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Author
2018-06-10
add debris list changed event (#310)
Jesse Plamondon-Willard
2018-06-10
set mods without updates to have no updates
Dan Volchek
2018-06-10
refactor IModMetadata update info
Dan Volchek
2018-06-10
seperate IModMetadata methods, call them correctly when updating
Dan Volchek
2018-06-10
add version info to ModMetadata, change update checking to consider preview v...
Dan Volchek
2018-06-10
create watcher core (#310)
Jesse Plamondon-Willard
2018-06-09
add metadata dump option for troubleshooting
Jesse Plamondon-Willard
2018-06-09
fix incorrect error when a mod has no manifest
Jesse Plamondon-Willard
2018-06-06
rm unneeded ref (#541)
Jesse Plamondon-Willard
2018-06-06
add Harmony patch to fix custom tilesheet handling (#541)
Jesse Plamondon-Willard
2018-06-06
add simple Harmony wrapper for validation, error-handling, etc (#541)
Jesse Plamondon-Willard
2018-06-05
fix version parsing issues in new toolkit code (#532)
Jesse Plamondon-Willard
2018-06-05
move manifest parsing into toolkit (#532)
Jesse Plamondon-Willard
2018-06-02
move web API client into toolkit (#532)
Jesse Plamondon-Willard
2018-06-02
Merge branch 'create-toolkit' into develop
Jesse Plamondon-Willard
2018-06-02
tweak SGame update logic to avoid some edge cases (#310)
Jesse Plamondon-Willard
2018-06-02
remove suppression from new events, add convenience methods (#310)
Jesse Plamondon-Willard
2018-06-02
add input API
Jesse Plamondon-Willard
2018-06-02
add mouse scroll event (#310)
Jesse Plamondon-Willard
2018-06-02
use value watcher for cursor position (#310)
Jesse Plamondon-Willard
2018-06-02
add Input.CursorMoved event (#310)
Jesse Plamondon-Willard
2018-06-02
add new-style input events (#310)
Jesse Plamondon-Willard
2018-06-02
add base implementation for mod event classes (#310)
Jesse Plamondon-Willard
2018-06-02
disambiguate legacy events internally (#310)
Jesse Plamondon-Willard
2018-06-01
add large terrain feature list changed event (#310)
Jesse Plamondon-Willard
2018-06-01
fix issue where a mod crashing in CanEdit/CanLoad could cause an abort-retry ...
Jesse Plamondon-Willard
2018-06-01
add NPC list changed event (#310)
Jesse Plamondon-Willard
2018-06-01
add terrain feature list changed event (#310)
Jesse Plamondon-Willard
2018-06-01
rename new events for clarity (#310)
Jesse Plamondon-Willard
2018-05-31
move location events into new event system (#310)
Jesse Plamondon-Willard
2018-05-30
fix game content managers not cloning assets from IAssetLoader
Jesse Plamondon-Willard
2018-05-25
move PathUtilities into toolkit (#532)
Jesse Plamondon-Willard
2018-05-25
suppress implicit cast warnings in code mirrored from game
Jesse Plamondon-Willard
2018-05-24
tweak context trace messages to make multiplayer context more clear
Jesse Plamondon-Willard
2018-05-24
Merge branch 'content-core-rewrite' into develop
Jesse Plamondon-Willard
2018-05-24
fix input suppression not working on the title menu (#527)
Jesse Plamondon-Willard
2018-05-24
add option to locally suppress update checks for a specific mod
Jesse Plamondon-Willard
2018-05-24
minor fixes
Jesse Plamondon-Willard
2018-05-22
refactor content API to fix load errors with decentralised cache (#524)
Jesse Plamondon-Willard
2018-05-16
update for Stardew Valley 1.3.11 (#521)
Jesse Plamondon-Willard
2018-05-13
tweak not-compatible messages
Jesse Plamondon-Willard
2018-05-12
group mod warnings in console
Jesse Plamondon-Willard
2018-05-11
fix error when game looks up dialogue for a pet/horse with special characters...
Jesse Plamondon-Willard
2018-05-11
fix content cache always missed when not playing in English
Jesse Plamondon-Willard
2018-05-10
fix various issues with content core rewrite (#488)
Jesse Plamondon-Willard
2018-05-10
fix documentation warnings
Jesse Plamondon-Willard
2018-05-10
generalise console color logic for reuse (#495)
Jesse Plamondon-Willard
2018-05-09
rewrite content logic to decentralise cache (#488)
Jesse Plamondon-Willard
2018-05-06
fix new events losing track of changed data
Jesse Plamondon-Willard
2018-05-06
add GetActiveLocations to multiplayer API (#480)
Jesse Plamondon-Willard
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