Age | Commit message (Collapse) | Author |
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tracked correctly (#648)
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This is bad practice in most cases, and was only used by two mods which didn't legitimately need to exit immediately.
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Display.RenderedWorld event
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We previously checked !SaveGame.IsProcessing to avoid running events while the game was saving. Due to a bug in Stardew Valley on Linux/Mac, this flag is never unset when the save completes. It's no longer needed anyway, since SMAPI now runs the save synchronously.
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This avoids issues when mod events are called asynchronously (like IAssetLoaders loading PNG tilesheets on season change while the game is drawing).
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