Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-04-02 | as per comments, remove where in favor of nullchecking id instead | atravita-mods | |
2023-04-02 | avoid resolving empty folders. | atravita-mods | |
2023-04-02 | add PerScreen.IsActiveForScreen() | Jesse Plamondon-Willard | |
2023-04-02 | update to FluentHttpClient 4.3.0 | Jesse Plamondon-Willard | |
2023-04-02 | add NuGet package readme note about using constants before they're defined | Jesse Plamondon-Willard | |
2023-04-02 | remove LargeAddressAware flag | Jesse Plamondon-Willard | |
This isn't needed anymore since SMAPI is 64-bit now. | |||
2023-01-28 | rework GitHub issue templates to further discourage creating support issues | Jesse Plamondon-Willard | |
2023-01-22 | suppress findstr installer error for some players | Jesse Plamondon-Willard | |
2023-01-09 | Merge branch 'develop' into stable | Jesse Plamondon-Willard | |
2023-01-09 | prepare for release | Jesse Plamondon-Willard | |
2023-01-08 | add delegating mod hooks for mod use | Jesse Plamondon-Willard | |
2023-01-08 | update packages | Jesse Plamondon-Willard | |
2023-01-08 | update web to .NET 7 | Jesse Plamondon-Willard | |
2023-01-07 | fix game assemblies not excluded from release zip when bundle type not set | Jesse Plamondon-Willard | |
2022-12-28 | simplify Save Backup compression | Jesse Plamondon-Willard | |
We don't need special handling for macOS anymore, since all platforms have .NET 5 now. | |||
2022-12-28 | Merge pull request #889 from daleao/develop | Jesse Plamondon-Willard | |
Replace slingshot ID check with type field check | |||
2022-12-28 | defer weapon data parsing until needed, handle invalid formats | Jesse Plamondon-Willard | |
2022-12-07 | Replaced slingshot ID check with Type check. | DaLion | |
2022-12-01 | Merge branch 'develop' into stable | Jesse Plamondon-Willard | |
2022-12-01 | prepare for release | Jesse Plamondon-Willard | |
2022-11-14 | update release notes | Jesse Plamondon-Willard | |
2022-11-14 | Merge pull request #886 from atravita-mods/develop | Jesse Plamondon-Willard | |
Fix overlay transparency crop not always starting at end of pixel area | |||
2022-11-14 | tweak variables for clarity | Jesse Plamondon-Willard | |
2022-11-14 | more indexing errors joy | atravita-mods | |
2022-11-13 | update release notes | Jesse Plamondon-Willard | |
2022-11-13 | Merge pull request #885 from AnotherPillow/develop | Jesse Plamondon-Willard | |
Only check for Error Handler when on SMAPI 3.9+ | |||
2022-11-13 | Only check for Error Handler on SMAPI 3.9+ | AnotherPillow | |
2022-11-12 | Merge branch 'develop' into stable | Jesse Plamondon-Willard | |
2022-11-12 | prepare for release | Jesse Plamondon-Willard | |
2022-11-12 | also update multiplayer map cache for host player | Jesse Plamondon-Willard | |
2022-11-11 | fix load-early/late mods not correctly sorted relative to others in the same ↵ | Jesse Plamondon-Willard | |
list | |||
2022-11-11 | update release notes | Jesse Plamondon-Willard | |
2022-11-11 | Merge pull request #884 from atravita-mods/develop | Jesse Plamondon-Willard | |
AssetName.StartsWith - fix yet another case with the trailing slash | |||
2022-11-11 | expand code comments for clarity | Jesse Plamondon-Willard | |
2022-11-11 | Merge pull request #883 from SinZ163/feature/sinz/farmhand-mapedit | Jesse Plamondon-Willard | |
Add logic to remove from the multiplayer map cache for asset propagation | |||
2022-11-11 | pass multiplayer into asset propagator to avoid reflection | Jesse Plamondon-Willard | |
2022-11-11 | edit comment. | atravita-mods | |
2022-11-11 | directly add tests over the trailing slash. | atravita-mods | |
2022-11-11 | Add logic to remove from the multiplayer map cache for asset propagation | SinZ | |
2022-11-11 | add unit test for assumption about HashSet<T> order | Jesse Plamondon-Willard | |
This will let us detect if the behavior ever changes in a future version of .NET, so we need to change the new ModsToLoadEarly/Late config fields. | |||
2022-11-11 | raise all deprecation messages to the final level | Jesse Plamondon-Willard | |
2022-11-11 | set max game version | Jesse Plamondon-Willard | |
2022-11-11 | update release notes | Jesse Plamondon-Willard | |
2022-11-11 | Merge pull request #882 from Shockah/mod-load-order | Jesse Plamondon-Willard | |
Add options to override mod load order # Conflicts: # src/SMAPI/Framework/Models/SConfig.cs | |||
2022-11-11 | only validate & apply custom load order if there is one | Jesse Plamondon-Willard | |
2022-11-11 | adjust warning messages & log header when load order is edited | Jesse Plamondon-Willard | |
2022-11-11 | change new fields to hash sets & simplify sorting | Jesse Plamondon-Willard | |
This makes the mod IDs case-insensitive (like the 'SuppressUpdateChecks' field), fixes a build error in unit tests, and avoids re-scanning the mod list multiple times. | |||
2022-11-10 | Merge pull request #881 from tylergibbs2/detailed-manifest-errors | Jesse Plamondon-Willard | |
Add detailed manifest validation errors at build time | |||
2022-11-10 | tweak new code | Jesse Plamondon-Willard | |
2022-11-10 | don't validate manifest if we're not deploying or zipping the mod | Jesse Plamondon-Willard | |
That would break cases like unit test projects, which don't have a manifest.json file. |