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2018-11-04add PeerDisconnected event (#480)Jesse Plamondon-Willard
2018-11-04add ContextReceived event (#480)Jesse Plamondon-Willard
2018-11-04rewrite multiplayer sync to use generic callbacks from client/server for ↵Jesse Plamondon-Willard
better extensibility (#480)
2018-11-03add APIs to send/receive messages in multiplayer (#480)Jesse Plamondon-Willard
2018-10-08add more events (#310)Jesse Plamondon-Willard
2018-10-06add DayEnding event (#310)Jesse Plamondon-Willard
2018-10-06add save and day-started events for 3.0 (#310)Jesse Plamondon-Willard
2018-10-05tweak new event naming convention (#310)Jesse Plamondon-Willard
2018-07-15fix misnamed typesJesse Plamondon-Willard
2018-07-08add GameLoop events for SMAPI 3.0 (#310)Jesse Plamondon-Willard
2018-06-10add debris list changed event (#310)Jesse Plamondon-Willard
2018-06-02remove suppression from new events, add convenience methods (#310)Jesse Plamondon-Willard
Mods should use the new input API to suppress input instead.
2018-06-02add mouse scroll event (#310)Jesse Plamondon-Willard
2018-06-02add Input.CursorMoved event (#310)Jesse Plamondon-Willard
2018-06-02add new-style input events (#310)Jesse Plamondon-Willard
2018-06-02disambiguate legacy events internally (#310)Jesse Plamondon-Willard
2018-06-01add large terrain feature list changed event (#310)Jesse Plamondon-Willard
2018-06-01add NPC list changed event (#310)Jesse Plamondon-Willard
2018-06-01add terrain feature list changed event (#310)Jesse Plamondon-Willard
2018-06-01rename new events for clarity (#310)Jesse Plamondon-Willard
2018-05-31move location events into new event system (#310)Jesse Plamondon-Willard
2018-05-05rewrite location events for multiplayerJesse Plamondon-Willard
2018-05-04add LocationEvents.ObjectsChanged eventJesse Plamondon-Willard
2018-04-27add multiplayer sync events (#479)Jesse Plamondon-Willard
2018-04-22rewrite input suppression (#453)Jesse Plamondon-Willard
This lets SMAPI intercept all input using the new Game1.hooks in SDV 1.3.0.32. However, intercepting mouse clicks needs a few more changes in the game code.
2018-04-14fix typo in code docs (#473)Jesse Plamondon-Willard
2018-04-11drop support for Stardew Valley 1.2 (#453)Jesse Plamondon-Willard
2018-03-11update for Stardew Valley 1.3.0.5 (#453)Jesse Plamondon-Willard
2018-03-11drop support for some deprecated APIs in the Stardew Valley 1.3 branch (#453)Jesse Plamondon-Willard
2018-03-11add initial compatibility with Stardew Valley 1.3 (#453)Jesse Plamondon-Willard
2018-02-23overhaul events to track the mod which added each handler, and log errors ↵Jesse Plamondon-Willard
under their name (#451)
2018-02-19add unvalidated update tick event for specialised use cases (#446)Jesse Plamondon-Willard
2018-01-21add before/after save creation events (#429)Jesse Plamondon-Willard
This supports mods like Custom Farm Types that need to intercept the very first save, which doesn't raise the normal save events since the world isn't fully initialised yet.
2017-12-12reintroduce GameEvents.FirstUpdateTick to simplify mod integrations (#409)Jesse Plamondon-Willard
2017-12-10add e.IsSuppressed to input event argsJesse Plamondon-Willard
2017-12-10fix mods being able to change cursor position reported to other modsJesse Plamondon-Willard
2017-11-26fix e.SuppressButton() not working with some mouse buttons, update release ↵Jesse Plamondon-Willard
notes (#389)
2017-11-10Simplified mouse checksYonKuma
SuppressButton now uses the passed button rather than the object button
2017-11-08Fixing code to match SMAPI idiomYonKuma
2017-11-08Added code to suppress mouse clicksYonKuma
issue Pathoschild/SMAPI#384
2017-10-22replace input events' e.IsClick with better-designed e.IsActionButton and ↵Jesse Plamondon-Willard
e.IsUseToolButton
2017-10-19fix e.SuppressButton() in input events not suppressing keyboard buttonsJesse Plamondon-Willard
2017-10-07reorganise repo structureJesse Plamondon-Willard