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Stardew Valley 1.5.5 migrates to MonoGame on all platforms.
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SMAPI itself needs to be 32-bit to avoid errors trying to load the 32-bit game.
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Visual Studio changes platform inconsistently when set through a NuGet package, which can cause confusing behavior. It's better to set it directly in the project file instead.
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assembly names
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update readme
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name on Linux/Mac (#638)
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