Age | Commit message (Collapse) | Author |
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values being initialised
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save is loaded
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relaunch
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found on Mac (#278)
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presses a key in the SMAPI console
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Console messages appear in the console (in developer mode only), but weren't saved to the log file based on the argument that they weren't relevant. However, that also suppresses the game's load-game errors in Stardew Valley 1.2, which makes troubleshooting save issues more complicated. To avoid any such issues in the future, they're now always logged to the file. If you need to log a message that isn't shown to the user, use System.Diagnostics.Debug instead.
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This was added to support parallel releases for SDV 1.11 + 1.2-beta, but SDV 1.2 is now out of beta. Mods should specify the minimum SMAPI version instead if needed.
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created (#261)
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%appdata% (#266)
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This revamps SMAPI's startup process to simplify mod development by ensuring that core components are ready by the time mods are loaded (which is also needed for the upcoming content API), and eliminate or reduce SEHExceptions some players experience.
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needed (#264)
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# Conflicts:
# src/StardewModdingAPI/Framework/SGame.cs
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