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AgeCommit message (Expand)Author
2024-11-19Profiling support (#743)Thierry Berger
2024-11-19Fix character controller ground detection (#715)Thierry Berger
2024-09-23Fix CharacterController max/min slope handling (#701)Thierry Berger
2024-08-09character controller: Fix some cases of grounded not being detected (#711)Thierry Berger
2024-06-23fix: less invasive `solve_character_collision_impulses` function (#652)Thierry Berger
2024-06-17fix: character controller: walls less likely to trigger ground detection (#655)Thierry Berger
2024-06-09feat: change the character controller’s solve_character_collision_impulse...Thierry Berger
2024-05-05chore: clippy fixesSébastien Crozet
2024-05-05chore: misc typo fixesSébastien Crozet
2024-05-05feat: rename CharacterCollision::toi to hitSébastien Crozet
2024-05-05chore: update to the latest parry apiSébastien Crozet
2024-05-05feat: don’t enable character controller autostepping by defaultSébastien Crozet
2024-05-05Fix character controller getting stuck against vertical wallsSébastien Crozet
2024-05-05Fix some typos. (#620)Bruce Mitchener
2024-01-27Fix clippy and enable clippy on CISébastien Crozet
2024-01-21feat: implement new "small-steps" solver + joint improvementsSébastien Crozet
2023-09-30Use the absolute value of the up attribute when calculating side_extentLinentio
2023-09-30Use the absolute value of the up attribute when calculating up_extentLinentio
2023-08-01Add serde derives to structures in the control modulePaul Lane
2023-07-09Give access to more vehicle controller fieldsSébastien Crozet
2023-03-26Move the side_friction_stiffness init to the WheelTuningSébastien Crozet
2023-03-26Make raycast vehicle friction_slip property publicNash
2023-03-26Add the Ability to Control the Side-to-Side Grip of a Raycast Vehicle WheelsNash
2023-03-25cargo fmtSébastien Crozet
2023-03-19#465 Add is_sliding_down_slope field to EffectiveCharacterMovementjeff425
2023-02-26Fix climbing small slopes when autostepping is disabledSébastien Crozet
2023-02-09Fix horizontal jittering along walls in 3DJan Hohenheim
2023-02-08Fix faulty snap distanceJan Hohenheim
2023-02-05Simplify codeJan Hohenheim
2023-02-05Fix erroneous slidingJan Hohenheim
2023-02-04Make clippy happierJan Hohenheim
2023-02-04Remove dead codeJan Hohenheim
2023-02-04Fix jittering on jointed platform, but result in violating offsetJan Hohenheim
2023-02-04Fix snap to ground being triggered on exactly perpendicular movementJan Hohenheim
2023-02-04Fix moving along obstacle twice per iterationJan Hohenheim
2023-02-04Fix inconsistency in grounded detection at manifoldJan Hohenheim
2023-02-04Add debug messagesJan Hohenheim
2023-02-04Fix grounded false positives when normal is [0, 0]Jan Hohenheim
2023-02-04Revert "Optimistically add normalization"Jan Hohenheim
2023-02-04Optimistically add normalizationJan Hohenheim
2023-02-04Revert grounded checks to not be grounded by default againJan Hohenheim
2023-02-04Remove overzealous ground-snappingJan Hohenheim
2023-02-04Remove anti-jitter checkJan Hohenheim
2023-02-04Fix formattingJan Nils Ferner
2023-01-28Fiddle with predictionJan Nils Ferner
2023-01-28Remove unused variablesJan Nils Ferner
2023-01-28Try out regular snapping againJan Nils Ferner
2023-01-28Try to fix false negatives on groundedJan Nils Ferner
2023-01-28Move main ground detection duty to snapping to groundJan Nils Ferner
2023-01-28Fix missing ground checkJan Nils Ferner