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Author
2020-05-04
add Multiplayer.PeerConnected event
Jesse Plamondon-Willard
2020-05-04
fix asset propagation for Gil's portraits
Jesse Plamondon-Willard
2020-04-27
prepare for release, tweak readme
Jesse Plamondon-Willard
2020-04-25
fix asset propagation for maps loaded through a temporary content manager
Jesse Plamondon-Willard
2020-04-24
add support for getting a patch helper for arbitrary data
Jesse Plamondon-Willard
2020-04-24
add map patching API
Jesse Plamondon-Willard
2020-04-17
use better short date translations
Jesse Plamondon-Willard
2020-04-15
tweak new code, update release notes
Jesse Plamondon-Willard
2020-04-15
prevent object.loadDisplayName errors due to invalid/missing item data
Jesse Plamondon-Willard
2020-04-12
add config option to disable console colors (#707)
Jesse Plamondon-Willard
2020-04-11
update release notes
Jesse Plamondon-Willard
2020-04-05
fix rare intermittent "CGI application encountered an error" errors
Jesse Plamondon-Willard
2020-04-01
fix marriage dialogue left in invalid state after dialogue propagation
Jesse Plamondon-Willard
2020-03-29
fix AutoQualityPatch version in compatibility list
Jesse Plamondon-Willard
2020-03-29
fix path segmenting on Linux/Mac in asset propagation
Jesse Plamondon-Willard
2020-03-27
update schema for Content Patcher 1.13
Jesse Plamondon-Willard
2020-03-24
prepare for release
Jesse Plamondon-Willard
2020-03-24
fix mouse input suppression broken in SMAPI 3.4 (#705)
Jesse Plamondon-Willard
2020-03-23
fix asset changes not propagating to NPCs in an event
Jesse Plamondon-Willard
2020-03-22
prepare for release
Jesse Plamondon-Willard
2020-03-22
remove invalid-location check now handled by the game
Jesse Plamondon-Willard
2020-03-22
add monitor.LogOnce method
Jesse Plamondon-Willard
2020-03-22
fix player_add error if the player has broken XNB mods
Jesse Plamondon-Willard
2020-03-14
fix semi-transparency issues on Linux/Mac
Jesse Plamondon-Willard
2020-03-08
fix log parse issues
Jesse Plamondon-Willard
2020-03-08
optimize log parser for very long multi-line messages
Jesse Plamondon-Willard
2020-03-08
rework input handling to allow sending custom input to the game/mods
Jesse Plamondon-Willard
2020-03-07
update translation docs
Jesse Plamondon-Willard
2020-03-07
add support for flipped and rotated map tiles
Jesse Plamondon-Willard
2020-03-06
update packages
Jesse Plamondon-Willard
2020-02-24
add file pickers to web UI for mobile users
Jesse Plamondon-Willard
2020-02-22
prepare for release
Jesse Plamondon-Willard
2020-02-22
fix mods receiving their own broadcasts
Jesse Plamondon-Willard
2020-02-22
prepare for release
Jesse Plamondon-Willard
2020-02-22
fix errors loading spouse room content packs in SMAPI 3.3
Jesse Plamondon-Willard
2020-02-22
prepare for release
Jesse Plamondon-Willard
2020-02-22
update draw logic for recent game updates
Jesse Plamondon-Willard
2020-02-22
update packages
Jesse Plamondon-Willard
2020-02-22
update SMAPI/game version mapping, add older versions
Jesse Plamondon-Willard
2020-02-20
tweak release notes
Jesse Plamondon-Willard
2020-02-20
migrate to new method in SMAPI 3.3
Jesse Plamondon-Willard
2020-02-20
don't premultiply fully opaque pixels
Jesse Plamondon-Willard
2020-02-19
call IAssetEditor with actual type if applicable
Jesse Plamondon-Willard
2020-02-19
rework tilesheet loading to improve errors, allow future validation, and drop...
Jesse Plamondon-Willard
2020-02-18
update compatibility list
Jesse Plamondon-Willard
2020-02-17
make compatibility list header sticky
Jesse Plamondon-Willard
2020-02-13
fix update-check error for SMAPI on Android with four-part versions
Jesse Plamondon-Willard
2020-02-10
fix dialogue propagation clearing marriage dialogue
Jesse Plamondon-Willard
2020-02-10
improve save backup logic
Jesse Plamondon-Willard
2020-02-09
add helper.Input.GetStatus method
Jesse Plamondon-Willard
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