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SMAPI
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2021-05-03
prepare for release
Jesse Plamondon-Willard
2021-05-02
add verbose logs for map tilesheet changes
Jesse Plamondon-Willard
2021-05-02
add support for dot-ignoring local map tilesheet files (#732)
Jesse Plamondon-Willard
2021-05-01
match tilesheets without extension to .png files automatically if possible
Jesse Plamondon-Willard
2021-04-23
add [64-bit] tag to window titles (#767)
Jesse Plamondon-Willard
2021-04-22
add update alerts for Stardew64Installer (#767)
Jesse Plamondon-Willard
2021-04-22
add SMAPI version and bitness to console title earlier
Jesse Plamondon-Willard
2021-04-17
mark field readonly
Jesse Plamondon-Willard
2021-04-15
log Stardew64Installer patch version if applicable (#767)
Jesse Plamondon-Willard
2021-04-04
fix error when mod edits bundle data while a split-screen player is joining
Jesse Plamondon-Willard
2021-04-04
fix Context.IsMainPlayer incorrectly true when split-screen player is joining
Jesse Plamondon-Willard
2021-04-04
improve error-handling during asset propagation
Jesse Plamondon-Willard
2021-04-04
standardize spelling of 'macOS'
Jesse Plamondon-Willard
2021-04-03
log failed root dependencies in their own group
Jesse Plamondon-Willard
2021-04-02
fix asset key normalization for 64-bit hack (#767)
Jesse Plamondon-Willard
2021-04-02
add initial support for 64-bit Windows hack (#767)
Jesse Plamondon-Willard
2021-04-02
fix asset propagation for localized movie data
Jesse Plamondon-Willard
2021-03-21
prepare for release
Jesse Plamondon-Willard
2021-03-21
add Constants.GameFramework field (#767)
Jesse Plamondon-Willard
2021-03-21
split compile flag into separate Windows + XNA flags (#767)
Jesse Plamondon-Willard
2021-03-21
simplify creating keybind list for single key
Jesse Plamondon-Willard
2021-03-19
update NPC pathfinding cache when map warps change
Jesse Plamondon-Willard
2021-03-16
avoid asset propagation into the world if it's unloaded
Jesse Plamondon-Willard
Propagating changes into world locations has no effect at this point (since they'll just be recreated when a save is loaded), and can noticeably impact performance.
2021-03-14
add asset propagation for interior door sprites
Jesse Plamondon-Willard
2021-03-14
fix some assets not reapplied correctly when playing in non-English and ↵
Jesse Plamondon-Willard
returning to title
2021-03-13
disable aggressive memory optimizations by default
Jesse Plamondon-Willard
2021-03-08
prepare for release
Jesse Plamondon-Willard
2021-03-07
prepare for release
Jesse Plamondon-Willard
2021-03-07
get patcher names automatically if needed
Jesse Plamondon-Willard
2021-03-07
add descriptive error for PathTooLongException which crashes SMAPI or the ↵
Jesse Plamondon-Willard
installer
2021-03-04
fix RewriteMods option ignored when rewriting mod for OS
Jesse Plamondon-Willard
2021-02-28
fix broken references to LoadStage enum in previously compiled mods
Jesse Plamondon-Willard
2021-02-28
fix edge case for non-English farmhands where content coordinator handled ↵
Jesse Plamondon-Willard
return to title too late
2021-02-28
add ReturningToTitle stage
Jesse Plamondon-Willard
2021-02-28
fix mods with suppressed warnings counted for showing the log section
Jesse Plamondon-Willard
2021-02-28
add load stages immediately after game adds initial locations
Jesse Plamondon-Willard
2021-02-21
prepare for release
Jesse Plamondon-Willard
2021-02-21
add detailed error message when Stardew Valley.exe can't be loaded
Jesse Plamondon-Willard
2021-02-21
use inheritdoc, minor cleanup
Jesse Plamondon-Willard
2021-02-21
reduce performance impact of new cache fix
Jesse Plamondon-Willard
2021-02-13
fix asset propagation for map seats
Jesse Plamondon-Willard
2021-02-06
fix edge case in non-English asset cache after returning to title screen
Jesse Plamondon-Willard
2021-02-03
enable aggressive memory optimizations by default (#757)
Jesse Plamondon-Willard
The new approach should be safe, and no errors were reported so far by alpha testers.
2021-01-31
extend aggressive memory optimization to a few more common textures (#757)
Jesse Plamondon-Willard
2021-01-31
rework aggressive memory optimization to minimize mod impact (#757)
Jesse Plamondon-Willard
2021-01-31
add experimental 'aggressive memory optimization' flag (#757)
Jesse Plamondon-Willard
2021-01-25
prepare for release
Jesse Plamondon-Willard
2021-01-24
minor cleanup
Jesse Plamondon-Willard
2021-01-24
fix interior door errors when reloading maps
Jesse Plamondon-Willard
2021-01-23
remove unused AlternativeUrl field in metadata model
Jesse Plamondon-Willard
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