| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2024-06-09 | chore: clippy fixes | Sébastien Crozet | |
| 2024-06-09 | chore: add more comments | Sébastien Crozet | |
| 2024-05-25 | feat: add simple inverse-kinematics solver for multibodies (#632) | Sébastien Crozet | |
| * feat: add a simple jacobian-based inverse-kinematics implementation for multibodies * feat: add 2d inverse kinematics example * feat: make forward_kinematics auto-fix the root’s degrees of freedom * feat: add 3d inverse kinematics example * chore: update changelog * chore: clippy fixes * chore: more clippy fixes * fix tests | |||
| 2024-05-05 | feat: add a vertical wall to the 2D and 3D character controller examples | Sébastien Crozet | |
| 2024-05-05 | Fix some typos. (#620) | Bruce Mitchener | |
| 2024-04-30 | chore: clippy fixes | Sébastien Crozet | |
| 2024-04-30 | feat: rename collision_skin to contact_skin | Sébastien Crozet | |
| 2024-04-30 | fix: add a collision skin to the 2D trimesh demo | Sébastien Crozet | |
| 2024-04-30 | feat: add a capsule collider constructor from endpoints. | Sébastien Crozet | |
| 2024-04-30 | feat: add warmstarting to contact constraints resolution | Sébastien Crozet | |
| 2024-04-30 | feat: add "compression" debug-example | Sébastien Crozet | |
| 2024-04-30 | feat: add a few more debug demos | Sébastien Crozet | |
| 2024-01-27 | Fix clippy and enable clippy on CI | Sébastien Crozet | |
| 2024-01-21 | feat: implement new "small-steps" solver + joint improvements | Sébastien Crozet | |
| 2023-12-10 | fix initialization of the joint_motor_position examples | Sébastien Crozet | |
| 2023-12-10 | Removed not required parentheses | pellico | |
| 2023-12-10 | fix: avoid perpetual movement when the target ang motor position is overshot | Sébastien Crozet | |
| 2023-12-10 | Fixed formatting of modified files. | pellico | |
| 2023-12-10 | Fix #378 Added one example join_motor_position | pellico | |
| 2023-02-04 | Fix formatting | Jan Nils Ferner | |
| 2023-01-26 | Import PI | Jan Nils Ferner | |
| 2023-01-24 | Add wall to test #426 | Jan Nils Ferner | |
| 2022-12-26 | Fix CI build error check-fmt | fabriceci | |
| 2022-11-05 | fix name change | Wolftousen | |
| 2022-11-04 | Adding a Rope Joint | Wolftousen | |
| 2022-10-02 | Fix warnings | Sébastien Crozet | |
| 2022-10-02 | Add a character controller implementation | Sébastien Crozet | |
| 2022-08-25 | Fix build | Sludge | |
| 2022-08-13 | impl Group | Tristan Guichaoua | |
| 2022-07-01 | Fix examples | Sébastien Crozet | |
| 2022-05-30 | Add the option to automatically wake-up rigid-bodies a new joint is attached to | Sébastien Crozet | |
| 2022-04-20 | Finalize refactoring | Sébastien Crozet | |
| 2022-03-20 | Update tests | Sébastien Crozet | |
| 2022-03-20 | Combine contact events and intersection events into a single event type and ↵ | Sébastien Crozet | |
| flags | |||
| 2022-03-20 | Rename rigid-body `static` to `fixed` | Sébastien Crozet | |
| 2022-03-20 | Rebase on master branch | Sébastien Crozet | |
| 2022-03-20 | Joint API and joint motors improvements | Sébastien Crozet | |
| 2022-01-16 | Fix some solver issues | Sébastien Crozet | |
| - Fix the wrong codepath taken by the solver for contacts involving a collider without parent. - Properly adress the non-linear treatment of the friction direction - Simplify the sleeping strategy - Add an impulse resolution multiplier | |||
| 2022-01-02 | Implement multibody joints and the new solver | Sébastien Crozet | |
| 2021-09-12 | Make the 2D add-remove demo more intereting. | Sébastien Crozet | |
| 2021-09-12 | Fix velocity computation for position-based kinematic bodies | Sébastien Crozet | |
| 2021-07-11 | Release v0.10.0v0.10.0 | Crozet Sébastien | |
| 2021-06-03 | Add nalgebra to the prelude to make the macros work out of the box | Crozet Sébastien | |
| 2021-06-02 | Release v0.9.0v0.9.0 | Crozet Sébastien | |
| 2021-06-02 | Update dependencies | Crozet Sébastien | |
| 2021-06-01 | Add a velocity-based platform the the platform demos. | Crozet Sébastien | |
| 2021-06-01 | Rework the event system | Crozet Sébastien | |
| 2021-05-25 | Add prelude + use vectors for setting linvel/translation in builders | Crozet Sébastien | |
| 2021-05-16 | Replace Kiss3d by Bevy for the testbed renderer. | Crozet Sébastien | |
| 2021-04-26 | Split rigid-bodies and colliders into multiple components | Crozet Sébastien | |
