Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-08-19 | add recursive mod search (#583) | Jesse Plamondon-Willard | |
2018-08-19 | move most SMAPI files into subfolder (#582) | Jesse Plamondon-Willard | |
2018-08-19 | add data API (#468) | Jesse Plamondon-Willard | |
2018-08-18 | no longer allow non-relative paths for IContentPack.Read/WriteJsonFile (#468) | Jesse Plamondon-Willard | |
2018-08-18 | add IContentPack.WriteJsonFile method (#468) | Jesse Plamondon-Willard | |
2018-08-18 | mark old SpaceCore versions incompatible | Jesse Plamondon-Willard | |
2018-08-14 | update for SMAPI 2.7 release | Jesse Plamondon-Willard | |
2018-08-14 | drop backwards compatibility in update-check API | Jesse Plamondon-Willard | |
Update checks from older versions of SMAPI are never useful now that Stardew Valley 1.3 is released: older versions of SMAPI won't launch in Stardew Valley 1.3 (so they won't check for updates), and newer versions of SMAPI/mods won't work with older versions of the game. | |||
2018-08-12 | add asset propagation for map tilesheets (#570) | Jesse Plamondon-Willard | |
2018-08-12 | fix asset propagation for child sprites (#573) | Jesse Plamondon-Willard | |
2018-08-11 | add asset propagation for dialogue changes (#580) | Jesse Plamondon-Willard | |
2018-08-11 | let Linux/Mac players choose the console scheme when installing (#554) | Jesse Plamondon-Willard | |
2018-08-11 | overhaul installer display (#554) | Jesse Plamondon-Willard | |
The installer now validates preconditions earlier when possible, and after each step will reset the text and condense details from previous steps. This way players only see info for the current question to avoid confusion, and it's easier to add new steps. | |||
2018-08-11 | add support for loading unpacked .json files through content API (#576) | Jesse Plamondon-Willard | |
2018-08-11 | add --mods-path CLI argument to allow switching between mod folders (#579) | Jesse Plamondon-Willard | |
2018-08-11 | bump next release number | Jesse Plamondon-Willard | |
2018-08-10 | revamp how mod skips & issues are displayed (#571) | Jesse Plamondon-Willard | |
2018-08-09 | fix some log files not deleted on startup | Jesse Plamondon-Willard | |
2018-08-08 | serialise all enums to string in JSON by default | Jesse Plamondon-Willard | |
2018-08-06 | fix ConsoleCommands item search code | Jesse Plamondon-Willard | |
2018-08-06 | fix spring tilesheets always used for custom festival maps (#577) | Jesse Plamondon-Willard | |
2018-08-05 | mark Everytime Submarine incompatible (#574) | Jesse Plamondon-Willard | |
2018-08-04 | fixed false compat error when constructing multidimensional arrays | Jesse Plamondon-Willard | |
2018-08-04 | fix ToSButton() methods not public | Jesse Plamondon-Willard | |
2018-07-31 | remove 'beta' suffix in release notes | Jesse Plamondon-Willard | |
2018-07-29 | polish SMAPI 2.6 release notes (#569) | Jesse Plamondon-Willard | |
2018-07-13 | fix console commands being invoked asynchronously (#562) | Jesse Plamondon-Willard | |
2018-07-11 | add GitHub issue templates | Jesse Plamondon-Willard | |
2018-07-09 | fix error reading empty translation files | Jesse Plamondon-Willard | |
2018-07-01 | add support for reloading NPC schedules through the content API | Jesse Plamondon-Willard | |
2018-07-01 | polish 2.6 release notes a bit | Jesse Plamondon-Willard | |
2018-07-01 | add game path to assembly definition resolution search paths for rare edge ↵ | Jesse Plamondon-Willard | |
cases where it's not added automatically | |||
2018-06-30 | detect broken assembly references not covered by a dependency, and flag as ↵ | Jesse Plamondon-Willard | |
incompatible (#356) | |||
2018-06-30 | remove player_setlevel and player_setspeed commands (#415) | Jesse Plamondon-Willard | |
2018-06-30 | fix Context.IsPlayerFree being false during festivals (#550) | Jesse Plamondon-Willard | |
2018-06-30 | generalise NuGet package's non-mod project feature (#555) | Jesse Plamondon-Willard | |
2018-06-30 | tweak world-ready events to handle edge cases | Jesse Plamondon-Willard | |
In particular: - world was never considered ready if the player's name was blank; - AfterReturnToTitle didn't trigger after being disconnected in multiplayer (#545). | |||
2018-06-29 | update technical docs for web API (#532) | Jesse Plamondon-Willard | |
2018-06-28 | add support for unofficial version in update checks (#532) | Jesse Plamondon-Willard | |
2018-06-28 | add support for writing versions to JSON | Jesse Plamondon-Willard | |
2018-06-28 | use mod DB in web API to get default update keys for mod IDs (#532) | Jesse Plamondon-Willard | |
2018-06-27 | add log parser option to view raw log | Jesse Plamondon-Willard | |
2018-06-24 | add mod build config option to ignore custom files by regex (#549) | Jesse Plamondon-Willard | |
2018-06-24 | update to Mono.Cecil 0.10 | Jesse Plamondon-Willard | |
2018-06-19 | add absolute pixels to ICursorPosition, fix tile not updated if ↵ | Jesse Plamondon-Willard | |
screen-relative pos didn't change (#546) | |||
2018-06-19 | rewrite update checks (#551) | Jesse Plamondon-Willard | |
2018-06-17 | set 'large address aware' flag on SMAPI executable to fix memory issues (#431) | Jesse Plamondon-Willard | |
This is safe since the vanilla game has it set too. | |||
2018-06-16 | update web UI to let players download from new Nexus page (#547) | Jesse Plamondon-Willard | |
2018-06-10 | improve semantic version validation | Jesse Plamondon-Willard | |
2018-06-09 | add metadata dump option for troubleshooting | Jesse Plamondon-Willard | |