Age | Commit message (Expand) | Author |
2022-07-06 | update code annotations | Jesse Plamondon-Willard |
2022-05-11 | replace event.HasListeners() with property | Jesse Plamondon-Willard |
2022-04-13 | remove unused code (#837) | Jesse Plamondon-Willard |
2022-04-13 | enable nullable annotations in SMAPI where no logic changes are needed (#837) | Jesse Plamondon-Willard |
2022-04-06 | enable nullable annotations by default (#837) | Jesse Plamondon-Willard |
2022-04-06 | use target-typed new | Jesse Plamondon-Willard |
2021-12-03 | update for Stardew Valley 1.5.5 hotfix | Jesse Plamondon-Willard |
2021-11-28 | update for other changes in SDV 1.5.5 | Jesse Plamondon-Willard |
2021-09-27 | fix SMAPI's display device not hooked correctly in split-screen mode | Jesse Plamondon-Willard |
2021-07-30 | migrate to the new Harmony patch pattern used in my mods | Jesse Plamondon-Willard |
2021-01-19 | add multi-key binding API (#744) | Jesse Plamondon-Willard |
2021-01-15 | add split-screen info to multiplayer peer | Jesse Plamondon-Willard |
2021-01-15 | update for draw code changes in SDV 1.5.3 | Jesse Plamondon-Willard |
2021-01-08 | update for draw changes in SDV 1.5.2 | Jesse Plamondon-Willard |
2020-12-20 | update for draw changes | Jesse Plamondon-Willard |
2020-12-20 | update for split-screen mode | Jesse Plamondon-Willard |
2020-09-16 | fix typo in error messages | Jesse Plamondon-Willard |
2020-09-05 | minor cleanup | Jesse Plamondon-Willard |
2020-08-31 | switch SGame back to callbacks | Jesse Plamondon-Willard |
2020-08-24 | minor tweaks | Jesse Plamondon-Willard |
2020-08-24 | switch to ILSpy for decompiled code | Jesse Plamondon-Willard |
2020-08-23 | centralise core SMAPI logic, decouple from Game1 where possible | Jesse Plamondon-Willard |
2020-08-02 | fix compile error on Linux/Mac | Jesse Plamondon-Willard |
2020-07-26 | use ordinal comparison/sorting instead of invariant | Jesse Plamondon-Willard |
2020-07-25 | log GPU info to simplify troubleshooting | Jesse Plamondon-Willard |
2020-06-15 | Merge pull request #723 from spacechase0/event-priority | Jesse Plamondon-Willard |
2020-06-15 | merge inconsistent event raise methods | Jesse Plamondon-Willard |
2020-05-16 | minor cleanup | Jesse Plamondon-Willard |
2020-03-08 | rework input handling to allow sending custom input to the game/mods | Jesse Plamondon-Willard |
2020-03-07 | add support for flipped and rotated map tiles | Jesse Plamondon-Willard |
2020-02-22 | fix mods receiving their own broadcasts | Jesse Plamondon-Willard |
2020-02-22 | update draw logic for recent game updates | Jesse Plamondon-Willard |
2020-02-19 | rename InputStatus to SButtonState for consistency | Jesse Plamondon-Willard |
2020-01-26 | tweak namespace | Jesse Plamondon-Willard |
2020-01-26 | refactor performance counter code | Jesse Plamondon-Willard |
2020-01-15 | Added documentation for all performance counter methods and members. Refactor... | Drachenkaetzchen |
2020-01-11 | Reworked the console implementation, added monitoring. Some internal refactor... | Drachenkaetzchen |
2020-01-04 | fix new asset invalidation code not correctly handling interceptors which bot... | Jesse Plamondon-Willard |
2020-01-01 | unify item diff logic for players & chests | Jesse Plamondon-Willard |
2019-12-31 | minor refactoring | Jesse Plamondon-Willard |
2019-12-31 | Finished chest events | wartech0 |
2019-12-31 | minor refactoring | Jesse Plamondon-Willard |
2019-12-31 | Added the new ChestItemChanged event. | wartech0 |
2019-12-12 | batch asset editor/loader changes | Jesse Plamondon-Willard |
2019-11-16 | update for more draw changes (#638) | Jesse Plamondon-Willard |
2019-11-16 | fix render events not raised during minigames | Jesse Plamondon-Willard |
2019-11-16 | update for more draw changes (#638) | Jesse Plamondon-Willard |
2019-11-16 | update for more draw changes (#638) | Jesse Plamondon-Willard |
2019-11-16 | update for more draw changes (#638) | Jesse Plamondon-Willard |
2019-11-16 | update for draw changes in SDV 1.4 (#638) | Jesse Plamondon-Willard |