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2024-06-09feat: let user specify joints that cannot move for IKSébastien Crozet
2024-06-09chore: update changelogSébastien Crozet
2024-06-09feat: more urdf parser fixes + stl parserSébastien Crozet
2024-06-09feat: add MeshConverter and Colliders::converted_trimesh for building a colli...Sébastien Crozet
2024-06-09feat: make `RigidBody::add_collider` privateSébastien Crozet
2024-06-09feat: impl Default for RigidBodyBuilder and ColliderBuilderSébastien Crozet
2024-06-09feat: rename JointAxesMask::X/Y/Z by ::LIN_X/LIN_Y/LIN_Z and JointAxis::X/Y/...Sébastien Crozet
2024-06-09feat: add urdf exampleSébastien Crozet
2024-06-09feat: continue urdf implSébastien Crozet
2024-06-09feat: start implementation of rapier_urdfSébastien Crozet
2024-06-07fix: testbed: keyD removes only dynamic bodies as intended (#648)Thierry Berger
2024-06-03Merge pull request #589 from whatf0xx/collider-builder-debugThierry Berger
2024-06-03updated changelogThierry Berger
2024-06-03Merge branch 'master' into collider-builder-debugThierry Berger
2024-06-03Merge pull request #636 from waywardmonkeys/fix-spelling-in-variableThierry Berger
2024-05-29Merge pull request #639 from dimforge/fix-todo-rangeThierry Berger
2024-05-29fix todo; removing a private type.Thierry Berger
2024-05-25Fix typo in internal variable name.Bruce Mitchener
2024-05-25chore: update changelogSébastien Crozet
2024-05-25feat: rename cfm_factor, damping_ratio to contact_cfm_factor and contact_da...Sébastien Crozet
2024-05-25fix: allow enexpected_cfgsSébastien Crozet
2024-05-25feat: ui to set the number of simulation steps per frameSébastien Crozet
2024-05-25feat: add a benchmark with many individual pyramidsSébastien Crozet
2024-05-25feat: remove the "fast constraint" special caseSébastien Crozet
2024-05-25feat: make the constraints regularization coefficients configurable with angu...Sébastien Crozet
2024-05-25feat: add simple inverse-kinematics solver for multibodies (#632)Sébastien Crozet
2024-05-05Release v0.19.0v0.19.0Sébastien Crozet
2024-05-05fix: temporarily switch to the master branch of parrySébastien Crozet
2024-05-05chore: update changelogSébastien Crozet
2024-05-05chore: don’t return &mut Self with GenericJoint::flipSébastien Crozet
2024-05-05Fix joint limits not being flipped in one body constrains. (#549)Fun Maker
2024-05-05Removed leftovers from block breaks stabilization.Fun Maker
2024-05-05chore: clippy fixesSébastien Crozet
2024-05-05chore: misc typo fixesSébastien Crozet
2024-05-05feat: rename CharacterCollision::toi to hitSébastien Crozet
2024-05-05chore: switch to git version of parrySébastien Crozet
2024-05-05chore: update changelogSébastien Crozet
2024-05-05feat: add a vertical wall to the 2D and 3D character controller examplesSébastien Crozet
2024-05-05chore: update to the latest parry apiSébastien Crozet
2024-05-05feat: don’t enable character controller autostepping by defaultSébastien Crozet
2024-05-05Fix character controller getting stuck against vertical wallsSébastien Crozet
2024-05-05Fix some typos. (#620)Bruce Mitchener
2024-05-05Fix typo in clippy fix.Bruce Mitchener
2024-05-05ci: Update `actions/checkout` from v3 to v4Bruce Mitchener
2024-04-30fix compilation of testsSébastien Crozet
2024-04-30fix: remove local cargo patchesSébastien Crozet
2024-04-30chore: clippy fixesSébastien Crozet
2024-04-30feat: rename collision_skin to contact_skinSébastien Crozet
2024-04-30fix: add a collision skin to the 2D trimesh demoSébastien Crozet
2024-04-30fix: include the 0.5 factor in pseudo (mass-normalized) kinetic energy calcu...Sébastien Crozet