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| author | Sébastien Crozet <developer@crozet.re> | 2020-08-25 22:10:25 +0200 |
|---|---|---|
| committer | Sébastien Crozet <developer@crozet.re> | 2020-08-25 22:10:25 +0200 |
| commit | 754a48b7ff6d8c58b1ee08651e60112900b60455 (patch) | |
| tree | 7d777a6c003f1f5d8f8d24f533f35a95a88957fe /examples2d | |
| download | rapier-0.1.0.tar.gz rapier-0.1.0.tar.bz2 rapier-0.1.0.zip | |
First public release of Rapier.v0.1.0
Diffstat (limited to 'examples2d')
| -rw-r--r-- | examples2d/Cargo.toml | 27 | ||||
| -rw-r--r-- | examples2d/all_examples2.rs | 90 | ||||
| -rw-r--r-- | examples2d/balls2.rs | 68 | ||||
| -rw-r--r-- | examples2d/boxes2.rs | 73 | ||||
| -rw-r--r-- | examples2d/capsules2.rs | 76 | ||||
| -rw-r--r-- | examples2d/debug_box_ball2.rs | 44 | ||||
| -rw-r--r-- | examples2d/heightfield2.rs | 72 | ||||
| -rw-r--r-- | examples2d/joints2.rs | 75 | ||||
| -rw-r--r-- | examples2d/kinematic2.rs | 93 | ||||
| -rw-r--r-- | examples2d/pyramid2.rs | 60 | ||||
| -rw-r--r-- | examples2d/sensor2.rs | 101 | ||||
| -rw-r--r-- | examples2d/stress_joint_ball2.rs | 72 | ||||
| -rw-r--r-- | examples2d/stress_joint_fixed2.rs | 85 | ||||
| -rw-r--r-- | examples2d/stress_joint_prismatic2.rs | 69 |
14 files changed, 1005 insertions, 0 deletions
diff --git a/examples2d/Cargo.toml b/examples2d/Cargo.toml new file mode 100644 index 0000000..7e97948 --- /dev/null +++ b/examples2d/Cargo.toml @@ -0,0 +1,27 @@ +[package] +name = "nphysics-examples-2d" +version = "0.1.0" +authors = [ "Sébastien Crozet <developer@crozet.re>" ] +edition = "2018" + +[features] +parallel = [ "rapier2d/parallel", "rapier_testbed2d/parallel" ] +simd-stable = [ "rapier2d/simd-stable" ] +simd-nightly = [ "rapier2d/simd-nightly" ] +other-backends = [ "rapier_testbed2d/other-backends" ] +enhanced-determinism = [ "rapier2d/enhanced-determinism" ] + +[dependencies] +rand = "0.7" +Inflector = "0.11" +nalgebra = "0.22" + +[dependencies.rapier_testbed2d] +path = "../build/rapier_testbed2d" + +[dependencies.rapier2d] +path = "../build/rapier2d" + +[[bin]] +name = "all_examples2" +path = "./all_examples2.rs"
\ No newline at end of file diff --git a/examples2d/all_examples2.rs b/examples2d/all_examples2.rs new file mode 100644 index 0000000..7b8bf09 --- /dev/null +++ b/examples2d/all_examples2.rs @@ -0,0 +1,90 @@ +#![allow(dead_code)] + +extern crate nalgebra as na; + +#[cfg(target_arch = "wasm32")] +use wasm_bindgen::prelude::*; + +use inflector::Inflector; + +use rapier_testbed2d::Testbed; +use std::cmp::Ordering; + +mod balls2; +mod boxes2; +mod capsules2; +mod debug_box_ball2; +mod heightfield2; +mod joints2; +mod kinematic2; +mod pyramid2; +mod sensor2; +mod stress_joint_ball2; +mod stress_joint_fixed2; +mod stress_joint_prismatic2; + +fn demo_name_from_command_line() -> Option<String> { + let mut args = std::env::args(); + + while let Some(arg) = args.next() { + if &arg[..] == "--example" { + return args.next(); + } + } + + None +} + +#[cfg(any(target_arch = "wasm32", target_arch = "asmjs"))] +fn demo_name_from_url() -> Option<String> { + None + // let window = stdweb::web::window(); + // let hash = window.location()?.search().ok()?; + // Some(hash[1..].to_string()) +} + +#[cfg(not(any(target_arch = "wasm32", target_arch = "asmjs")))] +fn demo_name_from_url() -> Option<String> { + None +} + +#[cfg_attr(target_arch = "wasm32", wasm_bindgen(start))] +pub fn main() { + let demo = demo_name_from_command_line() + .or_else(|| demo_name_from_url()) + .unwrap_or(String::new()) + .to_camel_case(); + + let mut builders: Vec<(_, fn(&mut Testbed))> = vec![ + ("Balls", balls2::init_world), + ("Boxes", boxes2::init_world), + ("Capsules", capsules2::init_world), + ("Heightfield", heightfield2::init_world), + ("Joints", joints2::init_world), + ("Kinematic", kinematic2::init_world), + ("Pyramid", pyramid2::init_world), + ("Sensor", sensor2::init_world), + ("(Debug) box ball", debug_box_ball2::init_world), + ("(Stress test) joint ball", stress_joint_ball2::init_world), + ("(Stress test) joint fixed", stress_joint_fixed2::init_world), + ( + "(Stress test) joint prismatic", + stress_joint_prismatic2::init_world, + ), + ]; + + // Lexicographic sort, with stress tests moved at the end of the list. + builders.sort_by(|a, b| match (a.0.starts_with("("), b.0.starts_with("(")) { + (true, true) | (false, false) => a.0.cmp(b.0), + (true, false) => Ordering::Greater, + (false, true) => Ordering::Less, + }); + + let i = builders + .iter() + .position(|builder| builder.0.to_camel_case().as_str() == demo.as_str()) + .unwrap_or(0); + let testbed = Testbed::from_builders(i, builders); + + testbed.run() +} diff --git a/examples2d/balls2.rs b/examples2d/balls2.rs new file mode 100644 index 0000000..4c85d86 --- /dev/null +++ b/examples2d/balls2.rs @@ -0,0 +1,68 @@ +use na::Point2; +use rapier2d::dynamics::{BodyStatus, JointSet, RigidBodyBuilder, RigidBodySet}; +use rapier2d::geometry::{ColliderBuilder, ColliderSet}; +use rapier_testbed2d::Testbed; + +pub fn init_world(testbed: &mut Testbed) { + /* + * World + */ + let mut bodies = RigidBodySet::new(); + let mut colliders = ColliderSet::new(); + let joints = JointSet::new(); + /* + * Ground + */ + let _ground_size = 25.0; + + /* + let ground_shape = ShapeHandle::new(Cuboid::new(Vector2::new(ground_size, 1.0))); + + let ground_handle = bodies.insert(Ground::new()); + let co = ColliderDesc::new(ground_shape) + .translation(-Vector2::y()) + .build(BodyPartHandle(ground_handle, 0)); + colliders.insert(co); + */ + + /* + * Create the balls + */ + let num = 50; + let rad = 1.0; + + let shiftx = rad * 2.5; + let shifty = rad * 2.0; + let centerx = shiftx * (num as f32) / 2.0; + let centery = shifty / 2.0; + + for i in 0..num { + for j in 0usize..num * 5 { + let x = i as f32 * shiftx - centerx; + let y = j as f32 * shifty + centery; + + let status = if j == 0 { + BodyStatus::Static + } else { + BodyStatus::Dynamic + }; + + // Build the rigid body. + let rigid_body = RigidBodyBuilder::new(status).translation(x, y).build(); + let handle = bodies.insert(rigid_body); + let collider = ColliderBuilder::ball(rad).density(1.0).build(); + colliders.insert(collider, handle, &mut bodies); + } + } + + /* + * Set up the testbed. + */ + testbed.set_world(bodies, colliders, joints); + testbed.look_at(Point2::new(0.0, 2.5), 5.0); +} + +fn main() { + let testbed = Testbed::from_builders(0, vec![("Balls", init_world)]); + testbed.run() +} diff --git a/examples2d/boxes2.rs b/examples2d/boxes2.rs new file mode 100644 index 0000000..8b09def --- /dev/null +++ b/examples2d/boxes2.rs @@ -0,0 +1,73 @@ +use na::Point2; +use rapier2d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet}; +use rapier2d::geometry::{ColliderBuilder, ColliderSet}; +use rapier_testbed2d::Testbed; + +pub fn init_world(testbed: &mut Testbed) { + /* + * World + */ + let mut bodies = RigidBodySet::new(); + let mut colliders = ColliderSet::new(); + let joints = JointSet::new(); + + /* + * Ground + */ + let ground_size = 25.0; + + let rigid_body = RigidBodyBuilder::new_static().build(); + let handle = bodies.insert(rigid_body); + let collider = ColliderBuilder::cuboid(ground_size, 1.2).build(); + colliders.insert(collider, handle, &mut bodies); + + let rigid_body = RigidBodyBuilder::new_static() + .rotation(std::f32::consts::FRAC_PI_2) + .translation(ground_size, ground_size * 2.0) + .build(); + let handle = bodies.insert(rigid_body); + let collider = ColliderBuilder::cuboid(ground_size * 2.0, 1.2).build(); + colliders.insert(collider, handle, &mut bodies); + + let rigid_body = RigidBodyBuilder::new_static() + .rotation(std::f32::consts::FRAC_PI_2) + .translation(-ground_size, ground_size * 2.0) + .build(); + let handle = bodies.insert(rigid_body); + let collider = ColliderBuilder::cuboid(ground_size * 2.0, 1.2).build(); + colliders.insert(collider, handle, &mut bodies); + + /* + * Create the cubes + */ + let num = 26; + let rad = 0.5; + + let shift = rad * 2.0; + let centerx = shift * (num as f32) / 2.0; + let centery = shift / 2.0; + + for i in 0..num { + for j in 0usize..num * 5 { + let x = i as f32 * shift - centerx; + let y = j as f32 * shift + centery + 2.0; + + // Build the rigid body. + let rigid_body = RigidBodyBuilder::new_dynamic().translation(x, y).build(); + let handle = bodies.insert(rigid_body); + let collider = ColliderBuilder::cuboid(rad, rad).density(1.0).build(); + colliders.insert(collider, handle, &mut bodies); + } + } + + /* + * Set up the testbed. + */ + testbed.set_world(bodies, colliders, joints); + testbed.look_at(Point2::new(0.0, 50.0), 10.0); +} + +fn main() { + let testbed = Testbed::from_builders(0, vec![("Balls", init_world)]); + testbed.run() +} diff --git a/examples2d/capsules2.rs b/examples2d/capsules2.rs new file mode 100644 index 0000000..041edf5 --- /dev/null +++ b/examples2d/capsules2.rs @@ -0,0 +1,76 @@ +use na::Point2; +use rapier2d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet}; +use rapier2d::geometry::{ColliderBuilder, ColliderSet}; +use rapier_testbed2d::Testbed; + +pub fn init_world(testbed: &mut Testbed) { + /* + * World + */ + let mut bodies = RigidBodySet::new(); + let mut colliders = ColliderSet::new(); + let joints = JointSet::new(); + + /* + * Ground + */ + let ground_size = 25.0; + + let rigid_body = RigidBodyBuilder::new_static().build(); + let handle = bodies.insert(rigid_body); + let collider = ColliderBuilder::cuboid(ground_size, 1.2).build(); + colliders.insert(collider, handle, &mut bodies); + + let rigid_body = RigidBodyBuilder::new_static() + .rotation(std::f32::consts::FRAC_PI_2) + .translation(ground_size, ground_size * 4.0) + .build(); + let handle = bodies.insert(rigid_body); + let collider = ColliderBuilder::cuboid(ground_size * 4.0, 1.2).build(); + colliders.insert(collider, handle, &mut bodies); + + let rigid_body = RigidBodyBuilder::new_static() + .rotation(std::f32::consts::FRAC_PI_2) + .translation(-ground_size, ground_size * 4.0) + .build(); + let handle = bodies.insert(rigid_body); + let collider = ColliderBuilder::cuboid(ground_size * 4.0, 1.2).build(); + colliders.insert(collider, handle, &mut bodies); + + /* + * Create the cubes + */ + let num = 26; + let rad = 0.5; + + let shift = rad * 2.0; + let shifty = rad * 5.0; + let centerx = shift * (num as f32) / 2.0; + let centery = shift / 2.0; + + for i in 0..num { + for j in 0usize..num * 5 { + let x = i as f32 * shift - centerx; + let y = j as f32 * shifty + centery + 3.0; + + // Build the rigid body. + let rigid_body = RigidBodyBuilder::new_dynamic().translation(x, y).build(); + let handle = bodies.insert(rigid_body); + let collider = ColliderBuilder::capsule_y(rad * 1.5, rad) + .density(1.0) + .build(); + colliders.insert(collider, handle, &mut bodies); + } + } + + /* + * Set up the testbed. + */ + testbed.set_world(bodies, colliders, joints); + testbed.look_at(Point2::new(0.0, 50.0), 10.0); +} + +fn main() { + let testbed = Testbed::from_builders(0, vec![("Balls", init_world)]); + testbed.run() +} diff --git a/examples2d/debug_box_ball2.rs b/examples2d/debug_box_ball2.rs new file mode 100644 index 0000000..2cc5e45 --- /dev/null +++ b/examples2d/debug_box_ball2.rs @@ -0,0 +1,44 @@ +use rapier2d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet}; +use rapier2d::geometry::{ColliderBuilder, ColliderSet}; +use rapier_testbed2d::Testbed; + +pub fn init_world(testbed: &mut Testbed) { + /* + * World + */ + let mut bodies = RigidBodySet::new(); + let mut colliders = ColliderSet::new(); + let joints = JointSet::new(); + + /* + * Ground + */ + let rad = 1.0; + let rigid_body = RigidBodyBuilder::new_static() + .translation(0.0, -rad) + .rotation(std::f32::consts::PI / 4.0) + .build(); + let handle = bodies.insert(rigid_body); + let collider = ColliderBuilder::cuboid(rad, rad).build(); + colliders.insert(collider, handle, &mut bodies); + + // Build the dynamic box rigid body. + let rigid_body = RigidBodyBuilder::new_dynamic() + .translation(0.0, 3.0 * rad) + .can_sleep(false) + .build(); + let handle = bodies.insert(rigid_body); + let collider = ColliderBuilder::ball(rad).density(1.0).build(); + colliders.insert(collider, handle, &mut bodies); + + /* + * Set up the testbed. + */ + testbed.set_world(bodies, colliders, joints); + // testbed.look_at(Point2::new(10.0, 10.0, 10.0), Point2::origin()); +} + +fn main() { + let testbed = Testbed::from_builders(0, vec![("Boxes", init_world)]); + testbed.run() +} diff --git a/examples2d/heightfield2.rs b/examples2d/heightfield2.rs new file mode 100644 index 0000000..b03afe3 --- /dev/null +++ b/examples2d/heightfield2.rs @@ -0,0 +1,72 @@ +use na::{DVector, Point2, Vector2}; +use rapier2d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet}; +use rapier2d::geometry::{ColliderBuilder, ColliderSet}; +use rapier_testbed2d::Testbed; + +pub fn init_world(testbed: &mut Testbed) { + /* + * World + */ + let mut bodies = RigidBodySet::new(); + let mut colliders = ColliderSet::new(); + let joints = JointSet::new(); + + /* + * Ground + */ + let ground_size = Vector2::new(50.0, 1.0); + let nsubdivs = 2000; + + let heights = DVector::from_fn(nsubdivs + 1, |i, _| { + if i == 0 || i == nsubdivs { + 80.0 + } else { + (i as f32 * ground_size.x / (nsubdivs as f32)).cos() * 2.0 + } + }); + + let rigid_body = RigidBodyBuilder::new_static().build(); + let handle = bodies.insert(rigid_body); + let collider = ColliderBuilder::heightfield(heights, ground_size).build(); + colliders.insert(collider, handle, &mut bodies); + + /* + * Create the cubes + */ + let num = 26; + let rad = 0.5; + + let shift = rad * 2.0; + let centerx = shift * (num / 2) as f32; + let centery = shift / 2.0; + + for i in 0..num { + for j in 0usize..num * 5 { + let x = i as f32 * shift - centerx; + let y = j as f32 * shift + centery + 3.0; + + // Build the rigid body. + let rigid_body = RigidBodyBuilder::new_dynamic().translation(x, y).build(); + let handle = bodies.insert(rigid_body); + + if j % 2 == 0 { + let collider = ColliderBuilder::cuboid(rad, rad).density(1.0).build(); + colliders.insert(collider, handle, &mut bodies); + } else { + let collider = ColliderBuilder::ball(rad).density(1.0).build(); + colliders.insert(collider, handle, &mut bodies); + } + } + } + + /* + * Set up the testbed. + */ + testbed.set_world(bodies, colliders, joints); + testbed.look_at(Point2::new(0.0, 50.0), 10.0); +} + +fn main() { + let testbed = Testbed::from_builders(0, vec![("Heightfield", init_world)]); + testbed.run() +} diff --git a/examples2d/joints2.rs b/examples2d/joints2.rs new file mode 100644 index 0000000..c3df921 --- /dev/null +++ b/examples2d/joints2.rs @@ -0,0 +1,75 @@ +use na::Point2; +use rapier2d::dynamics::{BallJoint, BodyStatus, JointSet, RigidBodyBuilder, RigidBodySet}; +use rapier2d::geometry::{ColliderBuilder, ColliderSet}; +use rapier_testbed2d::Testbed; + +pub fn init_world(testbed: &mut Testbed) { + /* + * World + */ + let mut bodies = RigidBodySet::new(); + let mut colliders = ColliderSet::new(); + let mut joints = JointSet::new(); + + /* + * Create the balls + */ + // Build the rigid body. + // NOTE: a smaller radius (e.g. 0.1) breaks Box2D so + // in order to be able to compare rapier with Box2D, + // we set it to 0.4. + let rad = 0.4; + let numi = 100; // Num vertical nodes. + let numk = 100; // Num horizontal nodes. + let shift = 1.0; + + let mut body_handles = Vec::new(); + + for k in 0..numk { + for i in 0..numi { + let fk = k as f32; + let fi = i as f32; + + let status = if i == 0 && (k % 4 == 0 || k == numk - 1) { + BodyStatus::Static + } else { + BodyStatus::Dynamic + }; + + let rigid_body = RigidBodyBuilder::new(status) + .translation(fk * shift, -fi * shift) + .build(); + let child_handle = bodies.insert(rigid_body); + let collider = ColliderBuilder::ball(rad).density(1.0).build(); + colliders.insert(collider, child_handle, &mut bodies); + + // Vertical joint. + if i > 0 { + let parent_handle = *body_handles.last().unwrap(); + let joint = BallJoint::new(Point2::origin(), Point2::new(0.0, shift)); + joints.insert(&mut bodies, parent_handle, child_handle, joint); + } + + // Horizontal joint. + if k > 0 { + let parent_index = body_handles.len() - numi; + let parent_handle = body_handles[parent_index]; + let joint = BallJoint::new(Point2::origin(), Point2::new(-shift, 0.0)); + joints.insert(&mut bodies, parent_handle, child_handle, joint); + } + + body_handles.push(child_handle); + } + } + + /* + * Set up the testbed. + */ + testbed.set_world(bodies, colliders, joints); + testbed.look_at(Point2::new(numk as f32 * rad, numi as f32 * -rad), 5.0); +} + +fn main() { + let testbed = Testbed::from_builders(0, vec![("Joints", init_world)]); + testbed.run() +} diff --git a/examples2d/kinematic2.rs b/examples2d/kinematic2.rs new file mode 100644 index 0000000..d979cd0 --- /dev/null +++ b/examples2d/kinematic2.rs @@ -0,0 +1,93 @@ +use na::Point2; +use rapier2d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet}; +use rapier2d::geometry::{ColliderBuilder, ColliderSet}; +use rapier_testbed2d::Testbed; + +pub fn init_world(testbed: &mut Testbed) { + /* + * World + */ + let mut bodies = RigidBodySet::new(); + let mut colliders = ColliderSet::new(); + let joints = JointSet::new(); + + /* + * Ground. + */ + let ground_size = 10.0; + let ground_height = 0.1; + + let rigid_body = RigidBodyBuilder::new_static() + .translation(0.0, -ground_height) + .build(); + let handle = bodies.insert(rigid_body); + let collider = ColliderBuilder::cuboid(ground_size, ground_height).build(); + colliders.insert(collider, handle, &mut bodies); + + /* + * Create the boxes + */ + let num = 6; + let rad = 0.2; + + let shift = rad * 2.0; + let centerx = shift * num as f32 / 2.0; + let centery = shift / 2.0 + 3.04; + + for i in 0usize..num { + for j in 0usize..num * 50 { + let x = i as f32 * shift - centerx; + let y = j as f32 * shift + centery; + + // Build the rigid body. + let rigid_body = RigidBodyBuilder::new_dynamic().translation(x, y).build(); + let handle = bodies.insert(rigid_body); + let collider = ColliderBuilder::cuboid(rad, rad).density(1.0).build(); + colliders.insert(collider, handle, &mut bodies); + } + } + + /* + * Setup a kinematic rigid body. + */ + let platform_body = RigidBodyBuilder::new_kinematic() + .translation(-10.0 * rad, 1.5 + 0.8) + .build(); + let platform_handle = bodies.insert(platform_body); + let collider = ColliderBuilder::cuboid(rad * 10.0, rad) + .density(1.0) + .build(); + colliders.insert(collider, platform_handle, &mut bodies); + + /* + * Setup a callback to control the platform. + */ + testbed.add_callback(move |bodies, _, _, _, time| { + let mut platform = bodies.get_mut(platform_handle).unwrap(); + let mut next_pos = platform.position; + + let dt = 0.016; + next_pos.translation.vector.y += (time * 5.0).sin() * dt; + next_pos.translation.vector.x += time.sin() * 5.0 * dt; + + if next_pos.translation.vector.x >= rad * 10.0 { + next_pos.translation.vector.x -= dt; + } + if next_pos.translation.vector.x <= -rad * 10.0 { + next_pos.translation.vector.x += dt; + } + + platform.set_next_kinematic_position(next_pos); + }); + + /* + * Run the simulation. + */ + testbed.set_world(bodies, colliders, joints); + testbed.look_at(Point2::new(0.0, 1.0), 40.0); +} + +fn main() { + let testbed = Testbed::from_builders(0, vec![("Kinematic body", init_world)]); + testbed.run() +} diff --git a/examples2d/pyramid2.rs b/examples2d/pyramid2.rs new file mode 100644 index 0000000..4d6fe07 --- /dev/null +++ b/examples2d/pyramid2.rs @@ -0,0 +1,60 @@ +use na::Point2; +use rapier2d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet}; +use rapier2d::geometry::{ColliderBuilder, ColliderSet}; +use rapier_testbed2d::Testbed; + +pub fn init_world(testbed: &mut Testbed) { + /* + * World + */ + let mut bodies = RigidBodySet::new(); + let mut colliders = ColliderSet::new(); + let joints = JointSet::new(); + + /* + * Ground + */ + let ground_size = 100.0; + let ground_thickness = 1.0; + + let rigid_body = RigidBodyBuilder::new_static().build(); + let ground_handle = bodies.insert(rigid_body); + let collider = ColliderBuilder::cuboid(ground_size, ground_thickness).build(); + colliders.insert(collider, ground_handle, &mut bodies); + + /* + * Create the cubes + */ + let num = 100; + let rad = 0.5; + + let shift = rad * 2.0; + let centerx = shift * (num as f32) / 2.0; + let centery = shift / 2.0 + ground_thickness + rad * 1.5; + + for i in 0usize..num { + for j in i..num { + let fj = j as f32; + let fi = i as f32; + let x = (fi * shift / 2.0) + (fj - fi) * shift - centerx; + let y = fi * shift + centery; + + // Build the rigid body. + let rigid_body = RigidBodyBuilder::new_dynamic().translation(x, y).build(); + let handle = bodies.insert(rigid_body); + let collider = ColliderBuilder::cuboid(rad, rad).density(1.0).build(); + colliders.insert(collider, handle, &mut bodies); + } + } + + /* + * Set up the testbed. + */ + testbed.set_world(bodies, colliders, joints); + testbed.look_at(Point2::new(0.0, 2.5), 5.0); +} + +fn main() { + let testbed = Testbed::from_builders(0, vec![("Balls", init_world)]); + testbed.run() +} diff --git a/examples2d/sensor2.rs b/examples2d/sensor2.rs new file mode 100644 index 0000000..75634a8 --- /dev/null +++ b/examples2d/sensor2.rs @@ -0,0 +1,101 @@ +use na::{Point2, Point3}; +use rapier2d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet}; +use rapier2d::geometry::{ColliderBuilder, ColliderSet, Proximity}; +use rapier_testbed2d::Testbed; + +pub fn init_world(testbed: &mut Testbed) { + /* + * World + */ + let mut bodies = RigidBodySet::new(); + let mut colliders = ColliderSet::new(); + let joints = JointSet::new(); + + /* + * Ground. + */ + let ground_size = 200.1; + let ground_height = 0.1; + + let rigid_body = RigidBodyBuilder::new_static() + .translation(0.0, -ground_height) + .build(); + let ground_handle = bodies.insert(rigid_body); + let collider = ColliderBuilder::cuboid(ground_size, ground_height).build(); + colliders.insert(collider, ground_handle, &mut bodies); + + /* + * Create some boxes. + */ + let num = 10; + let rad = 0.2; + + let shift = rad * 2.0; + let centerx = shift * num as f32 / 2.0; + + for i in 0usize..num { + let x = i as f32 * shift - centerx; + let y = 3.0; + + // Build the rigid body. + let rigid_body = RigidBodyBuilder::new_dynamic().translation(x, y).build(); + let handle = bodies.insert(rigid_body); + let collider = ColliderBuilder::cuboid(rad, rad).density(1.0).build(); + colliders.insert(collider, handle, &mut bodies); + + testbed.set_body_color(handle, Point3::new(0.5, 0.5, 1.0)); + } + + /* + * Create a cube that will have a ball-shaped sensor attached. + */ + + // Rigid body so that the sensor can move. + let sensor = RigidBodyBuilder::new_dynamic() + .translation(0.0, 10.0) + .build(); + let sensor_handle = bodies.insert(sensor); + + // Solid cube attached to the sensor which + // other colliders can touch. + let collider = ColliderBuilder::cuboid(rad, rad).density(1.0).build(); + colliders.insert(collider, sensor_handle, &mut bodies); + + // We create a collider desc without density because we don't + // want it to contribute to the rigid body mass. + let sensor_collider = ColliderBuilder::ball(rad * 5.0).sensor(true).build(); + colliders.insert(sensor_collider, sensor_handle, &mut bodies); + + testbed.set_body_color(sensor_handle, Point3::new(0.5, 1.0, 1.0)); + + // Callback that will be executed on the main loop to handle proximities. + testbed.add_callback(move |_, colliders, events, graphics, _| { + while let Ok(prox) = events.proximity_events.try_recv() { + let color = match prox.new_status { + Proximity::WithinMargin | Proximity::Intersecting => Point3::new(1.0, 1.0, 0.0), + Proximity::Disjoint => Point3::new(0.5, 0.5, 1.0), + }; + + let parent_handle1 = colliders.get(prox.collider1).unwrap().parent(); + let parent_handle2 = colliders.get(prox.collider2).unwrap().parent(); + + if parent_handle1 != ground_handle && parent_handle1 != sensor_handle { + graphics.set_body_color(parent_handle1, color); + } + if parent_handle2 != ground_handle && parent_handle2 != sensor_handle { + graphics.set_body_color(parent_handle2, color); + } + } + }); + + /* + * Set up the testbed. + */ + testbed.set_world(bodies, colliders, joints); + testbed.look_at(Point2::new(0.0, 1.0), 100.0); +} + +fn main() { + let testbed = Testbed::from_builders(0, vec![("Sensor", init_world)]); + testbed.run() +} diff --git a/examples2d/stress_joint_ball2.rs b/examples2d/stress_joint_ball2.rs new file mode 100644 index 0000000..55db1b7 --- /dev/null +++ b/examples2d/stress_joint_ball2.rs @@ -0,0 +1,72 @@ +use na::Point2; +use rapier2d::dynamics::{BallJoint, BodyStatus, JointSet, RigidBodyBuilder, RigidBodySet}; +use rapier2d::geometry::{ColliderBuilder, ColliderSet}; +use rapier_testbed2d::Testbed; + +pub fn init_world(testbed: &mut Testbed) { + /* + * World + */ + let mut bodies = RigidBodySet::new(); + let mut colliders = ColliderSet::new(); + let mut joints = JointSet::new(); + + /* + * Create the balls + */ + // Build the rigid body. + let rad = 0.4; + let numi = 100; // Num vertical nodes. + let numk = 100; // Num horizontal nodes. + let shift = 1.0; + + let mut body_handles = Vec::new(); + + for k in 0..numk { + for i in 0..numi { + let fk = k as f32; + let fi = i as f32; + + let status = if k >= numk / 2 - 3 && k <= numk / 2 + 3 && i == 0 { + BodyStatus::Static + } else { + BodyStatus::Dynamic + }; + + let rigid_body = RigidBodyBuilder::new(status) + .translation(fk * shift, -fi * shift) + .build(); + let child_handle = bodies.insert(rigid_body); + let collider = ColliderBuilder::ball(rad).density(1.0).build(); + colliders.insert(collider, child_handle, &mut bodies); + + // Vertical joint. + if i > 0 { + let parent_handle = *body_handles.last().unwrap(); + let joint = BallJoint::new(Point2::origin(), Point2::new(0.0, shift)); + joints.insert(&mut bodies, parent_handle, child_handle, joint); + } + + // Horizontal joint. + if k > 0 { + let parent_index = body_handles.len() - numi; + let parent_handle = body_handles[parent_index]; + let joint = BallJoint::new(Point2::origin(), Point2::new(-shift, 0.0)); + joints.insert(&mut bodies, parent_handle, child_handle, joint); + } + + body_handles.push(child_handle); + } + } + + /* + * Set up the testbed. + */ + testbed.set_world(bodies, colliders, joints); + testbed.look_at(Point2::new(numk as f32 * rad, numi as f32 * -rad), 5.0); +} + +fn main() { + let testbed = Testbed::from_builders(0, vec![("Joints", init_world)]); + testbed.run() +} diff --git a/examples2d/stress_joint_fixed2.rs b/examples2d/stress_joint_fixed2.rs new file mode 100644 index 0000000..31b3e4f --- /dev/null +++ b/examples2d/stress_joint_fixed2.rs @@ -0,0 +1,85 @@ +use na::{Isometry2, Point2}; +use rapier2d::dynamics::{BodyStatus, FixedJoint, JointSet, RigidBodyBuilder, RigidBodySet}; +use rapier2d::geometry::{ColliderBuilder, ColliderSet}; +use rapier_testbed2d::Testbed; + +pub fn init_world(testbed: &mut Testbed) { + /* + * World + */ + let mut bodies = RigidBodySet::new(); + let mut colliders = ColliderSet::new(); + let mut joints = JointSet::new(); + + /* + * Create the balls + */ + // Build the rigid body. + let rad = 0.4; + let num = 30; // Num vertical nodes. + let shift = 1.0; + + let mut body_handles = Vec::new(); + + for xx in 0..4 { + let x = xx as f32 * shift * (num as f32 + 2.0); + + for yy in 0..4 { + let y = yy as f32 * shift * (num as f32 + 4.0); + + for k in 0..num { + for i in 0..num { + let fk = k as f32; + let fi = i as f32; + + let status = if k == 0 { + BodyStatus::Static + } else { + BodyStatus::Dynamic + }; + + let rigid_body = RigidBodyBuilder::new(status) + .translation(x + fk * shift, y - fi * shift) + .build(); + let child_handle = bodies.insert(rigid_body); + let collider = ColliderBuilder::ball(rad).density(1.0).build(); + colliders.insert(collider, child_handle, &mut bodies); + + // Vertical joint. + if i > 0 { + let parent_handle = *body_handles.last().unwrap(); + let joint = FixedJoint::new( + Isometry2::identity(), + Isometry2::translation(0.0, shift), + ); + joints.insert(&mut bodies, parent_handle, child_handle, joint); + } + + // Horizontal joint. + if k > 0 { + let parent_index = body_handles.len() - num; + let parent_handle = body_handles[parent_index]; + let joint = FixedJoint::new( + Isometry2::identity(), + Isometry2::translation(-shift, 0.0), + ); + joints.insert(&mut bodies, parent_handle, child_handle, joint); + } + |
