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path: root/src/SMAPI
AgeCommit message (Expand)Author
2021-05-09fix error if a mod has a 'Dependencies' entry with no IDJesse Plamondon-Willard
2021-05-09add validation for the manifest 'Dependencies' fieldJesse Plamondon-Willard
2021-05-09normalize manifest array fieldsJesse Plamondon-Willard
2021-05-09fix version zero validationJesse Plamondon-Willard
2021-05-03prepare for releaseJesse Plamondon-Willard
2021-05-03prepare for releaseJesse Plamondon-Willard
2021-05-02add verbose logs for map tilesheet changesJesse Plamondon-Willard
2021-05-02add support for dot-ignoring local map tilesheet files (#732)Jesse Plamondon-Willard
2021-05-01match tilesheets without extension to .png files automatically if possibleJesse Plamondon-Willard
2021-04-23add [64-bit] tag to window titles (#767)Jesse Plamondon-Willard
2021-04-22add update alerts for Stardew64Installer (#767)Jesse Plamondon-Willard
2021-04-22add SMAPI version and bitness to console title earlierJesse Plamondon-Willard
2021-04-17mark field readonlyJesse Plamondon-Willard
2021-04-15log Stardew64Installer patch version if applicable (#767)Jesse Plamondon-Willard
2021-04-04fix error when mod edits bundle data while a split-screen player is joiningJesse Plamondon-Willard
2021-04-04fix Context.IsMainPlayer incorrectly true when split-screen player is joiningJesse Plamondon-Willard
2021-04-04improve error-handling during asset propagationJesse Plamondon-Willard
2021-04-04standardize spelling of 'macOS'Jesse Plamondon-Willard
2021-04-03log failed root dependencies in their own groupJesse Plamondon-Willard
2021-04-02fix asset key normalization for 64-bit hack (#767)Jesse Plamondon-Willard
2021-04-02add initial support for 64-bit Windows hack (#767)Jesse Plamondon-Willard
2021-04-02fix asset propagation for localized movie dataJesse Plamondon-Willard
2021-03-21prepare for releaseJesse Plamondon-Willard
2021-03-21add Constants.GameFramework field (#767)Jesse Plamondon-Willard
2021-03-21split compile flag into separate Windows + XNA flags (#767)Jesse Plamondon-Willard
2021-03-21simplify creating keybind list for single keyJesse Plamondon-Willard
2021-03-19update NPC pathfinding cache when map warps changeJesse Plamondon-Willard
2021-03-16avoid asset propagation into the world if it's unloadedJesse Plamondon-Willard
2021-03-14add asset propagation for interior door spritesJesse Plamondon-Willard
2021-03-14fix some assets not reapplied correctly when playing in non-English and retur...Jesse Plamondon-Willard
2021-03-13disable aggressive memory optimizations by defaultJesse Plamondon-Willard
2021-03-08prepare for releaseJesse Plamondon-Willard
2021-03-07prepare for releaseJesse Plamondon-Willard
2021-03-07get patcher names automatically if neededJesse Plamondon-Willard
2021-03-07add descriptive error for PathTooLongException which crashes SMAPI or the ins...Jesse Plamondon-Willard
2021-03-04fix RewriteMods option ignored when rewriting mod for OSJesse Plamondon-Willard
2021-02-28fix broken references to LoadStage enum in previously compiled modsJesse Plamondon-Willard
2021-02-28fix edge case for non-English farmhands where content coordinator handled ret...Jesse Plamondon-Willard
2021-02-28add ReturningToTitle stageJesse Plamondon-Willard
2021-02-28fix mods with suppressed warnings counted for showing the log sectionJesse Plamondon-Willard
2021-02-28add load stages immediately after game adds initial locationsJesse Plamondon-Willard
2021-02-21prepare for releaseJesse Plamondon-Willard
2021-02-21add detailed error message when Stardew Valley.exe can't be loadedJesse Plamondon-Willard
2021-02-21use inheritdoc, minor cleanupJesse Plamondon-Willard
2021-02-21reduce performance impact of new cache fixJesse Plamondon-Willard
2021-02-13fix asset propagation for map seatsJesse Plamondon-Willard
2021-02-06fix edge case in non-English asset cache after returning to title screenJesse Plamondon-Willard
2021-02-03enable aggressive memory optimizations by default (#757)Jesse Plamondon-Willard
2021-01-31extend aggressive memory optimization to a few more common textures (#757)Jesse Plamondon-Willard
2021-01-31rework aggressive memory optimization to minimize mod impact (#757)Jesse Plamondon-Willard