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SMAPI
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SGame.cs
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Author
2019-02-07
fix LoadStage.SaveParsed raised before save data available
Jesse Plamondon-Willard
2019-02-07
fix save folder constants not available during early load stages
Jesse Plamondon-Willard
2018-12-30
fix GameLaunched raised twice due to Game1.ticks not incrementing reliably
Jesse Plamondon-Willard
2018-12-27
tweak comment header convention
Jesse Plamondon-Willard
2018-12-25
minor performance optimisation
Jesse Plamondon-Willard
2018-12-25
add GameLoop.OneSecondUpdateTicking/Ticked
Jesse Plamondon-Willard
2018-12-24
add Specialised.LoadStageChanged event
Jesse Plamondon-Willard
2018-12-23
add Specialised.SavePreloaded event
Jesse Plamondon-Willard
2018-12-16
fix host peer not cleared when a multiplayer session ends
Jesse Plamondon-Willard
2018-12-09
fix 'begin must be called' sprite batch errors when using Display.RenderedWor...
Jesse Plamondon-Willard
2018-12-05
add friendly error when Steam isn't loaded
Jesse Plamondon-Willard
2018-12-04
fix build error in non-strict mode (#606)
Jesse Plamondon-Willard
2018-12-04
add SMAPI 3.0 compatibility strict mode (#606)
Jesse Plamondon-Willard
2018-11-29
fix RenderedWorld event not invoked before overlays are rendered
Jesse Plamondon-Willard
2018-11-25
fix error when leaving & rejoining a server in the same session
Jesse Plamondon-Willard
2018-11-16
fix error when entering an incorrect console command
Jesse Plamondon-Willard
2018-11-07
add verbose logging as a monitor feature
Jesse Plamondon-Willard
2018-11-07
print deprecation messages in batches for easier reading
Jesse Plamondon-Willard
2018-11-03
add APIs to send/receive messages in multiplayer (#480)
Jesse Plamondon-Willard
2018-10-31
sync SMAPI context between players in multiplayer (#480)
Jesse Plamondon-Willard
2018-10-08
add more events (#310)
Jesse Plamondon-Willard
2018-10-06
add DayEnding event (#310)
Jesse Plamondon-Willard
2018-10-06
add save and day-started events for 3.0 (#310)
Jesse Plamondon-Willard
2018-10-05
tweak new event naming convention (#310)
Jesse Plamondon-Willard
2018-09-29
fix command errors logged as SMAPI instead of the affected mod
Jesse Plamondon-Willard
2018-09-27
log base update loop errors as 'game' instead of SMAPI
Jesse Plamondon-Willard
2018-09-18
update for Stardew Valley 1.3.30
Jesse Plamondon-Willard
2018-08-22
update for Stardew Valley 1.3.29 beta (#585)
Jesse Plamondon-Willard
2018-08-11
add support for loading unpacked .json files through content API (#576)
Jesse Plamondon-Willard
2018-07-27
remove now-unneeded save guard (#568)
Jesse Plamondon-Willard
2018-07-15
fix misnamed types
Jesse Plamondon-Willard
2018-07-13
fix console commands being invoked asynchronously (#562)
Jesse Plamondon-Willard
2018-07-08
add GameLoop events for SMAPI 3.0 (#310)
Jesse Plamondon-Willard
2018-07-06
run new-day task synchronously
Jesse Plamondon-Willard
2018-07-04
fix game freeze if the window loses focus while loading
Jesse Plamondon-Willard
2018-06-30
tweak world-ready events to handle edge cases
Jesse Plamondon-Willard
2018-06-26
update Game1.Draw override
Jesse Plamondon-Willard
2018-06-24
add more verbose logs to simplify troubleshooting
Jesse Plamondon-Willard
2018-06-10
add debris list changed event (#310)
Jesse Plamondon-Willard
2018-06-10
create watcher core (#310)
Jesse Plamondon-Willard
2018-06-02
tweak SGame update logic to avoid some edge cases (#310)
Jesse Plamondon-Willard
2018-06-02
remove suppression from new events, add convenience methods (#310)
Jesse Plamondon-Willard
2018-06-02
add input API
Jesse Plamondon-Willard
2018-06-02
add mouse scroll event (#310)
Jesse Plamondon-Willard
2018-06-02
use value watcher for cursor position (#310)
Jesse Plamondon-Willard
2018-06-02
add Input.CursorMoved event (#310)
Jesse Plamondon-Willard
2018-06-02
add new-style input events (#310)
Jesse Plamondon-Willard
2018-06-02
disambiguate legacy events internally (#310)
Jesse Plamondon-Willard
2018-06-01
add large terrain feature list changed event (#310)
Jesse Plamondon-Willard
2018-06-01
add NPC list changed event (#310)
Jesse Plamondon-Willard
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