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path: root/docs/release-notes.md
AgeCommit message (Collapse)Author
2019-10-01remove unused translation field & methodJesse Plamondon-Willard
2019-09-26auto-fix save data when a custom NPC mod is removedJesse Plamondon-Willard
2019-09-23make console colors configurableJesse Plamondon-Willard
2019-09-16log custom SMAPI settings to simplify troubleshootingJesse Plamondon-Willard
2019-09-14fix ICursorPosition.AbsolutePixels not adjusted for zoomJesse Plamondon-Willard
2019-09-14update release notes for asset changesJesse Plamondon-Willard
2019-09-14track texture asset keys, fix NPC portrait propagationJesse Plamondon-Willard
2019-09-14reorganise 3.0 release notes, add release highlightsJesse Plamondon-Willard
2019-09-14add asset propagation for Data\FarmAnimals (#618)Jesse Plamondon-Willard
2019-09-14update packagesJesse Plamondon-Willard
2019-09-14update SMAPI/game version mapJesse Plamondon-Willard
2019-09-14add Android detectionJesse Plamondon-Willard
2019-09-14Merge pull request #658 from danvolchek/log-parser-user-agent-detectionJesse Plamondon-Willard
[SMAPI.Web] Detect the client's platform and check the right log parser input accordingly
2019-09-14update release notesJesse Plamondon-Willard
2019-09-14log skipped loose filesJesse Plamondon-Willard
2019-09-14fix 'unknown file extension' error not listing .json as a valid extensionJesse Plamondon-Willard
2019-09-14fix asset changes not affecting cached asset loads in a specific caseJesse Plamondon-Willard
2019-09-14fix typos and inconsistent spellingJesse Plamondon-Willard
2019-09-14add support for transparent schema errors (#654)Jesse Plamondon-Willard
2019-09-14integrate Content Patcher schema into validator, update docs (#654)Jesse Plamondon-Willard
2019-09-14tweak button names, update release notes (#654)Jesse Plamondon-Willard
2019-09-14fix error when Chucklefish page doesn't exist for update checksJesse Plamondon-Willard
2019-09-14track license info for mod GitHub repos (#651)Jesse Plamondon-Willard
2019-09-14back up saves in a background threadJesse Plamondon-Willard
2019-09-14fetch mod info from Nexus API if the web page is hidden due to adult content ↵Jesse Plamondon-Willard
(#651)
2019-09-14add remote mod status to update check info (#651)Jesse Plamondon-Willard
2019-09-14apply tilesheet fixes to XNB map files tooJesse Plamondon-Willard
2019-09-14normalise custom map's tilesheet paths for the OSJesse Plamondon-Willard
2019-09-14show versions in duplicate-mod errors, make folder paths in trace logs clearerJesse Plamondon-Willard
2019-09-14add background fetch for mod compatibility list (#651)Jesse Plamondon-Willard
2019-09-14Update Mono.Cecil packageJesse Plamondon-Willard
2019-09-14update NuGet packagesJesse Plamondon-Willard
2019-09-14add dev note field to compatibility listJesse Plamondon-Willard
2019-09-14add metadata links to mod compatibility listJesse Plamondon-Willard
2019-09-14add asset propagation for DayTimeMoneyBox buttonsJesse Plamondon-Willard
2019-09-14make SemanticVersion.TryParse publicJesse Plamondon-Willard
2019-09-14 add asset propagation for critter textures (#652)Jesse Plamondon-Willard
2019-09-14group technical docs, add general shortcut for mod build package docs (#651)Jesse Plamondon-Willard
2019-09-14add stardewvalley.targets support to toolkitJesse Plamondon-Willard
2019-09-14decouple updating watchers & raising event to fix some mod changes not being ↵Jesse Plamondon-Willard
tracked correctly (#648)
2019-09-14fix map reloads not updating door warps (#643)Jesse Plamondon-Willard
2019-09-14fix year edge case in date calculationsJesse Plamondon-Willard
2019-09-14disable mod-level asset caching (#644)Jesse Plamondon-Willard
This fixes an issue where some asset references could be shared between content managers, causing changes to propagate unintentionally.
2019-09-14no longer forward managed asset keys loaded through a mod content manager (#644)Jesse Plamondon-Willard
That isn't needed for any documented functionality, and allowed mods to load (and in some cases edit) a different mod's local assets.
2019-09-14move most mod asset loading logic into content managers (#644)Jesse Plamondon-Willard
This fixes mods needing to load Map assets manually before the game could load them via internal key.
2019-09-14add separate LogNetworkTraffic optionJesse Plamondon-Willard
2019-09-14fix tilesheets seasonalised when loading an indoor mapJesse Plamondon-Willard
2019-09-14fix tilesheets not seasonalised when a map is reloaded (#642)Jesse Plamondon-Willard
2019-09-14batch reload assets in some casesJesse Plamondon-Willard
2019-09-14fix cache misses for non-English playersJesse Plamondon-Willard