse Plamondon-Willard
2022-04-06enable nullable annotations by default (#837)Jesse Plamondon-Willard
2022-04-06remove some unused/redundant codeJesse Plamondon-Willard