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Author
2017-09-26
simplify API fetch code
Jesse Plamondon-Willard
2017-09-26
remove base.Entry() method calls (#362)
Jesse Plamondon-Willard
2017-09-26
minor cleanup after 1.x removal
Jesse Plamondon-Willard
2017-09-25
consolidate update fields in manifest & SMAPI config (#336, #361)
Jesse Plamondon-Willard
2017-09-25
use POST for SMAPI update checks to avoid issues with long queries (#336)
Jesse Plamondon-Willard
2017-09-24
add support for remapping legacy versions for update checks (#361)
Jesse Plamondon-Willard
2017-09-24
remove name from data record (#361)
Jesse Plamondon-Willard
2017-09-24
add support for specifying default update fields, migrate mods already in mod...
Jesse Plamondon-Willard
2017-09-24
minor bug fixes (#361)
Jesse Plamondon-Willard
2017-09-24
add support for update checks from the Chucklefish mod site (#336)
Jesse Plamondon-Willard
2017-09-24
revamp mod compatibility fields to allow broader use of mod data records (#361)
Jesse Plamondon-Willard
2017-09-23
abstract mod IDs with multiple variants (#361)
Jesse Plamondon-Willard
2017-09-23
rename mod compatibility records for broader use (#361)
Jesse Plamondon-Willard
2017-09-23
unify disabled-mod and compatibility lists (#361)
Jesse Plamondon-Willard
2017-09-23
rename mod compatibility type for broader use (#361)
Jesse Plamondon-Willard
2017-09-23
drop support for SMAPI 1.x (#360)
Jesse Plamondon-Willard
2017-09-23
update file name (#336)
Jesse Plamondon-Willard
2017-09-23
add mod update checks based on manifest fields (#336)
Jesse Plamondon-Willard
2017-09-23
migrate SMAPI update check to new web API (#336)
Jesse Plamondon-Willard
2017-09-20
remove mod metadata from instruction handlers, no longer needed (#347)
Jesse Plamondon-Willard
2017-09-20
warn for mods which change the serialiser (#347)
Jesse Plamondon-Willard
2017-09-20
add support for detecting game patching via Harmony (#347)
Jesse Plamondon-Willard
2017-09-19
encapsulated duplicate code (#347)
Jesse Plamondon-Willard
2017-09-19
rename file to match new type name (#347)
Jesse Plamondon-Willard
2017-09-19
generalise IInstructionRewriter into IInstructionHandler (#347)
Jesse Plamondon-Willard
2017-09-19
move rewriters into metadata class (#347)
Jesse Plamondon-Willard
2017-09-19
pass mod metadata into rewriters (#347)
Jesse Plamondon-Willard
2017-09-19
move monitor.LogOnce into internal extensions for reuse (#347)
Jesse Plamondon-Willard
2017-09-19
merge assembly rewriters into main SMAPI project (#347)
Jesse Plamondon-Willard
2017-09-08
fix errors loading some custom map tilesheets on Linux/Mac
Jesse Plamondon-Willard
2017-09-03
fix '.dll.dll' in logs (#355)
Jesse Plamondon-Willard
2017-09-03
handle maps referencing a non-spring seasonal variation (#352)
Jesse Plamondon-Willard
2017-09-02
account for game loading tilesheets from either Content or Content\Maps (#352)
Jesse Plamondon-Willard
2017-09-01
fix IAssetLoader instances not able to load a map tilesheet if it doesn't als...
Jesse Plamondon-Willard
2017-08-24
simplify & fix asset disposal (#352)
Jesse Plamondon-Willard
2017-08-24
restructure content manager to better handle asset disposal (#352)
Jesse Plamondon-Willard
2017-08-24
fix game's main temporary content manager not being intercepted (#352)
Jesse Plamondon-Willard
2017-08-24
fix map tilesheet load not handling seasonal variations (#352)
Jesse Plamondon-Willard
2017-08-23
fix incorrect 'mod already loaded' errors in some cases
Jesse Plamondon-Willard
2017-08-21
show friendlier error when players have two copies of a mod
Jesse Plamondon-Willard
2017-08-17
break loops when loading assets through a mod loader
Jesse Plamondon-Willard
2017-08-16
only invalidate cache entries matched by new interceptors
Jesse Plamondon-Willard
2017-08-14
add content helper properties for the current language
Jesse Plamondon-Willard
2017-08-09
Fix building SMAPI 1.x
spacechase0
2017-08-07
add asset editors & loaders to content API in 2.0 (#255)
Jesse Plamondon-Willard
2017-08-01
remove support for invalidating mod assets per discussion (#335)
Jesse Plamondon-Willard
2017-07-31
fix GraphicsEvents.Resize being raised before the game updates its window dat...
Jesse Plamondon-Willard
2017-07-31
fix AfterDayStarted event being raised during the new-game intro (#332)
Jesse Plamondon-Willard
2017-07-31
prevent mods from accessing SMAPI internals using its own reflection helper (...
Jesse Plamondon-Willard
2017-07-23
use more flexible approach to core asset reloading (#335)
Jesse Plamondon-Willard
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