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2024-11-19
Profiling support (#743)
Thierry Berger
2024-11-19
Fix character controller ground detection (#715)
Thierry Berger
2024-09-23
Fix CharacterController max/min slope handling (#701)
Thierry Berger
2024-08-09
character controller: Fix some cases of grounded not being detected (#711)
Thierry Berger
2024-06-23
fix: less invasive `solve_character_collision_impulses` function (#652)
Thierry Berger
2024-06-17
fix: character controller: walls less likely to trigger ground detection (#655)
Thierry Berger
2024-06-09
feat: change the character controller’s solve_character_collision_impulse...
Thierry Berger
2024-05-05
chore: clippy fixes
Sébastien Crozet
2024-05-05
chore: misc typo fixes
Sébastien Crozet
2024-05-05
feat: rename CharacterCollision::toi to hit
Sébastien Crozet
2024-05-05
chore: update to the latest parry api
Sébastien Crozet
2024-05-05
feat: don’t enable character controller autostepping by default
Sébastien Crozet
2024-05-05
Fix character controller getting stuck against vertical walls
Sébastien Crozet
2024-05-05
Fix some typos. (#620)
Bruce Mitchener
2024-01-27
Fix clippy and enable clippy on CI
Sébastien Crozet
2024-01-21
feat: implement new "small-steps" solver + joint improvements
Sébastien Crozet
2023-09-30
Use the absolute value of the up attribute when calculating side_extent
Linentio
2023-09-30
Use the absolute value of the up attribute when calculating up_extent
Linentio
2023-08-01
Add serde derives to structures in the control module
Paul Lane
2023-07-09
Give access to more vehicle controller fields
Sébastien Crozet
2023-03-26
Move the side_friction_stiffness init to the WheelTuning
Sébastien Crozet
2023-03-26
Make raycast vehicle friction_slip property public
Nash
2023-03-26
Add the Ability to Control the Side-to-Side Grip of a Raycast Vehicle Wheels
Nash
2023-03-25
cargo fmt
Sébastien Crozet
2023-03-19
#465 Add is_sliding_down_slope field to EffectiveCharacterMovement
jeff425
2023-02-26
Fix climbing small slopes when autostepping is disabled
Sébastien Crozet
2023-02-09
Fix horizontal jittering along walls in 3D
Jan Hohenheim
2023-02-08
Fix faulty snap distance
Jan Hohenheim
2023-02-05
Simplify code
Jan Hohenheim
2023-02-05
Fix erroneous sliding
Jan Hohenheim
2023-02-04
Make clippy happier
Jan Hohenheim
2023-02-04
Remove dead code
Jan Hohenheim
2023-02-04
Fix jittering on jointed platform, but result in violating offset
Jan Hohenheim
2023-02-04
Fix snap to ground being triggered on exactly perpendicular movement
Jan Hohenheim
2023-02-04
Fix moving along obstacle twice per iteration
Jan Hohenheim
2023-02-04
Fix inconsistency in grounded detection at manifold
Jan Hohenheim
2023-02-04
Add debug messages
Jan Hohenheim
2023-02-04
Fix grounded false positives when normal is [0, 0]
Jan Hohenheim
2023-02-04
Revert "Optimistically add normalization"
Jan Hohenheim
2023-02-04
Optimistically add normalization
Jan Hohenheim
2023-02-04
Revert grounded checks to not be grounded by default again
Jan Hohenheim
2023-02-04
Remove overzealous ground-snapping
Jan Hohenheim
2023-02-04
Remove anti-jitter check
Jan Hohenheim
2023-02-04
Fix formatting
Jan Nils Ferner
2023-01-28
Fiddle with prediction
Jan Nils Ferner
2023-01-28
Remove unused variables
Jan Nils Ferner
2023-01-28
Try out regular snapping again
Jan Nils Ferner
2023-01-28
Try to fix false negatives on grounded
Jan Nils Ferner
2023-01-28
Move main ground detection duty to snapping to ground
Jan Nils Ferner
2023-01-28
Fix missing ground check
Jan Nils Ferner
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