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ModLoading
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Author
2022-11-10
move validation logic out of Manifest model
Jesse Plamondon-Willard
2022-10-18
add detailed manifest validation errors at build time
Tyler
2022-10-09
optimize string splits
Jesse Plamondon-Willard
2022-10-08
arraypool in the modcontentmanager, a bit of fussing
atravita-mods
2022-08-24
distinguish empty/XNB folders from invalid manifest for error-tracking
Jesse Plamondon-Willard
2022-08-24
fix broken mods with no ID listed as duplicate
Jesse Plamondon-Willard
2022-08-20
fix early mod load errors incorrectly suppressed
Jesse Plamondon-Willard
2022-08-08
fix error when a mod is both duplicated and missing the DLL
Jesse Plamondon-Willard
2022-07-08
Merge pull request #852 from TehPers/TehPers/search-local-deps
Jesse Plamondon-Willard
2022-07-08
refactor assembly resolver to avoid repeatedly copying search directory list
Jesse Plamondon-Willard
2022-07-06
update code annotations
Jesse Plamondon-Willard
2022-06-28
Search assembly directory for dependencies
TehPers
2022-06-20
add flag to disable deprecated code
Jesse Plamondon-Willard
2022-05-31
add backwards compatibility for mods using now-unused dependencies
Jesse Plamondon-Willard
2022-05-14
remove warning for mods which use `dynamic`
Jesse Plamondon-Willard
2022-05-07
simplify and rewrite case-insensitive file path feature
Jesse Plamondon-Willard
2022-05-04
disable case-insensitive paths by default pending performance rework
Jesse Plamondon-Willard
2022-04-16
fix broken unit tests
Jesse Plamondon-Willard
2022-04-16
move case-insensitive path lookup into toolkit for reuse
Jesse Plamondon-Willard
2022-04-16
make EntryDll manifest field case-insensitive
Jesse Plamondon-Willard
2022-04-13
enable nullable annotations in the rest of SMAPI core (#837)
Jesse Plamondon-Willard
2022-04-13
remove unused code (#837)
Jesse Plamondon-Willard
2022-04-13
enable nullable annotations in SMAPI where no logic changes are needed (#837)
Jesse Plamondon-Willard
2022-04-13
enable nullable annotations in SMAPI where no changes are needed (#837)
Jesse Plamondon-Willard
2022-04-07
enable nullable annotations for manifests (#837)
Jesse Plamondon-Willard
2022-04-06
enable nullable annotations by default (#837)
Jesse Plamondon-Willard
2022-04-06
remove some unused/redundant code
Jesse Plamondon-Willard
2022-04-06
simplify with newer pattern features
Jesse Plamondon-Willard
2022-04-06
simplify 'is not' patterns
Jesse Plamondon-Willard
2022-04-06
use target-typed new
Jesse Plamondon-Willard
2022-01-16
merge field rewriters to reduce rewrite iterations
Jesse Plamondon-Willard
2021-12-04
suppress non-applicable code warnings
Jesse Plamondon-Willard
2021-11-28
remove GameFramework build property from package
Jesse Plamondon-Willard
2021-11-28
drop support for XNA Framework
Jesse Plamondon-Willard
2021-09-02
fix build errors on Linux
Jesse Plamondon-Willard
2021-09-02
avoid duplicate update key parsing logic, fix unit tests
Jesse Plamondon-Willard
2021-09-01
fix translations not initialized for temporary content packs
Jesse Plamondon-Willard
2021-09-01
reduce unneeded operations when scanning/rewriting mod DLLs
Jesse Plamondon-Willard
2021-09-01
tweak new code
Jesse Plamondon-Willard
2021-09-01
Rewrite 32-bit assemblies for 64-bit
Chase Warrington
2021-08-25
add failsafe when loading symbols
Jesse Plamondon-Willard
2021-08-25
fix assembly resolver not tracking loaded mods correctly
Jesse Plamondon-Willard
2021-08-25
fix error when no symbols are found
Jesse Plamondon-Willard
2021-08-25
fix error when reading a duplicate assembly
Jesse Plamondon-Willard
2021-08-25
minor refactoring in new symbol code
Jesse Plamondon-Willard
2021-08-25
reorganize new classes
Jesse Plamondon-Willard
2021-08-25
Fix for loading both types of PDBs
Chase Warrington
2021-08-25
Fix assembly rewriting causing VS to error/crash when debugging
Chase Warrington
2021-08-08
fix edge case where Netcode references aren't rewritten correctly
Jesse Plamondon-Willard
2021-08-08
move assembly resolver setup into Constants to centralize hardcoded logic
Jesse Plamondon-Willard
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