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path: root/src/StardewModdingAPI/Events
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2017-09-23drop support for SMAPI 1.x (#360)Jesse Plamondon-Willard
2017-09-23add mod update checks based on manifest fields (#336)Jesse Plamondon-Willard
2017-07-31fix GraphicsEvents.Resize being raised before the game updates its window ↵Jesse Plamondon-Willard
data (#328)
2017-07-10enable SMAPI 2.0 mode by defaultJesse Plamondon-Willard
This commit replaces the SMAPI_2_0 compile flag with SMAPI_1_x.
2017-07-05add method to suppress button input from game (#317)Jesse Plamondon-Willard
2017-07-05add InputEvents which unify keyboard, mouse, and controller input with more ↵Jesse Plamondon-Willard
metadata (#316)
2017-07-03bump all deprecation levels to 'pending removal'Jesse Plamondon-Willard
2017-07-03add SMAPI 2.0 compile modeJesse Plamondon-Willard
2017-07-01rewrite content interception using latest proposed API (#255)Jesse Plamondon-Willard
2017-05-29deprecate TimeEvents.DayOfMonthChanged, SeasonOfYearChanged, and ↵Jesse Plamondon-Willard
YearOfGameChanged
2017-05-21reimplement event deprecation warnings to fix "unknown mod" warningsJesse Plamondon-Willard
2017-05-17drop support for multiple player indexes (not relevant for Stardew Valley)Jesse Plamondon-Willard
2017-05-16make content event available in experimental modeJesse Plamondon-Willard
2017-05-12fix SMAPI raising a deprecation warning for its own use of an eventJesse Plamondon-Willard
2017-05-10deprecate GameEvents.GameLoaded and GameEvents.FirstUpdateTickJesse Plamondon-Willard
2017-04-24update for SDV 1.2 non-beta releaseJesse Plamondon-Willard
2017-04-23minor cleanupJesse Plamondon-Willard
2017-04-23revamp startup process (#265)Jesse Plamondon-Willard
This revamps SMAPI's startup process to simplify mod development by ensuring that core components are ready by the time mods are loaded (which is also needed for the upcoming content API), and eliminate or reduce SEHExceptions some players experience.
2017-04-23minor cleanupJesse Plamondon-Willard
2017-04-23remove Initialize/LoadContent overrides & deprecate related events (#265)Jesse Plamondon-Willard
2017-03-14revert all projects except installer to .NET Framework 4.5Jesse Plamondon-Willard
This caused obscure invalid-IL crashes when compiled through MonoDevelop on Linux.
2017-03-14downgrade to .NET Framework 4.0 for better compatibility on Windows 7–8.1Jesse Plamondon-Willard
2017-03-12disable experimental content event for upcoming 1.9 release (#173)Jesse Plamondon-Willard
2017-03-10rename content event for consistency, simplify usage (#173)Jesse Plamondon-Willard
2017-03-03add content language changed event (#243)Jesse Plamondon-Willard
2017-02-25add prototype content event + helper to manipulate XNB data (#173)Jesse Plamondon-Willard
2017-02-19fix on-post-render graphics event being raised after screen is renderedJesse Plamondon-Willard
This causes mods to draw on top of the rendered screen instead of within it, which leads to strange bugs like cursor coordinates not lining up with the cursor and transparency issues.
2017-02-16increase all notice deprecations to info, tweak deprecation message formatJesse Plamondon-Willard
2017-02-16make SMAPI core non-static, eliminate direct access between core componentsJesse Plamondon-Willard
2017-02-13add new console command API with backward compatibility (#199)Jesse Plamondon-Willard
2017-02-11add TimeEvents.AfterDayStarted event (#236)Jesse Plamondon-Willard
2017-02-11remove esoteric & undocumented debug message queue & DrawDebug eventJesse Plamondon-Willard
2017-02-08add SaveEvents.AfterReturnToTitle event (#231)Jesse Plamondon-Willard
2017-02-07reimplement graphics events (#231)Jesse Plamondon-Willard
2017-02-07update SGame.Draw with base code (#231)Jesse Plamondon-Willard
2017-02-07disambiguate references to Farmer (#231)Jesse Plamondon-Willard
2017-02-07remove oldest deprecated code (#231)Jesse Plamondon-Willard
Since Stardew Valley 1.2 breaks most mods anyway, this commits removes the oldest deprecations and fixes the issues that are easiest for mods to update. See documentation for details.
2017-02-02Corrected CurrentLocationChanged's "NewLocation" and "PriorLocation" ↵Bpendragon (David Camp)
descriptors, they displayed in Intellisense as the opposite of what they were.
2017-01-15deprecate events replaced by save events (#215)Jesse Plamondon-Willard
2017-01-15add save events (#215)Jesse Plamondon-Willard
2016-11-21intercept event handler exceptions (#179)Jesse Plamondon-Willard
2016-11-14migrate game loop, events, and commands to new logging framework (#168)Jesse Plamondon-Willard
2016-11-14simplify null guards when rasing eventsJesse Plamondon-Willard
2016-11-04minor cleanupJesse Plamondon-Willard
2016-11-04refactor to avoid an out parameterJesse Plamondon-Willard
2016-10-31add zoom-adjusted mouse position to mouse-changed event arguments (#129)Jesse Plamondon-Willard
2016-10-31(#129) fix several events not correctly propagating stateJesse Plamondon-Willard
2016-10-31document & format event codeJesse Plamondon-Willard
2016-10-31split combined class files per .NET conventionsJesse Plamondon-Willard
2016-05-29Attempt to migrate to new directory structure.Gormogon