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2025-01-08Update to Parry 0.18 (#770)Thierry Berger
* update to parry ~main * use traverse_depth_first * add example to test intersection * rely on upstream PR rather than local * re-enable profiler_ui for examples * rely on official parry repository * chore: switch back to the published version of parry * chore: update changelog * chore: remove dead code * fix compilation of rapier3d-meshloader and rapier3d-urdf * chore: cargo fmt --------- Co-authored-by: Sébastien Crozet <sebcrozet@dimforge.com>
2024-12-05fix clippy needless lifetimes (#769)Thierry Berger
+ ignore them for bevy where we often want explicitness
2024-11-19Profiling support (#743)Thierry Berger
2024-08-02Color visualization for grounded character controller (#705)Thierry Berger
2024-06-09chore: clippy fixesSébastien Crozet
2024-06-09chore: add more commentsSébastien Crozet
2024-05-25feat: add simple inverse-kinematics solver for multibodies (#632)Sébastien Crozet
* feat: add a simple jacobian-based inverse-kinematics implementation for multibodies * feat: add 2d inverse kinematics example * feat: make forward_kinematics auto-fix the root’s degrees of freedom * feat: add 3d inverse kinematics example * chore: update changelog * chore: clippy fixes * chore: more clippy fixes * fix tests
2024-05-05feat: add a vertical wall to the 2D and 3D character controller examplesSébastien Crozet
2024-05-05Fix some typos. (#620)Bruce Mitchener
2024-04-30chore: clippy fixesSébastien Crozet
2024-04-30feat: rename collision_skin to contact_skinSébastien Crozet
2024-04-30fix: add a collision skin to the 2D trimesh demoSébastien Crozet
2024-04-30feat: add a capsule collider constructor from endpoints.Sébastien Crozet
2024-04-30feat: add warmstarting to contact constraints resolutionSébastien Crozet
2024-04-30feat: add "compression" debug-exampleSébastien Crozet
2024-04-30feat: add a few more debug demosSébastien Crozet
2024-01-27Fix clippy and enable clippy on CISébastien Crozet
2024-01-21feat: implement new "small-steps" solver + joint improvementsSébastien Crozet
2023-12-10fix initialization of the joint_motor_position examplesSébastien Crozet
2023-12-10Removed not required parenthesespellico
2023-12-10fix: avoid perpetual movement when the target ang motor position is overshotSébastien Crozet
2023-12-10Fixed formatting of modified files.pellico
2023-12-10Fix #378 Added one example join_motor_positionpellico
2023-02-04Fix formattingJan Nils Ferner
2023-01-26Import PIJan Nils Ferner
2023-01-24Add wall to test #426Jan Nils Ferner
2022-12-26Fix CI build error check-fmtfabriceci
2022-11-05fix name changeWolftousen
2022-11-04Adding a Rope JointWolftousen
2022-10-02Fix warningsSébastien Crozet
2022-10-02Add a character controller implementationSébastien Crozet
2022-08-25Fix buildSludge
2022-08-13impl GroupTristan Guichaoua
2022-07-01Fix examplesSébastien Crozet
2022-05-30Add the option to automatically wake-up rigid-bodies a new joint is attached toSébastien Crozet
2022-04-20Finalize refactoringSébastien Crozet
2022-03-20Update testsSébastien Crozet
2022-03-20Combine contact events and intersection events into a single event type and ↵Sébastien Crozet
flags
2022-03-20Rename rigid-body `static` to `fixed`Sébastien Crozet
2022-03-20Rebase on master branchSébastien Crozet
2022-03-20Joint API and joint motors improvementsSébastien Crozet
2022-01-16Fix some solver issuesSébastien Crozet
- Fix the wrong codepath taken by the solver for contacts involving a collider without parent. - Properly adress the non-linear treatment of the friction direction - Simplify the sleeping strategy - Add an impulse resolution multiplier
2022-01-02Implement multibody joints and the new solverSébastien Crozet
2021-09-12Make the 2D add-remove demo more intereting.Sébastien Crozet
2021-09-12Fix velocity computation for position-based kinematic bodiesSébastien Crozet
2021-07-11Release v0.10.0v0.10.0Crozet Sébastien
2021-06-03Add nalgebra to the prelude to make the macros work out of the boxCrozet Sébastien
2021-06-02Release v0.9.0v0.9.0Crozet Sébastien
2021-06-02Update dependenciesCrozet Sébastien
2021-06-01Add a velocity-based platform the the platform demos.Crozet Sébastien