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Author
2017-03-14
let players override SMAPI incompatible-code detection if needed
Jesse Plamondon-Willard
2017-03-14
revert all projects except installer to .NET Framework 4.5
Jesse Plamondon-Willard
2017-03-14
downgrade to .NET Framework 4.0 for better compatibility on Windows 7–8.1
Jesse Plamondon-Willard
2017-03-14
refactor SGame a bit now that it's internal
Jesse Plamondon-Willard
2017-03-12
remove unused IConfigFile (#238)
Jesse Plamondon-Willard
2017-03-12
simplify & optimise instruction searching a bit (#247)
Jesse Plamondon-Willard
2017-03-12
add logic to detect incompatible mod instructions & reject mod load (#247)
Jesse Plamondon-Willard
2017-03-12
log rewritten instructions (#247)
Jesse Plamondon-Willard
2017-03-12
split IInstructionFinder from IInstructionRewriter (#247)
Jesse Plamondon-Willard
2017-03-11
fix SaveEvents.AfterLoad being raised during the new-game intro before the pl...
Jesse Plamondon-Willard
2017-03-10
fix SMAPI not correctly detecting cached assets if they were translated (#173)
Jesse Plamondon-Willard
2017-03-10
rename content event for consistency, simplify usage (#173)
Jesse Plamondon-Willard
2017-03-10
extend base content helper to support null content (#173)
Jesse Plamondon-Willard
2017-03-10
move generic content properties & methods into separate interface (#173)
Jesse Plamondon-Willard
2017-03-08
use consistent dict helper method naming (#173)
Jesse Plamondon-Willard
2017-03-08
add dict content helper method to replace values based on a lambda (#173)
Jesse Plamondon-Willard
2017-03-08
add dictionary/image content helpers for more intuitive usage (#173)
Jesse Plamondon-Willard
2017-03-03
add content language changed event (#243)
Jesse Plamondon-Willard
2017-03-03
add texture patching to content events (#173)
Jesse Plamondon-Willard
2017-03-03
fix mods running code concurrently with a SDV 1.2+ background task
Jesse Plamondon-Willard
2017-03-01
update draw code for SDV 1.2.13 (#231)
Jesse Plamondon-Willard
2017-03-01
deprecate `IConfigFile` (#238)
Jesse Plamondon-Willard
2017-03-01
update content manager code for SDV 1.2.11 (#173)
Jesse Plamondon-Willard
2017-02-25
fix handling of localised XNB files (#173)
Jesse Plamondon-Willard
2017-02-25
improve asset key normalisation (#173)
Jesse Plamondon-Willard
2017-02-25
fix current path not being normalised in path checks (#173)
Jesse Plamondon-Willard
2017-02-25
add prototype content event + helper to manipulate XNB data (#173)
Jesse Plamondon-Willard
2017-02-24
add release note, fix docblock
Jesse Plamondon-Willard
2017-02-24
fix content manager compatibility with MonoGame (#173)
Jesse Plamondon-Willard
2017-02-24
override content manager (#173)
Jesse Plamondon-Willard
2017-02-23
move incompatible mod logic into mod registry
Jesse Plamondon-Willard
2017-02-23
merge config files
Jesse Plamondon-Willard
2017-02-22
update for Stardew Valley 1.9 (#231)
Jesse Plamondon-Willard
2017-02-21
fix new error when entering an empty command in SMAPI console
Jesse Plamondon-Willard
2017-02-19
fix on-post-render graphics event being raised after screen is rendered
Jesse Plamondon-Willard
2017-02-17
fix nullable enums not being written to JSON as string
Jesse Plamondon-Willard
2017-02-17
write XNA input enums to JSON as strings automatically
Jesse Plamondon-Willard
2017-02-17
fix issue where mod dependencies overrode SMAPI dependencies
Jesse Plamondon-Willard
2017-02-16
increase all notice deprecations to info, tweak deprecation message format
Jesse Plamondon-Willard
2017-02-16
make SMAPI core non-static, eliminate direct access between core components
Jesse Plamondon-Willard
2017-02-14
streamline startup a bit
Jesse Plamondon-Willard
2017-02-14
mark two internal classes internal
Jesse Plamondon-Willard
2017-02-13
update draw logic for Stardew Valley 1.2.6 (#231)
Jesse Plamondon-Willard
2017-02-13
add new console command API with backward compatibility (#199)
Jesse Plamondon-Willard
2017-02-13
move core JSON logic out of mod helper (#199)
Jesse Plamondon-Willard
2017-02-11
fix world-ready events being raised before the game finishes loading the save...
Jesse Plamondon-Willard
2017-02-11
add TimeEvents.AfterDayStarted event (#236)
Jesse Plamondon-Willard
2017-02-11
remove esoteric & undocumented debug message queue & DrawDebug event
Jesse Plamondon-Willard
2017-02-11
don't write direct console output to log file (#233)
Jesse Plamondon-Willard
2017-02-11
redirect the game's debug messages into trace logs (#233)
Jesse Plamondon-Willard
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