Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-12-07 | update for release | Jesse Plamondon-Willard | |
2018-12-07 | update for release | Jesse Plamondon-Willard | |
2018-12-04 | enable all build deploy tasks in release mode | Jesse Plamondon-Willard | |
2018-12-04 | also deploy SMAPI files in release builds | Jesse Plamondon-Willard | |
2018-11-19 | bump version for release | Jesse Plamondon-Willard | |
2018-11-19 | fix game crash in MacOS | Jesse Plamondon-Willard | |
This fixes a game crash in MacOS during startup by copying the Windows versions of those DLLs into SMAPI's internal folder. This was handled by the custom build scripts until SMAPI 2.8. | |||
2018-11-19 | bump versions for re-release | Jesse Plamondon-Willard | |
2018-11-19 | fix installer errors on Windows (#602) | Jesse Plamondon-Willard | |
2018-11-18 | shorten bundle file names (#602) | Jesse Plamondon-Willard | |
2018-11-18 | remove 0Harmony.pdb from build scripts (#602) | Jesse Plamondon-Willard | |
The file isn't included in the new Harmony NuGet package. | |||
2018-11-18 | add build logic from the custom scripts (#602) | Jesse Plamondon-Willard | |
2018-11-18 | hide installer's bundled files to avoid confusion (#602) | Jesse Plamondon-Willard | |
2018-11-14 | fix build error on Linux/Mac (#480) | Jesse Plamondon-Willard | |
2018-11-05 | fix build on Linux/Mac | Jesse Plamondon-Willard | |
2018-10-31 | sync SMAPI context between players in multiplayer (#480) | Jesse Plamondon-Willard | |
2018-08-31 | fix readme filename capitalisation | Jesse Plamondon-Willard | |
2018-08-30 | fix assembly load security exceptions by restructuring installer and adding ↵ | Jesse Plamondon-Willard | |
*.exe.config files (#582, #588) | |||
2018-08-26 | add more default game install paths | Jesse Plamondon-Willard | |
2018-08-23 | bump versions for beta | Jesse Plamondon-Willard | |
2018-08-19 | fix mod build package not parsing some valid manifests (#584) | Jesse Plamondon-Willard | |
2018-08-19 | move most SMAPI files into subfolder (#582) | Jesse Plamondon-Willard | |
2018-08-14 | update for SMAPI 2.7 release | Jesse Plamondon-Willard | |
2018-07-09 | fix various build issues | Jesse Plamondon-Willard | |
- installer not waiting until SaveBackup mod is compiled before preparing release build; - missing XML doc files for new toolkit assemblies; - missing XML doc file in SMAPI release build; - SaveBackup including toolkit DLL. | |||
2018-06-24 | add project for toolkit interfaces visible to SMAPI mods (#532) | Jesse Plamondon-Willard | |
2018-06-06 | add Harmony DLL (#541) | Jesse Plamondon-Willard | |
2018-05-25 | fix post-build step in toolkit project (#532) | Jesse Plamondon-Willard | |
2018-05-25 | add empty toolkit project & fix misleading build configuration name (#532) | Jesse Plamondon-Willard | |
2018-05-12 | add bundled save backup mod (#253) | Jesse Plamondon-Willard | |
2018-05-12 | minor cleanup | Jesse Plamondon-Willard | |
2018-05-11 | rename 'install.exe' to 'install on Windows.exe' to avoid confusion | Jesse Plamondon-Willard | |
2018-05-11 | fix unit test project | Jesse Plamondon-Willard | |
2018-05-10 | fix references to removed file | Jesse Plamondon-Willard | |
2018-05-03 | switch back to shared project due to installer issues | Jesse Plamondon-Willard | |
2018-05-02 | compile separate Linux/Mac installer to avoid WMI reference errors (#485) | Jesse Plamondon-Willard | |
2018-05-02 | reorganise to avoid errors deploying web app, fix WMI error in Linux installer | Jesse Plamondon-Willard | |
2018-05-01 | unify SMAPI.AssemblyRewriters and SMAPI.Common projects | Jesse Plamondon-Willard | |
2018-04-30 | fix install package on Windows | Jesse Plamondon-Willard | |
2018-04-25 | update for upcoming 2.6 beta release | Jesse Plamondon-Willard | |
2018-04-25 | add default GOG install path | Jesse Plamondon-Willard | |
2018-04-13 | add MacOS detection | Jesse Plamondon-Willard | |
2018-04-13 | split mod DB into a separate file | Jesse Plamondon-Willard | |
The mod metadata has grown over time, and there's no need to keep it in memory after mod loading. This lets us load the config earlier (since it has a smaller impact on memory usage which affects the game's audio code), and lets us discard the mod metadata when we're done with it. | |||
2018-04-11 | drop support for Stardew Valley 1.2 (#453) | Jesse Plamondon-Willard | |
2018-04-11 | update for 2.5.5 release | Jesse Plamondon-Willard | |
2018-04-09 | add mod code analyzers to detect implicit net field conversion issues (#471) | Jesse Plamondon-Willard | |
2018-03-26 | update for 2.5.4 release | Jesse Plamondon-Willard | |
2018-03-11 | add initial compatibility with Stardew Valley 1.3 (#453) | Jesse Plamondon-Willard | |
2018-03-04 | bump version for release | Jesse Plamondon-Willard | |
2018-02-25 | update for 2.5.2 release | Jesse Plamondon-Willard | |
2018-02-24 | update for 2.5.1 release | Jesse Plamondon-Willard | |
2018-02-24 | update for 2.5 release and simplify assembly info | Jesse Plamondon-Willard | |