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SMAPI
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Context.cs
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Author
2023-04-02
fix IsWorldReady being editable by mods
Jesse Plamondon-Willard
2022-05-15
reduce performance impact of deprecation warnings
Jesse Plamondon-Willard
2022-04-13
enable nullable annotations in SMAPI where no changes are needed (#837)
Jesse Plamondon-Willard
2022-04-06
enable nullable annotations by default (#837)
Jesse Plamondon-Willard
2022-04-06
simplify with newer pattern features
Jesse Plamondon-Willard
2022-04-06
simplify 'is not' patterns
Jesse Plamondon-Willard
2022-04-06
use target-typed new
Jesse Plamondon-Willard
2021-04-04
fix Context.IsMainPlayer incorrectly true when split-screen player is joining
Jesse Plamondon-Willard
2021-03-16
avoid asset propagation into the world if it's unloaded
Jesse Plamondon-Willard
2020-12-20
update for split-screen mode
Jesse Plamondon-Willard
2019-09-14
fix typos and inconsistent spelling
Jesse Plamondon-Willard
2019-09-14
load mods much earlier so they can intercept all content assets
Jesse Plamondon-Willard
2019-02-07
fix save folder constants not available during early load stages
Jesse Plamondon-Willard
2018-12-04
add SMAPI 3.0 compatibility strict mode (#606)
Jesse Plamondon-Willard
2018-10-28
fix Context.IsPlayerFree being true before player finishes transitioning to a...
Jesse Plamondon-Willard
2018-06-30
fix Context.IsPlayerFree being false during festivals (#550)
Jesse Plamondon-Willard
2018-06-30
tweak world-ready events to handle edge cases
Jesse Plamondon-Willard
2018-04-12
fix various net field conversions in SMAPI code (#453)
Jesse Plamondon-Willard
2018-04-10
add context properties for multiplayer, update release notes (#453)
Jesse Plamondon-Willard
2017-10-07
reorganise repo structure
Jesse Plamondon-Willard